Are Icon Struggle resolution considered effects? ex, take a wound etc...
effects
For purposes of what?
Can they trigger disrupts and so forth, for example Construction Crew.
(v.1) Resolving Stories
Resolving struggles and determining success at all three story cards happens all within the same “gray box” on the timing flowchart. Thus, no actions or responses can be triggered between one story’s resolution and the beginning of the next story’s resolution.
So i dont think its possible to for card in your question to trigger here.
I know that there can't be any resposes and so forth, but Disrupts and forced responses can be used. I was wondering if taking a wound, going insane, and so forth as a result of an icon struggle is considered an effect. If it is then you can disrupt with cards like Construction crew.
I have not relevant rulings on hand but: the result of a struggle is a struggle effect, the result of a card is a card effect, the result of a story is a story effect.
This said, the whole benefactor cycle was amended in a previous faq (probably due to POWAHCREEP):
from the almighty faq 2.0:
"(v1.9) Police Sergeant C11
Miskatonic Administrator C40
Construction Crew C67
Shoggoth Slave C100
Moon-cursed Lycanthrope C128
Ruthless Fanatic C160
Mi-Go Explorer C190
Should all read: “Disrupt: Before a card effect
resolves...”"
So, bottom line: they do trigger from anything that happens from a card, not for the struggles.
Thanks for the help
Generally "effect" refers to a card effect caused by you or your opponent, not built in game actions.
faq 2.0 (p.5)
(v1.9) Card Effect vs. Game Effect
All effects are either card effects or game effects.
Card effects are produced by cards, game effects
are produced by the rules of the game.
So, for example lose of struggles are game effects because the rule say you must do something when you lose a struggle.
Cards effects are effects from cards (you play from your hand, discard or from a card already in game).
Triggered effect are always effect from card because only cards have words like Action , Response , etc..
And story cards are cards too. So, a story's effect is a card effect but not a triggered effect (because they have not words like Action , Response ).
For exemple you can't cancel a story effect (only triggered effect can be cancelled), but you can play the disrupt of a card like Construction Crew because the text says "before a card effect resolve..." (and remember only a Disrupt or Forced Response can be played in this case because we are in the resolution phase).
So look at theses termes on the cards :
Effects = card or game effect
Card effect = only effect from cards
Triggered effect = card effect preceded by the word Action, Reponse, Disrupt, Forced Response
Triggered ability = effect from cards already in play preceded by the word Action, Reponse, Disrupt, Forced Response
Some card will say you, you can do something before a triggered ability resolves, it's not the same thing if the card says "do something before a triggered effect " resolves. For example you can't play the disrupt of Jack Brass Brady to prevent him from a shotgun blast, you can prevent him only if your opponent play an effect from a card already in play (an Action from a character for example).