critics on weaponry and equipement

By the 8 spider, in Dark Heresy

LEGION3000 said:

Wow people have been watching way too much "movie" history.

Bows were NOT effective against full plate armor. The French knights at Agincourt were primarily wearing MAIL armor with select metal pieces, which is rather useless against any kind of piercing weapon, Arrow, Bolt, spear, etc.. The other factors were the weather, mud and heavy horses turning the field into a quagmire. Once you shot the big horses out the knight was running in quiksand wearing metal armor while a bunch of peasents with spears were able to run around and gank them. Bows are effective ONLY en masse on the battlefield. If you take a person with no training in bow or musket, they will shoot with about the same accuracy or possibly worse with a bow. The famed accuracy of a bow comes purely from hollywood and a few highly trained modern people.

Against popular belief it was not because of the piercing quality of black powder weapons that heavy armor fell out of use. It was the expense of making and keeping armor over the relative ease of cannon and musket production. And also the move of armies away from feudal obligation to standing military was a huge factor in in the loss of armor. Armor was supplied by the soldier not the state. When nobles stopped becoming soldier in favor of idustrial persuits, so too went the knight. Now we are left with a bunch of peasent armies that need to be outfitted by the state and trained. They are not going to issue expensive armor so they give them all cheap and easy muskets with fabric uniforms. If you look back at the commanders, who were often nobles, they usually continued to wear their armor into battle even into WW1. After a while even the nobility jumped off the military bandwagon and generals would come up through the ranks, that is when nearly all armor stopped being worn as seen in the American Civil War. The simple fact is that money, not protection, was the factor that killed armor.

Flatline, you have pretty much everything backwards. Swords became lighter because of the reduction of heavy armor. And the single shot stopping power of a musket ball is much much higher than a 9mm. Most people shot with a musket ball, even if it goes straight through possibly an arm or some such will have massive trauma and blood loss from the weight of impact from a single shot. A person taking the same wound from a 9mm will probably not be knocked off their feet and possibly if sufficiently hyped on adreanaline or drugs, not even know they were hit. The benefit of 9mm vs. say .44 is the high rate of fire and reduced user training and hand strain.

LEGION3000 said:

Flatline, you have pretty much everything backwards. Swords became lighter because of the reduction of heavy armor. And the single shot stopping power of a musket ball is much much higher than a 9mm. Most people shot with a musket ball, even if it goes straight through possibly an arm or some such will have massive trauma and blood loss from the weight of impact from a single shot. A person taking the same wound from a 9mm will probably not be knocked off their feet and possibly if sufficiently hyped on adreanaline or drugs, not even know they were hit. The benefit of 9mm vs. say .44 is the high rate of fire and reduced user training and hand strain.

I'll stand corrected on the swords. I wrote that at 3am and my memory was groggy and you're right, I got it perfectly backwards. My apologies.

That being said, I've personally seen an arrow pierce plate armor. It wasn't pretty, and with the right tempering/thickness of the armor, and the right craftsmanship, it would probably deflect. But I've seen it with my own eyes. To say that arrows can't penetrate plate simply isn't true.

However, I was basing my statements of a musket ball passing through a person's body from actual medical reports from the era. Imagining that a musket ball would knock someone off of their feet is a hollywood myth as well. What you have to remember is that surface area of the round, inertia, and velocity all will have an effect on trauma suffered by a bullet. While musket balls have a relatively large surface area, they have a greater amount of inertia (or a tendancy to carry through the target) and a slower velocity.

Modern bullets such as the round originally designed for the M-16 are such lethal bullets because they can tumble, fragment, and come to a stop inside a person's body, transferring all of their kinetic energy into the target. A 9mm FMJ round is designed to pass cleanly through a target, which if memory serves was international law regarding war or something like that (I may be wrong here). However, with something such as a hollowpoint 9mm, the bullet mushrooms open and will more likely come to a stop inside the body, or at least impart most of it's kinetic energy into the victim, causing more trauma. A musket ball would have a higher tendancy to travel through a body due to it's inertia and relatively stable trajectory through a medium such as a human body, unless of course it strikes bone.

Still, I stand firmly by my belief that a musket ball, while potentially warranting maybe a point of damage increase over what it is now, should not have the tearing quality. The lethality of a musket ball wound came not from the immediate wound, but from medicine's inability to deal with the long term effects of wounds. If you want to reflect the massive, blunt trauma of a musket ball, give muskets something like the shocking quality to stun someone. I still say that taking away the primative quality, giving the weapon tearing, and even potentially upping the damage makes the gun far more appealing than some other modern weapons.

This also strikes me as a particularly silly argument ultimately, since I find it highly unlikely that anyone will run a primarily primitive-era setting in Dark Heresy for the main focus of a protracted story/campaign. At that point, pick up GURPS, or D&D, or some other mideval system that is more suited to those rules, and simply say "yeah, you're acolytes of the emperor, but you're stuck here. Go you!". My suggestions thus far have been not to accurately replicate a detailed combat engine around blackpowder, but moreso to use some real-world information to suggest in-game ways that you can quickly illustrate the difference between primative guns, modern guns, and archery, so that a GM could get back to telling the story.

the 8 spider said:

from france

okay i should i ve been more precise i din't talk about common knight but about great lords and i didn't talk about "true" gothic full plate. but this lords were weairing chain mail and full plate (sorry my english is not good enough to find the corect name) by that i mean chest leg arms helmet.

and yes the mud , stupidy, mass voley play their part but two experience in the 90 has proven that a arrowws shot from a cross bow coul pierce a weak point of a plate armor either by sheer luck or precise shot. the other experience prove that at short distance a crossbows could pierce any point of a full plate.

for the weight of modern weapons yes i find somme very too heavy. especially the stubber.

the 8 spider said:

from france

okay i should i ve been more precise i din't talk about common knight but about great lords and i didn't talk about "true" gothic full plate. but this lords were weairing chain mail and full plate (sorry my english is not good enough to find the corect name) by that i mean chest leg arms helmet.

and yes the mud , stupidy, mass voley play their part but two experience in the 90 has proven that a arrowws shot from a cross bow coul pierce a weak point of a plate armor either by sheer luck or precise shot. the other experience prove that at short distance a crossbows could pierce any point of a full plate.

for the weight of modern weapons yes i find somme very too heavy. especially the stubber.

Heavy crossbows could pierce some points in some plate armors, of course. They were feared for a reason and often used by professional soldiers/wealthy militia and not as a common weapon among poor peasants. The best and bullet-proof plate armor is another matter. As for the Plate-and-mail armor they were not the most advanced ones, and the french nobility at Agincourt was actually famed for having better and stronger plate armors than those used before. The reference to mud and terrain showed that superior armor and arrogance alone could not win a battle. In a fair fght, a large open and dry field, the french knights and lords might have been able to defeat the same english army, at least with better leadership.

As for the stubber, a Real Life M2 heavy barrel machinegun (mitrailleuse) weights 38 kgs, so it's not too heavy unless you try to use it like lighter machineguns. A picture of heavy stubbers in the old Imperial Guardsman book made by Games Workshop shows that this gun is placed in a tripod and in size not that different from Heavy Bolters, Autocannons, Lascannons and other such HEAVY weapons.

Thus is is my rationale that this gun is not meant to represent something like the M60, MG3, or other "Mitrailleuse d'Appui General."

PS another reason why I'd like muskets to be Tearing is because they had the quality in Warhammer fantasy (called Impact back then), and even had yet another +1 to damage (1d10+4)! And really flatline, you're better off chosing the Iron Talon autopistol than any other primitive firearm. There is no competition.

Crossbow bolts and long bow arrows can pierce plate armour for sure (I have seen it), if you shoot from a very short range (ie. ~10 m) at a stationary knight (puppet) with steel (hard) pointed bolts/arrows in an aimed and steady manner and hit straight on.

Now imagine or calculate how long it takes for a charging knight on a black Frisian warhorse to move 10 m and how easy it is to aim steady in the prospect of being trampeled to death and to really hit. Then wonder whether the black Frisian warhorse would care in the slightest whether its rider is hit by an armour piercing bolt/arrow.

In a combat or combat-like situation only the very lucky hit has a chance to effectively pierce plate armour. Slavoes from a distance most probably in a statistcally insignificant manner and amount. They put away shields for a reason in the late middle ages...

Friend of the Dork said:

Actually, weapon weights in this game is fairly realistic. Autogun? 3.5 kg. That's about the same as an M16. Hunting rifle? 5kg, which is about the weight of most rifles such as kar98k, G3, .30-08 hunting rifles etc. Lasguns seems to be similar. The heavy stubber is very heavy, but then again fitting for Heavy machineguns such as the M2HB .50 cal. I've been toying with the idea of introducing medium and light machineguns but I've had a hard time getting balanced stats for them. If you nerf the heavy stubber too much you can as well just use an Autogun with bipod. Hmmm...

Light Stubber: Class heavy, range 100, ROF S/3/10, dam 1d10+3I, Pen 0, clip 30 (or 100 belt), rld full/2 full (belt), weight 8kg (10 with belt) price 200.

Actually, I use the Armageddon Pattern Autogun (1D10+4 I damage) as sort of an LMG (Stoner 63, (M60, M249)) more or less. The weight almost fits and the sitze also in my opinion.

Luthor Harkon said:

Friend of the Dork said:

Actually, weapon weights in this game is fairly realistic. Autogun? 3.5 kg. That's about the same as an M16. Hunting rifle? 5kg, which is about the weight of most rifles such as kar98k, G3, .30-08 hunting rifles etc. Lasguns seems to be similar. The heavy stubber is very heavy, but then again fitting for Heavy machineguns such as the M2HB .50 cal. I've been toying with the idea of introducing medium and light machineguns but I've had a hard time getting balanced stats for them. If you nerf the heavy stubber too much you can as well just use an Autogun with bipod. Hmmm...

Light Stubber: Class heavy, range 100, ROF S/3/10, dam 1d10+3I, Pen 0, clip 30 (or 100 belt), rld full/2 full (belt), weight 8kg (10 with belt) price 200.

Actually, I use the Armageddon Pattern Autogun (1D10+4 I damage) as sort of an LMG (Stoner 63, (M60, M249)) more or less. The weight almost fits and the sitze also in my opinion.

Hmm that might be fine for medium machineguns (you'd have to allow belts and increase rate of fire though), but m249 and m16 with their same caliber and approxemately same muzzle velocity,

TheFlatline said:

As for penetration, there actually was a recent show on where they calculated the odds of a pirate and a full-suited knight fighting. The pirate won, mainly due to unconventional tactics, but they found out that largely, blackpowder weapons were not nearly as effective at penetrating plate armor as everyone thought. The blunderbus did a little, but not enough to be significant. The pistol was nearly ineffective.

Deadliest Warrior, while entertaining, is an absolute joke in terms of science. It's worse than Mythbusters, and that's saying something. Having said that, the flintlock pistol put a very significant dent in the plate mail, and it struck the very hardest part of the armour (the double plate). I think it stood significant chance of penetrating had the projectile struck the point the shooter was aiming at. The blunderbuss was an indisputable killing/disabling shot. It didn't "do a little", it fully penetrated the armour. (admittedly with only one ball, I'd like to have seen them fire 5 or 6 blunderbuss shots and see how much damage they'd do.)

One thing I became aware of though, was the idea that a blackpowder weapon would knock someone on their ass, even if their armour stops the shot. Perhaps this could be represented in the rules instead, using a rule similar to the rules for Lathe body-blower ammunition.

In terms of science the idea that you can knock a grown man over with the force of a bullets impact is insane. Not that a game has to obey the laws of physics but still.

Graspar said:

In terms of science the idea that you can knock a grown man over with the force of a bullets impact is insane. Not that a game has to obey the laws of physics but still.

... errr, I'm trying to put this delicately, but you're completely wrong. I have known to be mistaken on this kind of thing, but I'm 99% sure that there's plenty of precedent for bullets knocking people over.

People wearing flakjackets can be blown completely off their feet by the kinetic impact of bullets. There was a youtube video demonstrating it I'll dredge up.

Repeat after me: For every action there is an equal and opposite reaction. We are talking about muskets, not high tech recoil-compensating future technomagic

Graspar said:

Repeat after me: For every action there is an equal and opposite reaction. We are talking about muskets, not high tech recoil-compensating future technomagic.

Put another way, a bullet of 30g at 1700km/h will impart 0.7m/s of momentum on a 80kg target. That's about a tenth of walking speed.

Well, can't argue with numbers.

Now I'm left wondering where I can find info on kinetic impacts knocking people over. Besides shotguns/beanbags.

Otherwise I'll look very silly.

*hangs in in the idiot-exposing glare of efidm's doom-light*

No, recalculation with real bullets weight and speed was right. Struck with a 4 g bullet at 940 m/s (5.56x45mm NATO) an 80 kg human will move at 0,047 m/s.

I'm clearly hallucinating. I scoured youtube and everything, and you've quite clearly been proven absolutely correct and I am completely wrong sir. I was so **** sure of myself, I hope you can overlook my snotty behavior. Even beanbags won't knock someone over, so much as cripple them (maybe with a forehead shot...). Shotgun blasts, however, will. But that's an entirely different animal.

Trying to come up with a witty way to say no harm done without sounding like an ass is harder than it seems.

I dunno, you might have managed it ;-)

Back on topic? How about the stats for the Astartes Thunder Hammer brother sergeant Agamorr uses? Is it tank-killy enough? I suppose it has the shocking quality just in case you don't kill someone with it when you hit...

from france

i am more and more confuse about the table of las weapons. i already said that i can 't find any qualities for the carbine since they are under the range of lasgun and in one case shorter than one laspistol since the errata.

if you look at the table you will find a lasgun that has the range of a long las but without the penetration of 1 and describe as sometimes converted as such. how?

a hellgun witch is not sniper weapons as just 40 m les than a long las in range and a hell guns has a good penetrations.

so i look at the long las and......... no way to improve his pen aim? not for the oly one who does that is the eldar version. the overcharge pack ? no. not only that it only improve by one the damage for a over sized drawbacs of halved clip.

you must say there is the one shot version who give a pen of 4. yes but the drawback is the weapons lost his reliable quality. i find it reather curious for a sniper weapon which shouldn't have such drawback. these are suppose to be top quality for top specialiste. and it is still a one shot.

compare to the sniper rifle with man stopper wounds he long las has no interrest. the fisrt one for a penetration of 3 can alow you to fire 5 times without reloading and the second forced you to reload after each shot.

i don't remenber who said that boltguns and lasguns are the classical weapon of 40k and in dh are not. i think that most of them are underdefined , underestimated and underporwer comper to solide projectile weapons. the don't event have the same number of option to improve them.

Accuracy or not, there's actually a simple way to make the musket better against primitive armor while still making it inferior to normal armor: just give it AP! In the Inquisitor's Handbook there are some primitive weapons with AP but there is a note specifically saying that primitive AP only affects primitive armor. So that's problem solved, right? The musket still won't do too well against full plate, but it can ignore quilted vests and the like.

the 8 spider said:

a hellgun witch is not sniper weapons as just 40 m les than a long las in range and a hell guns has a good penetrations.

so i look at the long las and......... no way to improve his pen aim? not for the oly one who does that is the eldar version. the overcharge pack ? no. not only that it only improve by one the damage for a over sized drawbacs of halved clip.

you must say there is the one shot version who give a pen of 4. yes but the drawback is the weapons lost his reliable quality. i find it reather curious for a sniper weapon which shouldn't have such drawback. these are suppose to be top quality for top specialiste. and it is still a one shot.

compare to the sniper rifle with man stopper wounds he long las has no interrest. the fisrt one for a penetration of 3 can alow you to fire 5 times without reloading and the second forced you to reload after each shot.

i don't remenber who said that boltguns and lasguns are the classical weapon of 40k and in dh are not. i think that most of them are underdefined , underestimated and underporwer comper to solide projectile weapons. the don't event have the same number of option to improve them.

1) All too true, but the only drawback with the Hellgun is the fact that the ammo comes from a BACKPACK power source (still no formal stats!!! grrr)which is more difficult to recharge.

2) Maybe there should be a version of the overcharge pack that adds +2 penetration instead of +1 damage?

3) SP weapons are more advantageous to have than Las weapons in DH. Bullet encumberance is negligible, and the reliable trait (las) does not counterbalance full auto (sp). Bolt weapons ammo costs too much (a full clip costs more than many acolytes earn in a month). So i agree, the Iconic Weapons of the genre are simply not good enough.

S.K.

I am really starting to think that manstoppers should have some downside, like dumdums. They should be a niche ammunition, not standard ammo.

the 8 spider said:

from france

i am more and more confuse about the table of las weapons. i already said that i can 't find any qualities for the carbine since they are under the range of lasgun and in one case shorter than one laspistol since the errata.

if you look at the table you will find a lasgun that has the range of a long las but without the penetration of 1 and describe as sometimes converted as such. how?

a hellgun witch is not sniper weapons as just 40 m les than a long las in range and a hell guns has a good penetrations.

so i look at the long las and......... no way to improve his pen aim? not for the oly one who does that is the eldar version. the overcharge pack ? no. not only that it only improve by one the damage for a over sized drawbacs of halved clip.

you must say there is the one shot version who give a pen of 4. yes but the drawback is the weapons lost his reliable quality. i find it reather curious for a sniper weapon which shouldn't have such drawback. these are suppose to be top quality for top specialiste. and it is still a one shot.

compare to the sniper rifle with man stopper wounds he long las has no interrest. the fisrt one for a penetration of 3 can alow you to fire 5 times without reloading and the second forced you to reload after each shot.

i don't remenber who said that boltguns and lasguns are the classical weapon of 40k and in dh are not. i think that most of them are underdefined , underestimated and underporwer comper to solide projectile weapons. the don't event have the same number of option to improve them.

Hmm I actually found the Long Las good, far better than other core Lasguns and quite a decent weapon. It's ammo of 40 is vastly superior to the Hunting Rifle. It's reliable which is important to ensure one-shot kills. It has base Penetration 1 which the Hunting Rifle doesen't. And the cheap overcharge pack enables it to increase damage +1, which is compared to manstopper almost as good (with the base penetration only 1 less damage against armored foes to alot less money. Halving ammo capacity still makes it 4 times better than the Hunting Rifle in the ability of sustained fire.

And the few times you really need to make that shot count or against a heavily armored foe you can use the Hot shot pack.

At the last, remember that Lasguns can be recharged at no cost... so essentially free ammo. I'd chose the Long Las over Hunting Rifle any day.

Friend of the Dork said:

At the last, remember that Lasguns can be recharged at no cost... so essentially free ammo. I'd chose the Long Las over Hunting Rifle any day.

All too true, but can anyone say they would rather take a lasgun over an autogun, or a laspistol over an autopistol?

S.K.

A laspistol should be compared to a stub revolver, not an autopistol. It's a last-resort or civilian self-defense weapon.

bogi_khaosa said:

A laspistol should be compared to a stub revolver, not an autopistol. It's a last-resort or civilian self-defense weapon.

which sort of proves my point immediately.. most people would go for an autopistol over a stub revolver, and thus the laspistol is disregarded

A combat-oriented PC wouldn't take it, but not everybody in the universe is a combat-oriented PC. I think there may be an idea going around that the weapon lists serve as a kind of shopping list for PCs. They're not; they're just weapons that exist in-universe. Some of them suck. Just like in real life.

bogi_khaosa said:

A laspistol should be compared to a stub revolver, not an autopistol. It's a last-resort or civilian self-defense weapon.

This pretty much contradicts most of the fluff.

But that's ok, if you want to take your own view of 40K...its a very big universe and will stand almost any interpretation. happy.gif

Locque said:

I'm clearly hallucinating. I scoured youtube and everything, and you've quite clearly been proven absolutely correct and I am completely wrong sir. I was so **** sure of myself, I hope you can overlook my snotty behavior. Even beanbags won't knock someone over, so much as cripple them (maybe with a forehead shot...). Shotgun blasts, however, will. But that's an entirely different animal.

This might be the video you were after?

In general, small arms don't 'knock people over', but the impact does cause nervous shock and sensory overload that 'knocks people down'...which is what this video shows...

Luddite said:

Locque said:

I'm clearly hallucinating. I scoured youtube and everything, and you've quite clearly been proven absolutely correct and I am completely wrong sir. I was so **** sure of myself, I hope you can overlook my snotty behavior. Even beanbags won't knock someone over, so much as cripple them (maybe with a forehead shot...). Shotgun blasts, however, will. But that's an entirely different animal.

This might be the video you were after?

In general, small arms don't 'knock people over', but the impact does cause nervous shock and sensory overload that 'knocks people down'...which is what this video shows...

Not the precise one, but similar. Indeed, the muscle reactions to being hit by bullets are probably much more important than the impact of the actual bullets in determining the reaction to being shot. That video is a good example of why youTube comments have stripped away my faith in humanity though.