Gating In and Out

By SJE, in Arkham Horror Second Edition

Hi,

Just played a solo game of Arkham Horror basic set to familiarise myself with the rules - took the Gangster and the Researcher and won with 6 gates sealed, 10 on the Azathoth Doom track and Terror level of 2.

Anyways, I just wanted to check I was doing the movement with Gates rights-

If I'm in Arkham and move to a location with a gate, then I resolve the Combat/Evade with any monster on the location first. Then in my Arkham Encounter phase, I am sucked through the gate and proceed to an Otherworld Encounter and Gate card draw? Or does the gate suck me through before the monster needs to be dealt with?

If I'm in the 2nd Otherworld area at the start of the turn then I move back to the Arkham gate location in the movement phase and get an Explored token, but I dont have to fight any monsters in the location? Despite me ending my movement in Arkham? That same turn I arrive back through the gate, I can try to close and seal the gate? And until I do, I cant draw from the regular Arkham encounters for the area? And unless its an Ally or Skill or clue bonus, I cant add dice to the gate closing roll? (I keep wanting to use dynamite against those Gates to Ryleh)?

Lets assume there is a gate in the Woods. I go to the Historical society and get the encounter which gives me a lift to the Woods and tells me to draw 2 Woods cards and pick an encounter. How does that resolve. Do I get the Woods Encounter and then I'm sucked through the gate or does the gate effect override the text of the Historical Society encounter?

Many thanks,

SJE

SJE said:

If I'm in Arkham and move to a location with a gate, then I resolve the Combat/Evade with any monster on the location first. Then in my Arkham Encounter phase, I am sucked through the gate and proceed to an Otherworld Encounter and Gate card draw?

This is correct

SJE said:

If I'm in the 2nd Otherworld area at the start of the turn then I move back to the Arkham gate location in the movement phase and get an Explored token, but I dont have to fight any monsters in the location? Despite me ending my movement in Arkham? That same turn I arrive back through the gate, I can try to close and seal the gate? And until I do, I cant draw from the regular Arkham encounters for the area?

Correct.

SJE said:

And unless its an Ally or Skill or clue bonus, I cant add dice to the gate closing roll? (I keep wanting to use dynamite against those Gates to Ryleh)?

You add or subtract anything that adds or subtracts to your Fight or Lore checks directly (not adds to combat checks), for example, an environment that makes lore checks -1 counts. A weapon or spell that adds to combat checks does not.

And regarding the Woods encounter and other like them, you go to the Woods, and are drawn through in AE as you would under normal movement

Welcome to this awesome game!!

I think DJ got everything, but in case you need further assurance:

Just played a solo game of Arkham Horror basic set to familiarise myself with the rules - took the Gangster and the Researcher and won with 6 gates sealed, 10 on the Azathoth Doom track and Terror level of 2.

Excellent! Great opening team, and I'm pleased you got to see both "bad" Tracks in action (Doom/Terror).

If I'm in Arkham and move to a location with a gate, then I resolve the Combat/Evade with any monster on the location first. Then in my Arkham Encounter phase, I am sucked through the gate and proceed to an Otherworld Encounter and Gate card draw?

Right. Just make sure that all your Investigators have completed their Arkham Encounter Phase before you move on the Other World Encounter Phase. Some will say that doesn't make a difference, but I guarantee you, someday it will.

If I'm in the 2nd Otherworld area at the start of the turn then I move back to the Arkham gate location in the movement phase and get an Explored token, but I dont have to fight any monsters in the location? Despite me ending my movement in Arkham? That same turn I arrive back through the gate, I can try to close and seal the gate? And until I do, I cant draw from the regular Arkham encounters for the area? And unless its an Ally or Skill or clue bonus, I cant add dice to the gate closing roll? (I keep wanting to use dynamite against those Gates to Ryleh)?

Woof!
1) You do not have to encounter any monster on your Open Gate space on the turn you return to Arkham, despite ending your Movement Phase on a monster. Note that this may not apply if you are sent back with a "Return to Arkham" Encounter, since you will have returned to Arkham the turn BEFORE the Movement Phase during which you would encounter that monster.
2) Closing/Sealing Gates takes place during the Arkham Encounter Phase (usually), in this case after the Movement Phase during which you ignored the monster.
3) Gates "replace" Locations, so no Encounter cards are possible while a Gate takes priority.
4) Gate Closings are Fight or Lore Checks, and anything that provides a bonus or penalty to a Fight or Lore Check may or must be used. A Fight Check is NOT a Combat Check, so keep the dynamite in your...pack.

Lets assume there is a gate in the Woods. I go to the Historical society and get the encounter which gives me a lift to the Woods and tells me to draw 2 Woods cards and pick an encounter. How does that resolve. Do I get the Woods Encounter and then I'm sucked through the gate or does the gate effect override the text of the Historical Society encounter?

Gate overrides the text of the previous card. You were sent to a Location with an Open Gate; instead of having an Encounter, you enter that Gate.

Welcome to the Carnival, SJE! gran_risa.gif cool.gif aplauso.gif