I wanted to fly a lot of other lists but after talking with my soon to be final round opponent I settled on Fett and IG, hoping to run into phantoms and Soontir.
My list
IG88 auto thrusters adv sensors predator HLC
Boba Fett VI engine Tactician proximity mine
First round opponent is a local terror and all around amazing player. He flew.
Fett dampeners mangler
Mandolorian K4 dampeners VI mangler
PS 1 Z
Huge asteroid cluster in middle. He set up one side I split then decide to fly around. I move up fast with Fett IG boosting to follow get he goes 1 forward. Opponent turns in to meet up on his side of asteroid mess. I get a pot shot on Z do nothing at range 3. Next round close more stress man do Fett loose 3 shields~ . I do minimal damage to mando with Fett and 1 damage with IG on the z. I boost and seignor's loop. He moves His Fett into just barely catching my IG. My Fett bumps mando. Z goes down. He took one damage on his mando this turn from asteroid. My IG takes 4 hits from his Fett one being a crit, which is just enough to sneak on a crit which ends my character ability and predator. I say the game is over. Next round I manage to block his Fett with IG. My Fett escapes to go after his mando. Between guessing his Fett moves and my Boba chasing the mando through space rocks I get him down to only 2 hull left. He fly's it over a rock for a direct hit. Time is called next round with my Fett on one hull left and IG on 3 left. Super brutal game, I would have had his mando at R1 vs my Fett but that is no guarantee it would have gone down. 156 MOV for me win.
Game 2
Against young man, very young 10 or 11 I think.
His list
Bounty hunter ion cannon
4 black squad ties
1 academy
Asteroids somewhat open in middle. He deploys fire spray and academy on one side black squadron on the other. I deploy Boba and IG opposite the academy. Early game I rush forward and drop the academy. I split Boba and IG, Fett turns in IG fly's around asteroids. He turns remain ties towards boba. Next turn his ties one turn to face my IG. I make a big mistake not using advance sensors to boost before my one turn for range three and end up R2 vs 4 ties. My dice stop doing anything and he pulls four shields off of IG. IG boost seignors behind his ties. Dice do nothing. He starts to chase Fett with his fire spray. Giving me an ion token. Fett ends up facing table edge about a range ruler from edge, so I 4 K before I get the second ion token. IG avoids getting shot again. He turns two ties to help work on Fett. He fly his fire spray in front of ioned Fett, who then bumps. Time is called middle of next turn, I manage to destroy a black squadron tie. 125 MOV win for me.
Game 3
Opponent new to game, doing well today though!
His list
IG B mangler auto thrusters calculation
Guri auto thrusters
2 PS 1 Z 95s
I get initiative.
Asteroids fairly out of the way. I zoom Fett and IG up to stomp out the first Z, next turn the same. His Guri flies over a rock. I eventually get IG and Fett facing each other and let them bump for 2 turns destroying Guri and eventually his IG who was out of the game on an asteroid or just pointing the wrong way. 200 MOV win for me.
Game 4
Opponent excellent player and the guy I told my list to before tournament. He went top two at a Burbank store championship, top two in town.
His list
Soontir PTL royal guard stealth auto thrusters
Whisper ACD VI gunner FCS
Mauler VI
We put asteroids on all the outside corners and one in mid and mid my table side. First round I take a risky advanced sensors boost and 3 bank to fly past a rock and change my positioning. He slow rolls soontir and mauler, whisper 1 turns. Turn two I aggressively 4 forward on boba only to bump a soontir that did a 5k. My IG whiffs twice vs a soontir with one focus. Next turn Fett escapes soontirs arc and double stress soontir. Whispers range 3 does 2 damage. Mauler is pretty much out of the fight still. Turn after, IG whiffs R1 a stressed Whisper that took 1 damage from boba at r2(no ACD now!) Soontir is ditching stress and hiding. Mauler range ones boba for a few, barrel roll and Fetts ability save me from too much hurt. Next turn IG and Bobba wreck whisper opponent K turns mauler soontir has a bad pot shot and I shooting nothing. Following turn I destroy mauler. And spend half an hour chasing soontir and eventually popping him. It was a weird opening my opponent knew all my cards but played into every one of them. If IG had not faced perfect dice soontir early on it would have been over in twenty minutes. 200 MOV win and the tournament.
I feel like I made the right moves almost the whole night, and the squads I played were ill equipped to handle the build. Thanks to Sable for the squad, I never would have thought IG and Fett could be this strong. My game two almost went really wrong for me but, 8 reds vs 12 greens only cost me 4 shields. The only time I saw anything spectacular damage wise with IG all day was against my opponents Zs in round three. Game 1 and 4 reds were abysmal. Throughout I was surviving on arc dodging. Any time I had to roll greens I was taking damage.
I learned to just not joust. Rolling dice is too risky, just boost!!