We played our firs game last night, it was fun! We started out in hyperspace with the three characters transporting two caged gundarks in their wyafarer medium transport to a hutt on Tatooine.
Of course one of the gundarks got loose and the group had to fight it and put it back in its cage.
The jawa technician got thrown around and reached his wound treshold as he landed head first in a crate of gundark food after hitting the wall.
I told the player he was unconscious and had to roll for critical injury. He loved that and said it felt very old school. But then he found out that he couldn`t be killed in combat without hitting "dead" on the crit. table.
He was really disappointed by that and felt that the game wasn`t lethal enough and that this took away the some of the risk and thrill of the game.
I tried to explain to him that unlike dnd where you are better than most adversaries, the ones you meet in this game is more likely to challange you. And there is no spell called raise dead or resurrection and that healing is slow.
He didn`t seem to be quite convinced, but I don`t think he would last long if he jumped right into another fight, and this was just one gundark(rival) after all, against three characters.
We are very new to this game, but to me as a gm it felt lethal enough. What does more experienced players think?
Edited by RodianClone