Hello all/first question.

By Norbert2, in CoC General Discussion

Greetings, first post, love the game. :P

Anyway.

Two questions about cards that seem like they should be restricted to me just from my limited solitaire experience.

Yig, Father of Snakes: is it just me or is repeatable removal of almost any character for four an automatic three-of in any deck including squid?

Also, perhaps a little less straight up dumb, but seeming to be to be a little degenerate...Plateau of Leng+Victoria's Loft (+plus any number of hastur methods to benefit from insanity). I have a deck. It's amazing to play. Not fun to play against.

Am I way off base here?

responding to the second question - whenever I play humans (or generally non-terrifying characters) I try to make sure I have some way to get rid of locations just in case I run across something like Victoria's Loft. Of course if I'm running scary things then I don't care about insanity.

scary things don't like Plateau of Leng very much of course, but location removal does seem like a good answer.

With regards to Yig, note that he's unique and about as mortal as any Ancient One. There are a number of ways of removing him from the game, and he's not even the best removal that Cthulhu has at its disposal.

As far as the Plateau goes, if I recall correctly it's a Lost City so there are at least six cards out there which will bump it back into its owners hands *in addition to* all of the location and support destruction out there (see Agency, Shub and Cthulhu). It doesn't remove Willpower, so unless your Hastur deck has some Cthulhu in there (Forgotten Isle, Primal Fear) any decent human deck which is properly equipped to fight mind-blowing horrors should walk all over you.

I've noticed that new players often seem to be a little hesitant in committing their characters to madness and death. Honestly, nothing ventured, nothing gained and you get one free Restore every turn (ok, barring the intervention of the Loft)! How cool is that!? A deck which lacks Willpower or the ability to destroy support cards/locations probably has a lot of characters, so feel free to use them up! Plus put in some of Dr Carson's Treatments or any of the other restorative cards out there (which Victoria's Loft doesn't affect). If your opponents' decks don't have any of that, what exactly was their planned mechanic or theme for winning?