Camm-A-Mill

By Dark_Side_Of_Life, in UFS Deck Building

Character: 1
Cammy:::: - (6/6 6HS 28Vitality +0M) All, Chaos, Life

Split Attack/Action: 4
4x Flying Power Bomb - (5/2 Ranged Split Card 5diff 4H2 +2H) All

Actions: 8
4x Tag Along - (5/4) All
4x Feral Cunning - (4/4) All

Assets: 2
2x Tower of Rememberance - Degredation - (3/5 Terrain +2M) All, Chaos

Foundations: 72
4x Independent Operative - (3/4) All, Chaos, Life
4x Make a Difference - (3/4) All, Life
4x Reprogrammed - (3/4 Split Card 5diff +2M)All, Life
4x Schoolgirl Innocence - (2/5 +2H) All, Life
4x Without a Trainer - (2/5 Breaker:1 Split Card 1diff +1H) All, Life
4x Abelia's Friendship - (2/4 +0H) All, Life
4x Researching the Past - (2/4) All, Life
4x Son of a Tycoon - (2/6 +2M) All
4x In Service to Country - (2/5 +2M) All
4x Red Cyclone of Mother Russia - (2/5 Breaker:1 +1H) All
4x Antisocial - (2/5 Split Card 5diff) All
4x Altered Mind and Body - (1/5 +1M) All
4x Criminal Past - (3/5) All
4x Spirit of Athens - (2/5 +2L) Lif, Chaos
4x Prince of Darkeness - (3/4) Life, Chaos
4x Battle Prowess - (1/4) Life
4x Warrior Poet - (2/4) Life
4x The Gorgeous Team - (3/4 +3H) Life

Total: 86 + 1 Character

I've only played like 9 games with the deck... So far it works well. I have lost once... turn 2 aginst an Ivy Deck. Drew once Aginst Astrid... She Knocked me down to 2... I gained back to full... She Knocked me down to 2... I gained back to full... She stopped playing attacks... we drew. The rest I have milled my opponent out.

EDITED: Added Researching the Past. Removed Know When to Talk...

Any opinions would be helpful.

Any deck that utilizes Power Bomb needs researching the past, the Ivy Uncommon or common. Use that than pop Abelias. Good stuff.

By the way, I really like this deck, I loveeee Cammy.

TummyEden said:

Any deck that utilizes Power Bomb needs researching the past, the Ivy Uncommon or common. Use that than pop Abelias. Good stuff.

By the way, I really like this deck, I loveeee Cammy.

You are correct...Don't know how I missed that one...I'll have to add that. Thanks

Updated.

any other sugestions?

i say stick with the deck mate and get your opponents to comment that way you can go away fresh from a battle and tweak your deck accordingly.

I must say i love the concept good job

Personally, I'd change out the tower for Pidgeon Games. It readies a character. You lose one of your symbols that it matches, and it only does discard instead of draw and discard, but it allows you to stonewall twice.

Wilding said:

Personally, I'd change out the tower for Pidgeon Games. It readies a character. You lose one of your symbols that it matches, and it only does discard instead of draw and discard, but it allows you to stonewall twice.

I will take that under consideration... it would help if I owned that card.