2B2Y
100 points
PILOTS
Gold Squadron Pilot (24) x 2
Y-Wing (18), BTL-A4 Y-Wing (0), R2 Astromech (1), Ion Cannon Turret (5)
Blue Squadron Pilot (26) x 2
B-Wing (22), “Mangler” Cannon (4)
Pretty basic yet effective I would think.
2B2Y
100 points
PILOTS
Gold Squadron Pilot (24) x 2
Y-Wing (18), BTL-A4 Y-Wing (0), R2 Astromech (1), Ion Cannon Turret (5)
Blue Squadron Pilot (26) x 2
B-Wing (22), “Mangler” Cannon (4)
Pretty basic yet effective I would think.
Heavy hitters but easy prey for any arcdodgers.
I don't know if I like Manglers on Bs. Its nice at range 3 and the crit may matter at range 2, but it may not.
I was recently very impressed with (and beaten by) accuracy correctors on Bs. You can K-turn, get blocked and lose action, barrel roll and still throw out 2 consistent hits. That's especially good against other agility 1 ships which seem really popular right now.
Making this change would free up 2 points, and I'd suggest using 1 to upgrade one of those R2s to R3-A2. The title, R3-A2, and an ITC is a wicked good control piece.
@circk, welcome to the forums you avatar thieving bastard! ![]()
I've enjoyed playing 3 Blue B 's with one ion turret Gold Y. Normally I use the Y's ion to force a ship a turn into a predictable position and have the B 's there to pound it. Rinse and repeat. This also leaves some points left for upgrades. I like CC D.