Aggro Decks vs Control Decks

By Shaneth, in UFS General Discussion

RockStar said:

Hey Shaneth,

Here's a deck i threw together and have had a blast playing. Managed T2 kills vs a Life-Gain Juni deck and a Reanimated Death Victor deck.

Check it out... www.fantasyflightgames.com/edge_foros_discusion.asp

Shaneth said:

RockStar said:

Hey Shaneth,

Here's a deck i threw together and have had a blast playing. Managed T2 kills vs a Life-Gain Juni deck and a Reanimated Death Victor deck.

Check it out... www.fantasyflightgames.com/edge_foros_discusion.asp

Looks nice; Exactly how consistent is it?

now, when you ask about consistency, which area are you speaking of; control checks? drawing into needed cards/kill?

my own experience is that 1 out of every 6 hands will go longer than T3 because i didn't draw what was needed during T1 and/or T2. 5 out of 6 hands, however, i'm going for kill on T2, T3 latest.

Only on 1 or 2 occasions have i failed a control check that ended my turn.

I guess what i'm saying is that this deck is pretty darn consistent.

I have a variation on this deck i'm going to be experimenting with as well, that's sort of like a Hilde deck, but more deadly, imo, because Yang says no to dmg redux. Senkyutai + momentum says no to Rs, too, so shutting it down, in theory, will be difficult.

Shaneth said:

Well B-Rad, you've probably never played against a Hilde that killed with Heel Snipe, which in this metagame is a better choice than Lynx Tail.

...except for Fight or Flight, my friend. Defensive FoF pwns Hilde's Heel Snipe, unfortunately. As does Healer, etc.

ROTBI said:

Shaneth said:

Well B-Rad, you've probably never played against a Hilde that killed with Heel Snipe, which in this metagame is a better choice than Lynx Tail.

...except for Fight or Flight, my friend. Defensive FoF pwns Hilde's Heel Snipe, unfortunately. As does Healer, etc.

which is why you solve these cards before you kill. if your super attack gets reduced there is always arogant and insolent to do it again.

LOLS, that's an infinite discussion. Naturally, any kill condition needs to work around it's foils, kind of goes without saying, Trane. :)

I'm just saying while Heel Snipe is awesome (no doubt about it), it's not the be-all end-all.

ROTBI said:

LOLS, that's an infinite discussion. Naturally, any kill condition needs to work around it's foils, kind of goes without saying, Trane. :)

I'm just saying while Heel Snipe is awesome (no doubt about it), it's not the be-all end-all.

well for hilde to win you just hope your opponent doesn't get multiple fof, healers, holding grounds out turn 1.

As a Hilde player, I can say in full truthful speaking that Hilde has ways around every card and can win every matchup.

I've been testing Hilde for the past few weeks with two main win cons: Heel snipe, the one people have already suggested, and Darkness blade. Its a slightly higher difficulty to pass, but with all her E's, you can tap down a large amount of the board. I haven't gotten to test it against decks running too much anti commital though. Another card i've been testing is bringing the master to his knees, usually naming R's. Stops all the relevant R's but Tag Along, but again, even higher difficulty.

ill just say that a majority of the games in the ATL end within 5 turns, even the control decks we play are fast enough to kill. i cant get into specifics because of ********************* though.

that is unless your bishamon

trane said:

ROTBI said:

LOLS, that's an infinite discussion. Naturally, any kill condition needs to work around it's foils, kind of goes without saying, Trane. :)

I'm just saying while Heel Snipe is awesome (no doubt about it), it's not the be-all end-all.

well for hilde to win you just hope your opponent doesn't get multiple fof, healers, holding grounds out turn 1.

DaiAndOh said:

As a Hilde player, I can say in full truthful speaking that Hilde has ways around every card and can win every matchup.

Could you expand this please?

I'm a Hilde player myself and I personally don't think she has every matchup solved really. Another persistent problem with Hilde is anything that can one shot negate her kill condition and also Hilde has a tendency to run several four checks :/

Hilde is powerful, definitely top 8 worthy but she doesn't have everyone under control.

just my two cents

Hanzo

Well you pretty much gotta play Hilde off Good. Fire doesn't have the stuff to control.

The only thing that really kills her is Fight or Flight and Holding Ground, both which can be taken care of with Heel Snipe's static and other things. Healer doesn't do much of anything because of Arrogant and Insolent, thereofore making her attack twice as strong.

Bloodrunstrue said:

DaiAndOh said:

As a Hilde player, I can say in full truthful speaking that Hilde has ways around every card and can win every matchup.

Could you expand this please?

I'm a Hilde player myself and I personally don't think she has every matchup solved really. Another persistent problem with Hilde is anything that can one shot negate her kill condition and also Hilde has a tendency to run several four checks :/

Hilde is powerful, definitely top 8 worthy but she doesn't have everyone under control.

just my two cents

Hanzo

Look at it this way.

Heal snipe prevents tag along, Evil Dooer, No mems and in an of itself commits one other possible problem card. Every other answer you can play except for 1 (More on this later) is coming from in play and all can be committed with a selection of things before they matter. Basicly when you attack you KNOW what your opponenet has in store for answers because you can see them in play, and you know if you can stop them or not. Exp combatant, program malfunction, and BRT and the like go a long way to help push your attack.

So the one card that can suprise you and can actually prevent the heal snipe kill is About face. A card that almost no one uses and in and off itself is not all that great. Arguably Ra symbol of protection can protect you if the kill shot is just enough to kill you with, but I think the occurance of that is pretty narrow. Both can be handled by BRT and About can be handled by KFT.

Program Malfunction....man there is not enough room in my deck Fred ^_^ .

So as a lot of solutions to Hilde problems were just listed, Hakuna Matata.

I can chuck up the Ibuki, Donovan and Zi Mei for you but they sound like they've been pretty well covered (Donovan and Zi Mei anyways). DOnovan is good because he just says no to everything while hitting you. Having no hand after 2 Attacks bites when he clears and Vibratos then continues to draw cards.

One no one has mentioned is Temujin crossing Air/Fire. Losing LotM and Chester's weakened Air incredibly, but using the heinous amount of 6CCs available combined with Professional Soldier and Fire's Throws works. Use Air for Momentum/CCs and Fire for Crushing Embrace, Dar Bite and even cross for Fury of the Ancients and Zi Mei's Wheel Kick (for 7 Damage giggle). I'll chuck up a list but it's a pretty viscious deck. I got the some very neat kills with him including a fully multipled FotA dumped by Ichi Block so I followed up with a complete Execution combo. Second turn kill involving a 3 card combo in a 6HS Character. Thank you LotM.

I tried Temujin With Fury of the ancients, it was cute but honestly i would have been better suited to run in it Zi mei who can pump it without the need for momentum. Hes got a lot of potential for a 6 HS character, but i still see 7 HS characters just dominating the Aggro archetype. That extra card early on is just too good to say no too. Him as a hybrid control aggro build though is a pretty sexy thing.

Both Temujin's are Hoss.

The new one has some potential :)

Bloodrunstrue said:

Both Temujin's are Hoss.

The new one has some potential :)

how can you say that. the promo is actualy pretty good.

Raphael is French-aggro hotsauce.