Wave 3 speculation

By Animewarsdude, in Star Wars: Armada

Does anyone think wave 3 might be episode 7 only, and they might be secretly shipping it already to release just into the new year to catch all the ep 7 hype? It would explain the long silence from a company that has had previews up to a year before some things have been released.

I really hope not, and really doubt it. They probably will include one or two new ships from Ep. VII, but I doubt there will be enough to fill an entire wave (two new capital ships per faction, minimum of 2 new squadrons per faction). On the off hand chance there is, I doubt they'd be able to "secretly ship" it, and have it just waiting in stores for us to all be surprised come mid-December.

Honestly, how would they do the X-Wings and TIEs that would make them different than what we already have, but keep them from drowning out what already exists? This isn't X-Wing, where the minute differences between fighters can be shown off, and the details count. First Order Ties, from all outside appearances, look almost identical (colors swapped) with regular ties. What's to keep people from playing all of their old TIEs as the supposedly better First Order TIEs?

The TIE F/O is pretty easy actually. Give it one more HP and increase its cost by 2 points. Makes it more survivable than an Interceptor and normal fighter but at the same time it is not that much stronger.

The T-70 can change its red die to Black and a blue die to black increase point cost by 3 points.

The question isn't how to make the ships stats different, that's trivial. It's how do you make them look different on the table when they aren't painted.

Does anyone think wave 3 might be episode 7 only, and they might be secretly shipping it already to release just into the new year to catch all the ep 7 hype? It would explain the long silence from a company that has had previews up to a year before some things have been released.

I really hope not, and really doubt it. They probably will include one or two new ships from Ep. VII, but I doubt there will be enough to fill an entire wave (two new capital ships per faction, minimum of 2 new squadrons per faction). On the off hand chance there is, I doubt they'd be able to "secretly ship" it, and have it just waiting in stores for us to all be surprised come mid-December.

Honestly, how would they do the X-Wings and TIEs that would make them different than what we already have, but keep them from drowning out what already exists? This isn't X-Wing, where the minute differences between fighters can be shown off, and the details count. First Order Ties, from all outside appearances, look almost identical (colors swapped) with regular ties. What's to keep people from playing all of their old TIEs as the supposedly better First Order TIEs?

The TIE F/O is pretty easy actually. Give it one more HP and increase its cost by 2 points. Makes it more survivable than an Interceptor and normal fighter but at the same time it is not that much stronger.

The T-70 can change its red die to Black and a blue die to black increase point cost by 3 points.

The question isn't how to make the ships stats different, that's trivial. It's how do you make them look different on the table when they aren't painted.

Does anyone think wave 3 might be episode 7 only, and they might be secretly shipping it already to release just into the new year to catch all the ep 7 hype? It would explain the long silence from a company that has had previews up to a year before some things have been released.

I really hope not, and really doubt it. They probably will include one or two new ships from Ep. VII, but I doubt there will be enough to fill an entire wave (two new capital ships per faction, minimum of 2 new squadrons per faction). On the off hand chance there is, I doubt they'd be able to "secretly ship" it, and have it just waiting in stores for us to all be surprised come mid-December.

Honestly, how would they do the X-Wings and TIEs that would make them different than what we already have, but keep them from drowning out what already exists? This isn't X-Wing, where the minute differences between fighters can be shown off, and the details count. First Order Ties, from all outside appearances, look almost identical (colors swapped) with regular ties. What's to keep people from playing all of their old TIEs as the supposedly better First Order TIEs?

The TIE F/O is pretty easy actually. Give it one more HP and increase its cost by 2 points. Makes it more survivable than an Interceptor and normal fighter but at the same time it is not that much stronger.

The T-70 can change its red die to Black and a blue die to black increase point cost by 3 points.

The question isn't how to make the ships stats different, that's trivial. It's how do you make them look different on the table when they aren't painted.

Not going to happen.

I agree.

Does anyone think wave 3 might be episode 7 only, and they might be secretly shipping it already to release just into the new year to catch all the ep 7 hype? It would explain the long silence from a company that has had previews up to a year before some things have been released.

I really hope not, and really doubt it. They probably will include one or two new ships from Ep. VII, but I doubt there will be enough to fill an entire wave (two new capital ships per faction, minimum of 2 new squadrons per faction). On the off hand chance there is, I doubt they'd be able to "secretly ship" it, and have it just waiting in stores for us to all be surprised come mid-December.

Honestly, how would they do the X-Wings and TIEs that would make them different than what we already have, but keep them from drowning out what already exists? This isn't X-Wing, where the minute differences between fighters can be shown off, and the details count. First Order Ties, from all outside appearances, look almost identical (colors swapped) with regular ties. What's to keep people from playing all of their old TIEs as the supposedly better First Order TIEs?

The TIE F/O is pretty easy actually. Give it one more HP and increase its cost by 2 points. Makes it more survivable than an Interceptor and normal fighter but at the same time it is not that much stronger.

The T-70 can change its red die to Black and a blue die to black increase point cost by 3 points.

The question isn't how to make the ships stats different, that's trivial. It's how do you make them look different on the table when they aren't painted.

Not going to happen.

I agree.

contemporary canon does not get us VSDs

VSDs, at least, are canon: they're in the Tarkin novel.

As are Ton-Falk escort carriers, two different types of Intradictor, the Immobilizer 418, and an older model who's designation escapes me. Also the continued use of the Venator, V-wing fighters, ARC 170s, and Vader's Black ETA2 starfighter, at least 5 years into the Empire.

Are you refering to the Vindicator? (Interdictor base)

I'd love to see a specific built carrier. Something more support ship than front line fighter with a few upgrades to be a carrier. Kinda like how the HWK and Shuttle handle themselves in X Wing.

contemporary canon does not get us VSDs

VSDs, at least, are canon: they're in the Tarkin novel.

As are Ton-Falk escort carriers, two different types of Intradictor, the Immobilizer 418, and an older model who's designation escapes me. Also the continued use of the Venator, V-wing fighters, ARC 170s, and Vader's Black ETA2 starfighter, at least 5 years into the Empire.

Are you refering to the Vindicator? (Interdictor base)

There were actually 3 different types of Intradictor present in one scene from the book. A Detainer CC-2200, along with a newer-model CC-7700 frigate and a newly developed and untested Immobilizer 418.

They have a description of the Detainer, but still have no listing other than the title for the frigate.

Probably didn't feel a need to describe it since it was from a PC game. I'm hoping the CC-9600 appears in some later work and maybe some designs between the 7700 and 9600

I would like to see the Gonzati, Imperial Cruiser (from Rebels), Pheonix Squad command ship, and the other Mon Cal Cruiser (the one with the wings). For a 5th ship, I would love to see a Katana Fleet Dreadnaught with both Rebel and Imperial cards. The commanders in this would wave should include Thrawn.

I would love to see all sort of support craft like freighters or GR 75. Imagine scenarios like rebel assault on Imperial convoy or ISD jumping out of hyper space to destroy GR 75's. Tie Bombers torpedo runs on the convoy would feel so epic.

These speculation threads all end the same: Everyone posting wishlists. Let's get back to talking about what the game needs/wants and go from there.

I think the calls for Gozantis and GR-75 is valid, because if there's one unit archetype that hasn't been filled yet it's the non-combat support ship. Looking at the GR-75 from X-Wing there's already inspiration for several kinds of upgrades that can mess with enemy ships or act in support.

I love how x wing and armada grow exponentially with each release wave!

Combos... combos every where!

I feel like the interdictor or any varients that they feel like going with are a shoe in for wave three, how exactly that will play into the game I am not sure of. Maybe make it so you can still use your defense tokens while not moving or black dice need to be re-rolled or something like that. Since we can't really flee to hyperspace as the game currently stands.

I'm still really skeptical about all these claims of interdictors being a shoe-in... when their effect has nothing to do with the tactical combat of Armada. Even in Stealth Strike the Interdictor just sat there . Even as an unarmed utility ship, what's it going to do? It can't even prevent Hyperspace assault from happening because any ship planning to be brought out of hyperspace by the Interdictor is going to come into the battlefield that way anyway. Besides, hitting that objective only is not worth creating an entire ship for.

So tell us, if there is going to be an Interdictor , what will it do? Why would I want to take one in my list over a GSD or Victory ?

Of the Rebel ships I think it's more likely we'll see the Arquitens , because the Raider is a disappointment when it comes to matching the CR-90. People may have success with their raiders yes, but they are hard to use because they don't have the range of the CR-90s, which makes CR-90s incredibly easier to use. An Arquitens with red and blue dice mix (perhaps changing blues for blacks in the alternate, or not) at least gives the Empire a small cheap gunship to make up for how *special* the Raider is. The tradeoff could be speed, but I find that acceptable.

Edited by Norsehound

I'm still really skeptical about all these claims of interdictors being a shoe-in... when their effect has nothing to do with the tactical combat of Armada. Even in Stealth Strike the Interdictor just sat there . Even as an unarmed utility ship, what's it going to do? It can't even prevent Hyperspace assault from happening because any ship planning to be brought out of hyperspace by the Interdictor is going to come into the battlefield that way anyway. Besides, hitting that objective only is not worth creating an entire ship for.

So tell us, if there is going to be an Interdictor , what will it do? Why would I want to take one in my list over a GSD or Victory ?

Of the Rebel ships I think it's more likely we'll see the Arquitens , because the Raider is a disappointment when it comes to matching the CR-90. People may have success with their raiders yes, but they are hard to use because they don't have the range of the CR-90s, which makes CR-90s incredibly easier to use. An Arquitens with red and blue dice mix (perhaps changing blues for blacks in the alternate, or not) at least gives the Empire a small cheap gunship to make up for how *special* the Raider is. The tradeoff could be speed, but I find that acceptable.

The Interdictor's effect has EVERYTHING to do with Armada.

Think pre-game. These two fleets that meet each other didn't just "Happen" to fly at slow speeds for years until they finally met in deep space. They came in via hyperspace and then began to fight. An Interdictor or two in your fleet could very well give you the advantage of surprise.

As for the ship itself, it DOES have weapons, engines, and shields as well. It IS a capital starship even if it's special gravity well ability thing is "down for maintenance". It doesn't have to be more powerful than a Victory in order to justify being included, it just has to be wanted - let the point-cost do the rest.

Theme'd abilities could range from a title that allows an early-game advantage, IE you may "Pass" one time while deploying ships, to a new type of tractor beam that affects squadrons, such as Luke's first encounter with one in Heir to the Empire. Plus it looks awesome and is recognized by TONS of fans. There is no reason why NOT to include it.

I'm still really skeptical about all these claims of interdictors being a shoe-in... when their effect has nothing to do with the tactical combat of Armada. Even in Stealth Strike the Interdictor just sat there . Even as an unarmed utility ship, what's it going to do? It can't even prevent Hyperspace assault from happening because any ship planning to be brought out of hyperspace by the Interdictor is going to come into the battlefield that way anyway. Besides, hitting that objective only is not worth creating an entire ship for.

So tell us, if there is going to be an Interdictor , what will it do? Why would I want to take one in my list over a GSD or Victory ?

Of the Rebel ships I think it's more likely we'll see the Arquitens , because the Raider is a disappointment when it comes to matching the CR-90. People may have success with their raiders yes, but they are hard to use because they don't have the range of the CR-90s, which makes CR-90s incredibly easier to use. An Arquitens with red and blue dice mix (perhaps changing blues for blacks in the alternate, or not) at least gives the Empire a small cheap gunship to make up for how *special* the Raider is. The tradeoff could be speed, but I find that acceptable.

The Interdictor's effect has EVERYTHING to do with Armada.

Think pre-game. These two fleets that meet each other didn't just "Happen" to fly at slow speeds for years until they finally met in deep space. They came in via hyperspace and then began to fight. An Interdictor or two in your fleet could very well give you the advantage of surprise.

As for the ship itself, it DOES have weapons, engines, and shields as well. It IS a capital starship even if it's special gravity well ability thing is "down for maintenance". It doesn't have to be more powerful than a Victory in order to justify being included, it just has to be wanted - let the point-cost do the rest.

Theme'd abilities could range from a title that allows an early-game advantage, IE you may "Pass" one time while deploying ships, to a new type of tractor beam that affects squadrons, such as Luke's first encounter with one in Heir to the Empire. Plus it looks awesome and is recognized by TONS of fans. There is no reason why NOT to include it.

With it's missile defense, it could give a (probably expensive ability) that allows you to reroll any or all black dice within a certain range. There is a lot of cool things that could be done with the interdictor. I like the idea of skipping a deployment part, or maybe even skip an activation this turn, but you only get one attack or something. I'm actually more excited by its possibilities than the ISD or VSD, because of course that was going to be as offensive as possible.

So the interdictor has a hanger... could it not be the much needed cheap carrier that the imps need? Maybe have the gravity well ability come in the form of one of its ship titles? The way I was reading the info on this was that it was smaller then the ISD by a large margin (immobalizer 418) so I'm thinking medium base with with values at 3 command, 3 Squadron, 3 engineering. Speed 3 with low yaw. One title would give make use of the gravity well, while another would make use of a sort of carrier/ squadron support. Weighing in at 85-95 fleet points and featuring a smaller damage output then it's VSD cousin (Because we don't need another reason for the VSD to be more useless). Hull value at 5 with shields at 3 front, 2 side, 1back.

Tokens: redirect, redirect, brace...