First game

By freelancer7, in Dark Heresy

Well me and my gaming group had our first game of Dark Heresy today. After about 3hrs of character creation (1 book between 6 people yay) our very tired and hungover GM winged us thru out first game. Note none of us had actually played an RPG before and only 2 of the 5 PCs had full knowlage of the rules! partido_risa.gif

Well it was a massive lark with our groups scum throwing himself thru a window scoring ourselves 1 round of surprise where we slaughterd our opponnents (yay for shotguns) and the Scum taking a point of damage because after throwing himself thru the window he collided with a window. In the building we were in we found a trap door and a flight of stairs. Well the Scum preceeded to commando roll down the stairs.... and taking another 3 wounds. The rest of the party steped over him (or on him) we found ourselves in a room with some butcher like mutants. Que copious amounts of shotgun and las gun fire we found ourselves in a room covered in blood, gore and general vileness. Well every body passed their willpower tests except for the scum and my guardsmen, the scum taking 1 insanity point and my guardsmen curling up in the fetol position hurling his guts up... joy.

So what were your first Dark Heresy experiances like?

Ahh...my first Dark heresy session. It was an online game, with me as GM :)

The Acolytes were in a shuttle, in deep space, going to meet their inquisitor. The pilots landed the ship on an asteroid before turning all the lights off, and gassing the Acolytes unconscious. (The Inquisitor is a little paranoid about people finding out about him).

The Acolytes awoke in a cell, chained to these metallic chairs. The Psyker burst his manacles with an inpromptu power, but got a baaaad phenomena :) The walls started to melt, exposing the Acolytes to hard Vacuum :) They rushed out through the door, hiding out and finding their equipment thoughtfully stashed in a cuboard.

They moved onwards, through several power failures, leaky pipes and more, past a testing room. A reclining dental chair dominated the room, with scapels and thick tomes scattered on the floor, as well as plenty of blood. Our Psyker realised the book was for the testing of Psykers, and it was bookmarked on a page warning of the undesired things that may follow a Psyker into realspace. Suitably scared, the Acolytes move on, the Psyker keeps the book.

We see a worked leaning against a wall, awash with blood, the assassin approaches him while the Other Acolytes back away, the Assassin turns around, finding himself face to face with a deamon :) The assassin panics, firing a few shots from his shotgun at the deamon, before it backs off, scampering up the walls, into the shadows of the pipes above. Behind us, we can hear our guardsman roar in pain as concrete is ripped apart. We hurry back to the sanctioning room, finding a massive hole in the wall. We're looking over a massive engine room, with a catwalk providing the only means of crossing.

Our Guardsman is on the other side of the room, his leg mangled beyond belief. It appears the deamon has thrown him through the wall :)

Our tech priest leaps across, landing on the catwalk, which creaks dangerously. He ventures foreward cautiously, when a patch of darkness drops down from the ceiling. We hear a metallic screeching and cries of pain before the cloud of darkness leaps back upwards again, hiding in the ceiling. Our Psyker hurries over to the Tech Priest, finding all of his mechandrites have been torn from his face, leaving him with no jaw and deep wounds criss cross across his scalp, where wires originally were.

The Psyker proceeds foreward, helping the guardsman up before turning around, finding the deamon standing in front of him. He fires semi auto from his stub pistol, catching the thing in the gut for critical damage. It falls backwards, flickering. It spasms and we can hear glass shattering and bones cracking. As it's spasms slow, we can see a human, wearing a Synth Skin, with dozens of combat drugs hooked up to his body. Realising that the supposed deamon was only a man, several lights burst into life, blinding us as hatches in the walls open, and rifles point out, aimed at us.

Sedative darts find their mark and we fall unconscious.

Next session, the Inquisitor congratulates them on passing his test :)

I'm a rather mean and cinematic GM hehe.

My first DH session was the most successful i played so far.

Our GM was the only one who knew at least most of the rules. My freshly created psyker was without any powers, because the GM forgot to give them :-D As a second character i played a scum.

It didn't take long until the atmosphere among the PCs was spoilt due to a failed toughness check resulting in my psyker vomiting directly on the group's guardsman. The other PCs could not refrain from laughing at them. The guardsman spent the rest of the session looking for a shower. When we finally met some gangers opening fire at us it became even more ridiculous. The Guardsman, who should have been the group's tank character, was nearly killed within two rounds. The second character of the same player, an adept, was knocked unconscious in the next round. Meanwhile the third player in our group simply didn't hit anything with his characters. My scum did a good job and managed to shoot 2 of the gangers. My psyker (with a WS of 28 and without any psychic powers!) killed another 2 of them with his sword. Since then, DH is my favourite RPG.

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With me as the GM, our first session went something like this -

A hasty extraction of one of the Inquisitors undercover assets in the middle of a drug-deal, in the middle of a park, resulted in carnage and bloodshed.

Then a follow-up assault on a mansion, featuring grenades down chimneys, flamers through broken window-panes, and the players leaping through this burning carnage to follow their interrogator as he waved them in with his chainsword.The target fled to the safety of the treeline only to be chased down by our resident close-combat expert - a vicious melee ensued before the target was slain.

During the process of the above investigation, a local Magistrate was slain by persons unknown (the Inquisitor believes the players may have had something to do with this) and this turned to be the spark that lit the powderkeg - an already volatile city with some suspect local soldiers went full throttle into a rebellion, sieging the mayor's compound and the small arbite station.

The players were sent on a side-operation to hunt down a suspected source of rebel power, and got sidetracked into an old temple in the mountains. Whilst leisurely putting the local cultists to the purge, they discovered an old, ancient and previously dormant power.

No longer dormant, this power took control of a flesh-body, and made its way towards the rebellion - to join in?? An Imperial Guard troopship stationed in orbit decided enough was enough and launched the 7th Duskan Raiders down to quell the rebellion. The players discovered the stakes were getting higher when the escaped Daemon summoned reinforcements directly from the warp - a chaos raiding craft materialised over the city to join in the carnage. Unfortunately the aim was slightly off, and this ship dropped onto the mayors compound, badly damaging itself and the surrounding area.

The players now had to fight their way inside the ship, destroy the Daemon, and get out in one piece.

Did they succeed? thats classified...

My first DH session? I won't post all of it (it was long and time consuming), but I will post the Prologue and the results.

Prologue:

People. A sea of humanity, jostling and bustling, the stink of excitement and stress and heat compounding to create an omnipotent blanket that sets your nerves at edge.

“This is cat mother, execute Mercury when Brood is in position.” Your inquisitor murmurs, her voice modulated static over the encryption software. The plan is simple. In twenty minutes the planetary governor speaks. Five minutes from Mercury to Venus, five to Earth, five to Mars. If the mission wasn’t finished within twenty minutes, then success was highly unlikely.

The building in front of you oozes smoke, even though it’s factories have laid unused for some hours now in celebration of the Emperor’s most holy ascention to the golden throne. Across the planet, even across the entire imperium, billions of souls rejoice and celebrate, grateful for the few hours respite and celebration before returning to the millstone that has come to be humanity.

Not all celebrate. Some curse the day, their infernal masters thwarted. Some plot even while they feign smiles. Some have more pressing matters to attend to. Four such as this last group move towards the factory/foundry, cutting through the crowd as best they can, to meet others similarly motivated, though with drastically different intentions.

“Viper to cat, tell brood thermals indicate four signatures on the ground floor, probably covering the main entrance.”

“Viper, cat mother, brood will proceed as planned.”

The doors to the factory/foundry lie ahead.

Aftermath:

Two leads, a dead inquisitor, and an acolyte summoned to Conclave to be tested for his Seal and to be raised to Inquisitor. A band of acolytes, no longer under the protection of an inquisitor, chasing those responsible for her death under an unofficial charge by the ascendant Acolyte, who has forged his now dead master's writ, charging the cell with investigating her own death.