When a ship attacks squadrons with a concentrate fire command, does it roll an extra die against all of those squadrons in one arc?
make one attack against ALL squadrons in arc
one squadron.
ConFire gives you ONE extra die to ONE attack roll.
Also only one of each Command used in a turn.
Unless the Dial and Token is used together, exception.
Thanks! I was curious because of the wording of the "make one attack against all squadrons in the arc."
Emphasis mine:
Edited by caelenvasiusThanks! I was curious because of the wording of the "make one attack against all squadrons in the arc."
I do think the wording is misleading. I do believe when you use a Concentrate Fire Dial against fighters that you should only get 1 additional die to add to 1 of the strikes against one of the squadrons, and that's how we play.
I think the clarification is needed because the way the game is worded is that firing at a group of fighters thru a single arc is ONE of the ship's 2 Attacks allowed in a round. Based on that (incorrect) logic, the way the rules are worded, the additional die goes in your attack pool against every fighter squadron because all of those attacks against the squadrons are only 1 Attack as defined in the game.
Basically, I'd like to see a clarification to avoid arguments with people who want to fire 3 Blue dice against each of my TIE squadrons. : )
I do think the wording is misleading. I do believe when you use a Concentrate Fire Dial against fighters that you should only get 1 additional die to add to 1 of the strikes against one of the squadrons, and that's how we play.
I think the clarification is needed because the way the game is worded is that firing at a group of fighters thru a single arc is ONE of the ship's 2 Attacks allowed in a round. Based on that (incorrect) logic, the way the rules are worded, the additional die goes in your attack pool against every fighter squadron because all of those attacks against the squadrons are only 1 Attack as defined in the game.
Basically, I'd like to see a clarification to avoid arguments with people who want to fire 3 Blue dice against each of my TIE squadrons. : )
I agree... This needs clarification from FFG. It could go both ways as I see it. Is an attack "one" attack with bonus from the concentrate fire command regardless of the number of "sub" attacks (squadrons) in that one attack? Personally I play with one bonus to the first squadron I target just as in ship to ship attack.
Thanks! I was curious because of the wording of the "make one attack against all squadrons in the arc."
The Rules Guide clarifies this a bit in the order of operations for an attack.
In order to help keep this straight in our heads, our gaming group has slightly revised this to "...make one
separate
attack against
all
each
squadron in the arc."
I had a question and rather than start a new but similar thread, I'm takin it in here because it relates.
Anti squadron dice from a victory class is one blue dice against each ship in arc. That's seems fairly weak vs xwings that have 5 to start with.
Is that right?
I had a question and rather than start a new but similar thread, I'm takin it in here because it relates.
Anti squadron dice from a victory class is one blue dice against each ship in arc. That's seems fairly weak vs xwings that have 5 to start with.
Is that right?
*if* the X-Wings get through all the squadrons with Swarm ability, you want Swarm on the Star Destroyer now?
I just want to make sure the damage output was correct. I kindof didn't screen with my fighters and got swarmed by xwings around a single star destroyer.
I think the wording is clear enough: one attack against each squadron which are resolved separately (p.15), and concentrate fire adds a die to one attack (p.12).
Ya that is right Baron. The Victory is a sitting duck if you leave it open to starfighter attack.
Yeah, that would just be OP with the new Wave2 ships... some of them have a black die in their anti-squadron pool... could you imagine rolling 2 black dice and 1 blue against every squadron in your hull zone. I didn't think the ships we capable of clearing fighters so effectively.
I've seen the same comments on other threads.
I will need an FAQ for this as it needs to be official.
My experiences have been the same though; I set all six of my Tie squadrons on a Neb-B and they got obliterated in one round. (We allowed the extra dice to all the squadrons attacked). Ties aren't even very good at killing ships as swarm doesn't take effect!
There just isn't a leg to stand on when it comes to the rules, as they are written, and the belief you add one dice to every roll.
How could you "concentrate fire" on more than one squadron?
CONCENTRATE FIRE ON ALL THE THINGS!
Thanks! I was curious because of the wording of the "make one attack against all squadrons in the arc."
The Rules Guide clarifies this a bit in the order of operations for an attack.
In order to help keep this straight in our heads, our gaming group has slightly revised this to "...make one separate attack against
alleach squadron in the arc."
That. And it's also important to remember that when you use a command dial and/or token, the RR specifically mentions that you are spending them. Page three covers the attack sequence and specifically states in step six that to attack additional squadron targets, you go back to steps 2-6 . Just so happens that step 3 of that process involves modifying dice (and specifically mentions the CF command).
So if you already spent your CF dial/token on a previous step 3 , you certainly aren't going to have them around for the following step 3's.