Wave 3 speculation

By Animewarsdude, in Star Wars: Armada

I figure this is a little early but as we know the contents of Waves 1 and 2 we can start making some educated guesses. We know that the wave 1 contents are:

Imperial: 3 Rebel: 4

Gladiator Star Destroyer (Small) Cr90 (Small)

Victory Star Destroyer (Medium) Nebulon-B Frigate (Small)

Imperial Squadron pack (Squadron) Assault Frigate MK II (Medium)

Rebel Squadron pack (Squadron)

And for wave two we have:

Imperial: 2 Rebel: 2

Imperial Star Destroyer (Large) Mon Calamari Cruiser (Large)

Imperial Raider (Small) Mon Calamari Frigate (Small)

Shared: 1

Rouges and Villains (Squadron)

Therefore we have for the Imperials 2 Small ships, 1 Medium ship, and 1 Large ship. The Rebels have 3 Small ships, 1 Medium ships, and 1 Large ships. And they both have access to 8 potential "squadron units", counting each of the Rouges and Villains ships as an available squadron. Then taking out the ships included in the core set we see that for wave 1 we have 4 expansions and wave 2 gives 5 more expansions. So my suggestion for wave 3 would be:

Imperial:

Dreadnaught-class Heavy Cruiser (Medium)

The ship could serve to be an option to Imperial fleets not having all of their guns focused entirely in the front arc. It could also be similar to the Gladiator in that it could be a little more maneuverable.

Interdictor-class Star Destroyer (Large)

This ship would be cheaper than an ISD with more of a focus on support roles maybe being able to reduce enemy ship speeds or have good options for defense, maybe having the evade token to represent the gravity fields disrupting missile and torpedo fire.

Imperial Support Craft (Squadron)

1: Decimator

It could act as another ship similar to the Rouges and Villians pack, mostly think it should be there to actually have an Imperial ship.

2: Lambda Shuttle

It could be used as a support craft to probably extend the reach of your ship's squadron commands.

3: Tie Defender

Keep them as the best fighters from lore, maybe giving them escort and a natural Brace defense token.

4: Alpha-Class Star Wing

Another bombing option for Imperials.

Rebel:

Mon Calamari Liberty Cruiser (Large)

Basically to have the standard Mon Cal cruiser there.

DP20 Frigate (Small) aka Corellian Gunship

Rebel heavy hitter for the small ships, probably make it so that they want to speed in fire a lot of black dice then run away before getting fired back in return.

Rebel Support Craft (Squadron)

1. GR-75 Transport

Rebel support craft.

2. Ghost/VCX-100 Light Freighter

Another option, also to give symmetry to the Decimator.

3. E-Wing

The Rebel high end fighter. Though something better may work.

4. Z-95

Cheaper Rebel squadron, maybe keeping escort but losing the bomber keyword.

Edited by Animewarsdude

I think Mon Cal Frigate is on the small base.

Dreadnaught definitely, but I don't know for which side. My first guess would be Imperials... or heck it could be both.

The Rebels will likely get the Corellian Gunship. I think we will also get an additional fighter pack with Defenders, Assault Gunboats, Z-95s, E-wings, etc.

We could also be getting some Episode 7 ships we just don't know about now. Wave 3 will likely be hitting around late this year which will coincide with the release of the new movie.

Just no SSD ;)

I think Mon Cal Frigate is on the small base.

I think you are right. It think it pretty much maximizes what you can put on the small base.

Edited by Jo Jo

I think Mon Cal Frigate is on the small base.

My mistake, I corrected it.

I'm thinking Strike Cruiser for the Empire, Dreadnaught for the Alliance, Lancer for the Empire & Gunship for the Alliance

H'mmm the Interdictor would probaly be one a medium base as it was smaller than an Imperial Star Destroyer.

Imperial

Ton Falk carrier

And I imagine Interdictor, though it would not be high on my list. Just for the look of it.

fighter pack : Defender, Phantom, Interceptor and bomber (hoping for repeats of last two so I don't have to get more tie or adv)

Rebel

Liberty

Pelta frigate

fighter pack : Z95, E wing, Y wing and A wing (again repeats so I don't have to get more X or B's)

I think by Interdictor Destroyers they are referring to the Imperial class hulls which had weapons stripped to make room for the grav well projectors not the more common and smaller Interdictor cruisers

Wave 2 is scheduled for September, meaning December or November for C-Mas shopping.

Guess what movie is coming out in December. that involves space ships, pew pew, Schwartz's and orchestras? Those ships will be in Wave 3. And I predict a tournament legal 3x6 playmat themed with a George Lucas royalty check.

Edited by wjgo

I think we will rather get Vindicator class heavy cruiser instead of drednought (it was designed to replace drednoughts)

It will be similiar in size anc cost to gladiator but long range oriented and with a high sqadron rating.

Another possibility is Imperial class Frigate.

Edited by Microscop

I think Mon Cal Frigate is on the small base.

Its not, if you look at the picture it has the curved stand of the Medium base while the Imperial Raider has the straight peg of a small base.

Edit: Oh yeah its also 580m long compared to the Gladiators 500m.

Edited by Jobu

The Imperial class Frigate is my least favorite Frigate model in Star Wars. Were the designers really so lazy they couldn't come up with a class name not already in use in the era?

And the stats are crazy. almost 20,000 crew, 6 fighter squadrons, and cruiser class shielding and HP (More shields then a dreadnaught with slightly weaker then a Strike cruiser but a Strike only has 80 percent the HP of an Imperial class frigate.) plus a firepower edge over the Strike. And the main weakness is a hyperdrive that's so slow it takes twice as long to get from point A to point B compared to most Imperial warships.

Please FFG if you decide to give the Imperials a frigate with a Star Destroyer style hull shape invent a new one don't bring this nightmare back.

I wouldn't mind seeing Tie Phantoms and StealthXs in the game. They could be costly to field but ignore regular engagement rules for squadrons and be able to always initiate combat and get bonuses for ambushing squadrons that are already engaged. See, I just helped FFG on a new squadron expansion. :)

I hope wave 3:

Imperial Dreadnought (Medium) I really need a Thrawn fix.

Interdictor Cruiser

Assault Gunboat, Tie Defender, E-wing, Z-95

Bothan Assault Cruiser

Corellian Gunship

I hope we don't get the Phantom. Lore wise there wasn't squadrons of them running around.

I'd love for the Defender to be awesome in this game though. 5 speed/ 6 hit points/ 4 anti-squadron / 1 blue- 1 black against capital ships. Escort - Counter. But expensive as ****..... Like 20 points for a generic squadron.

I hope we don't get the Phantom. Lore wise there wasn't squadrons of them running around.

I'd love for the Defender to be awesome in this game though. 5 speed/ 6 hit points/ 4 anti-squadron / 1 blue- 1 black against capital ships. Escort - Counter. But expensive as ****..... Like 20 points for a generic squadron.

The phantom thing is why I wish they had packed the imperial fighter box as phantom, advanced, tie x 4. And put the bomber x4, interceptor and defender in the next box. But never mind, they didn't.

Interdictors were nowhere near 'large'. SizeComparison.png

I'd like to see:

  • Escort Carriers
  • Lancer Cruisers (though we won't get them)
  • Strike Cruisers
  • Carrack Cruisers

And for the Rebels:

  • Dreadnaught Heavy Cruiser (maybe having Rebel and Imperial versions?)
  • Quasar Fire Cruisers (like the Flurry )
  • Neutron Star Bulk Cruiser
  • Corellian Gunship

These provide a level of parity between Rebs/Imps, in terms of new offerings, but each would certainly have its own 'feel'. I don't feel the Rebels really need a 'big' ship beyond the two versions of the MC80. The rebels flew old rundown ships. I want the new rebel ships to have that feel. Like the fleet is cobbled together.

I'd also like to see Imperial cards for the Neb-B and Corellian Corvette.

There were more then one model of Interdictors. The one in the picture is a Sienar Fleet Systems Immoblizer 418 class Interdictor cruiser, and the most well known Interdictor model.

The one mentioned in the opening post is a much less common Kuat Drive Yards variant of the Imperial class Star Destroyer which trades reduced weapons and fighter capacity for Interdiction capability.

Edit: I personally find the idea of the MC80 being the only large Rebel ship annoying. They are supposed to be all about equality between species yet their main heavy warship class, and most of the warship classes produced by their main ship building center are set up so only the species which designed it can use the bridge displays and controls properly, and I think other species often had problems working in the engineering sections as well.

The older ships sure it might make a little sense but would it really be that hard to replace the controls on newly constructed MC80s and other designs from that era with ones that other species could use easily?

Edited by RogueCorona

Personally, my idea for Wave 3 would be the following.

Imperials

Immobiliser/Vindicator (Medium)

Concept: Imperial support ship, or Imperial medium cruiser.

Both ships would share a common firepower rating ( RR BB front, RR B sides, RR , rear) and 6HP with a max speed of 2, but 1 tick yaw on each. However the Immobiliser would have an Offensive Retrofit option that allows it to take the expensive Gravity Well Generator. What effect this would have ingame has been a matter of much debate, from allowing allies to blind hyperspace jump in, to hampering enemy ships. You could also use it to drag terrain around, or perhaps use it to extend the scenario time, as long as it's active the Rebels have to destroy it to end the game.

Talk about how it uses up a lot of energy makes me think that ingame it shouldn't be usable except at speed 0, and demands you feed it a command token every turn.

The Vindicator by comparison would trade the Off. Retrofit slot for an Ion Cannon slot, and basically be a small Star Destroyer proper. Not that fast, a little more agile, not quite as tough, but tough enough.

Would be the Imperial opposing ship to the Rebel Dreadnaught

Nebulon B2 Modified Frigate (Small)

Concept: Upgunned Frigate, With Harasser and Assault models that trade range for endurance and missiles.

Shares roughly similar stats with the Rebel frigate, but both feature a fourth fore dice, Harasser has a Red dice and Assault a Black dice. Harasser has a second Evade instead of a Brace as well as only 2 shields to the front. Whilst Assault features a second Brace instead of an Evade, two shields on the flanks and a Missile upgrade slot.

Another cheap (for Imperial) ship option that allows them to bring some more parity in ship numbers. But at a cost, like it's rebel counterpart, the B2 is still weak on it's flanks. It also lacks it's rebel counterparts ability to become a light carrier.

Imperial Elite Fighters pack

2x TIE Defenders

Speed 5 - 6 Hull - BBBB - R

Escort - Counter Attack (2)

Rexler Brath (Brace Brace) - When attacking a Squadron, when you roll 4 or more [hit] you may discard the dice and deal exactly as much damage as the target squadrons starting Hull value.

2x Imperial Gunboats

Speed 4 - 5 hull - BBB - R

Bomber

"Cygnus" (Scatter, Brace) This Squadron ignores the Escort Keyword, and may make attacks against enemy Ships even if Engaged.

2x Imperial Shuttles

Speed 2 - 6 Hull - BB - nothing

Heavy - Counter Attack (1) - Stormtroopers (1)

Stormtroopers - If this squadron is able to attack a Ship that is moving at speed 1 or less. Discard this squadron (it does NOT give it's points value in VP) and place X stormtrooper tokens onto that ship. Each Stormtrooper token on a ship requires it's owner to exhaust 1 defence token at the start of it's turn. If you not have a Defence Token to exhaust, you must discard an exhausted Defence Token instead. During that ships reveal dial step you may choose to remove 1 Stormtrooper token instead of gaining a Command Token or using a Command Dials effect.

Rebels

Dreadnaught

Concept: Rebel heavy hitter, abject lack of subtlety or agility, this ship exists to fight VSD's to a standstill. Must have good synergy with Garm Bel Iblis.

Versions: Standard - Refit. One a ship that features the older configuration seen in the clone wars, whilst the other representing the Imperial refits later given to it.

Both feature equally strong all round firepower equal to VSD overall (but obviously not quite as good frontally) The Standard would feature RR BB to all facings but rear (which would have just RR ) Whilst the refit would have RRR B to all facings (aside from rear as before) as well as +1 Squadron.

A non-unique Katana Squadron title would allow the Command 3 Dreadnaught to have multiple tokens of the same type.

Marauder Corvette

Concept: It just looks really bitching.

Standard and Bombardment refits.

The standard features a Turbolaser slot where the Bombardment features a missile slot and black dice over red. About as quick and maneouverable as the Rebel Nebulon-B, the Marauder would feature 2 Evades and 1 Brace token, but a Command of 1. Both would feature very weak side and rear AD in favour of strong frontal dice values ( RRRR for the Standard and RR BB for the Bombardment refit)

Diamond Tipped Boron Missiles would require you to spend Concentrate Fire Token to use, but would increase your frontal black dice range to long range. However they can only be used as speed 0, or would be very expensive (15pts upwards)

Rebel Elite Fighters

E-Wing Fighters

Speed 4, Hull 5, BBBB , R

Bomber - Counter Attack 2

Corran Horn (Scatter, Brace) - This Squadron may always attack after moving, even if not activated by a Squadron Order.

K-Wing Assault Bombers

Speed 5, Hull 6, BBB , BB

Heavy - Bomber - Counter Attack 2

Miranda Doni (Brace Brace) - This Squadron adds one extra Black dice to the dice pool when attacking Large ships.

T-Wing Recon Fighters

Speed 5, Hull 3, BB , B

Escort - Counter Attack 2

Sunnar Jan-Lo (Scatter, Scatter) : When this Squadron activates, you may toggle the activation slider of another friendly squadron within range 1.

Blah. I just dumped a load of ideas. I'm off to bed.

Edited by Mward1984

Interesting but Interdictors give up a lot of firepower to gain the gravity well projectors in ever source I've ever seen. In the current RPG the Immoblizer Interdictor cruiser has 20 quad laser cannons but the Vindicator has 15 medium turbolasers, 10 quad light turbolaser batteries, 30 light point defense lasers.

And why do so many people want to make the Dreadnaughts Alliance ships? I know that both sides used them, and that Garm bel Iblis, my all time favorite EU character, used them widely in his independent rebel fleet and even kept one as his flagship long after rejoining the New Republic but they were far more common in the Imperial fleet then the Alliance fleet IMO. The Alliance had trouble putting together crews for them, due to they high crew to firepower ratio, and were converting their Dreadnaughts into Assault Frigate Mark Is as fast as they could.

And why do so many people want to make the Dreadnaughts Alliance ships? I know that both sides used them, and that Garm bel Iblis, my all time favorite EU character, used them widely in his independent rebel fleet and even kept one as his flagship long after rejoining the New Republic

If we go by "who had the most what" then technically the Imperials should get the Corvette and the Nebulon B as well. The only really distinctive Drednaught ships we think of, are Garms, and since we already have Garm, I see no reason why we shouldn't give the Rebels the Dreadnaught.

Also, the Imperials have ENOUGH big but slow ships with high command values, they don't need another one.

One could say as their defining characteristic, Dreadnoughts are perfectly at home in the Imperial Navy :P

I think if there were -ever- an Imperial Nebulon-B and CR-90, we would see the Nebulon-B2 variant and the CR-92A Assasin corvette. Both of them are upgrades over thier previous classes, and would allow FFG to provide us the same kinds of ships but with some latitutde to make them different so they aren't identical.

Inevitaby, eventually, some fan out there is going to do a port to bring those ships to the Imperial side. Never giong to be legal sadly but I can see it happening.

The nice thing about Armada, personally, is that there are very few ships that I'm desperate to see depicted. While I'm waiting forever and being disappointed that the Assault Gunboat and TIE Avenger keep getting passed up, I'm open and interested in seeing what ships FFG will choose to bring to us in Armada.

Like, I wouldn't mind the rebel CC series. Or nebula-class Star Destroyers. Or Imperial Customs ships or Dreadnoughts. And that is another reason why I think Armada is my favorite game now, because I'd welcome everything.

...Well, almost everything. Still wish we had official Imperial equipment instead of leaning on scum ships for some gameplay roles, but I imagine Mel miniatures will create some affordable proxies to use in their place :P

And why do so many people want to make the Dreadnaughts Alliance ships? I know that both sides used them, and that Garm bel Iblis, my all time favorite EU character, used them widely in his independent rebel fleet and even kept one as his flagship long after rejoining the New Republic

If we go by "who had the most what" then technically the Imperials should get the Corvette and the Nebulon B as well. The only really distinctive Drednaught ships we think of, are Garms, and since we already have Garm, I see no reason why we shouldn't give the Rebels the Dreadnaught.

Also, the Imperials have ENOUGH big but slow ships with high command values, they don't need another one.

Ok according to Wookieepedia there are

Dreadnaughts

Imperial= 16 named and 177 unnamed from the Katana fleet (This is only ships seen in the Empire's service or were known to be recovered by the Empire not old Republic ships which probably ended up in the Imperial fleet.)

Alliance= 10 named and 20 unnamed (The latter including the ships left in the Katana fleet when the New Republic team reached it and some Bel Iblis group ships.)

Nebulon-B

Imperials=65 named

Alliance/New Republic=67 named

CR90s

Imperials=102 named

Rebel/New Republic=140 named

This list does not count any ships which were captured in a story then shown being used by the force that captured it or any ships of the same class and same name unless there is proof they are different ships (So both Alliance Nebulon-Bs named Salvation count because one was confirmed as being destroyed before the events where the second appeared occurred.)

.Edit: Adding ships from the canon novels

Edited by RogueCorona

Since they've already taken from Empire at War with the Mk II, I wouldn't be surprised to see more ships from there appearing, such as the Imperial Acclamator class cruiser, which would be a small ship with Star Destroyer style fire arcs. Or the Broadside, which in the game is a missile frigate, and the Rebels getting the similar Marauder class as its opposite. I can also see the Dreadnought appearing, although for who I have no idea - maybe both?

Since they've already taken from Empire at War with the Mk II, I wouldn't be surprised to see more ships from there appearing, such as the Imperial Acclamator class cruiser, which would be a small ship with Star Destroyer style fire arcs. Or the Broadside, which in the game is a missile frigate, and the Rebels getting the similar Marauder class as its opposite. I can also see the Dreadnought appearing, although for who I have no idea - maybe both?