I've managed to play Descent a few times so far. Never as a hero yet. I play with a Mish Mash of people which is extremely annoying at times. I play with my Younger brother, who is 15. Hes really into this game. I then play with my two Cousins Kris, 20 and Kristina, 15, as well. They are both into the game as well. Kris being almost Fanatical about it. We went to Ren Faire this weekend and are going camping next. I brought the game to Ren Faire and I'm not sure about bringing it camping yet. I then Play with my girlfriend Lottie, 25. She likes games but she can't pick up Descent. She likes Runebound, Oddly, more. In her Defense she has always had a sh*tty draw. Always. She gets a bad combo of skills and treasures. She also always plays with Red Scorpion. I dunno why, shes loved in her Runebound (and kicked ass) and now loves her here. She refuses to play anyone else. Sigh. So shes not having much fun yet. I then Also have my friend Amanda, 20. Shes into it, but weve only played with her a few times. Then theres a friend on the forums here, through sheer crap like and scheduling on my part, I have not been able to play yet. Sorry if you read this!
Anyway, we've never had everyone together yet, if we did we would have too many players. We've played with 2 heroes up to 4. We find the game much mor enjoyable with 4 heroes. Although it does take some time to play sometimes. I've never played a hero, because the people I play with do want to try overlord. I don't mind much, although I don't think I'm the best Overlord.
Heres some things we noticed. WIth a standard deck I can summon a lot of guys. I usually win by bogging down my heroes and then playing traps when thay have a handful of hps left. Kinda cheap I know. We started playing with all the expansions after our first game. The Feat cards were fun for the heroes and saved their asses a lot. Not all of them were useful, as poor Lottie found out time and time again. Or least useful for her situation and character. They really gave them some power.
Adding cards in my deck is cool, but I usually don't have time to. We setup extremely quick and since I build the board, I don't want to make them wait 20 minutes while I mull over and pick cards. I premade a deck once, when they were moving onto the brothers quest. Quest 2. When we played again, we had a player who couldnt make it and 2 more who joined. So they wanted to do the first dungeon again. There goes my premade deck (different amount of treachery and different dungeon flow).
The next few games I have been just been using the default deck and using usually the 6 to 8 threat I get on The teleport replacements (their actual name escapes me at the moment). Those things are devestating! I replaced every one with a cursed one. The Heroes had a very tough time with that.Generally on teh first was safe. and I replaced 2 of them with "duds" So they couldnt teleport at all. They were dropping treasure and couldn't potion up unless they went back to the first Teleporter (Runes?) Glyphs thats it. Too lazy to go back and edit at this hour and Im trying to get my thoughts out before I forget them. They had less fun when I started using those cursed Glyphs. Are they meant to be that strong? For 2 Treachery? They were very effective for me.
I've also managed to get in that card where I swap out one of their treasures for a cursed one. I managed to do it to a gold one. Oh man did that help me. The glass armor on a hero, who needed armor (and did have a good one equipped) and he also had 2 cursed items equipped. I dropped him and took 6 conquest from him. I like that card. It was a fine one time shot and allowed me to when I wasnt going to.
Generally I'v noticed I tend to win. Now I've played Heroquest, D&D and other games like this. I also play PC and Video games when time permits. For the most part my Heroes have little experience in this sort of thing. Kris having the most. So I assumed I would. I've tried not to go easy on them. Its not always fun for them when they murder everything they come across. But I did a few times and thats when they won. They tend to have less fun when I stop them in a corridor with traps and monsters. Mix that with bogus glyphs and the game starts to slow down and they have less fun. I completely understand I'm not a DM. Im a player as well. Trying to win. But no matter the game. When someone is also winning, they tend to have less people to play with. I don't want that to happen. These are casual players but I got them hooked and I would like to intorduce them to this type of Hobby. Anyone have any good ideas on how to achieve that? They want to do RtL but I'm not sure they are ready. Or me, for that matter. They hate spending 6 hours and having nothing to show for it. Well mostly Amanda, shes pretty greedy about her pet hero and it pains her to start fresh everytime. (they would have loved HeroQuest!)
Okay some rules Questions. Shiver (Aura 4). Is that really 4 Damage ignoring Armor? Jesus. I cannot go near him. I usually have to sorcerer him to death.
That one Ghost dog. Cant think of his name, but he rolls one white Die ignoring HP. HAs to be no more than 5 spaces away and the hero has to have line of sight to attack right? He ignores Armor as well right? That thing Snipes the crap out of my poor Kolbolds and saps the health of poor boss monsters as well. We've played yes and yes to both.
Leap. Can I leap through Aura free from harm. The book mentions "soaring" guys do not take damage. Not sure what they mean.
Grapple. Can a hero really Grapple 8 monsters and Still manage to attack? Can he Grapple guys Larger than I square wide? Can I leap through a guy that has grapple, or If I start my turn next to a guy who has grapple, can I Leap away? We've played yes, yes, no no to the above.
Nanok of the Blade Starts with 4 Armor?
Spiritspeaker mok. The Overlord's cost to play cards is increased by 1 threat token per card. Per card what? in my hand? In my graveyard? Deck? In play? Or is it just everycard I play cost 1 Additional Threat? Thats how we've rocked it thus far.
Mordrog recovers 1 Fatigue each time he is wounded. So is that 1 Fatigue per wound he recieves? So lets say I attack and hit him for damage and his armor only absorbs 2 so he gets hit 4 times. Does he recover 3 Fatigue? (he could recover 4 but he has a max fatigue of 3) Or does he reovers 1 Fatigue everytime he is hit per attack. Same example above. I roll 6 damage. He takes 4, he recovers just fatigue since he recieved damage? We've played teh first way I asked about and he had an item that allowed him to use fatigue to heal. Kris abused the crap out of this, high rolls of damage were then calculated and he recovered 1 fatigue for every damage and while counting that out his faigue would refill and he would heal. So I hit him for like 8 and he generally only took like 4 with that ability and Item.
Finally (until I edit when I realised tomorrrow I forgot something) .
Laughin Buldar. He cannot equip 2 two-handed weapons right? Seems pretty clear. Wanna make sure. Also he is allowed to equip one twohanded weapon and one one-handed weapon right?
Anyway thanks to those who read through this massive post and help! We are learning, slowly but surely!