Meridien said:
Fideru said:
aethel said:
There's nothing WRONG with any of them.. it's just a case of them being so much better statistically than the other backgrounds for 90% of the character builds someone is likely to put together in that class. Arbitrators are the Inquiry power houses of the game. Why wouldn't they want to be able to bump it up another +10?
I don't blame players for taking them, just we the GM's, if we want to see more variety without imposing limitations on our players, need to do what you're doing and make the other options equally statistically appealing.
Well, I was under the impression at the time Arbitrators are only really good at Inquiry and being a defensive class, thus why I took it. As well, specifically to you, I thought you had stuff written for the Calixian Pattern Killings already from the email you sent me when I told you I was interested in it. *shrug* I'm sorry?
I would've changed it if you wanted me to.
For removing the possibility of those simple Living Nightmare psykers and Moritat Assassins, the quickest things I thought of were the following.
Living Nightmare does not give you +5 willpower and Moritat Assassins have a (-20) willpower check for using any ranged weaponry or non-rending melee weapon.
I agree in a sense. I don't think nerfing background packages is the way to go about it since the background packages in general seem to be lacking. I find each class has the one package which is dominant, Callixian Pattern Killings, Moritat, Living Nightmare, Tranch War Veteran or Mara Landing Massacre, and the Malygrisian Tech Heresy etc. all seem on some level statistically superior to the other packages. At that, I don't think nerfing existing packages is the way to go about it, raising the benefits of other packages to be in line with the others is more beneficial because it gives the players options. If you start nerfing things, players will likely move away from using such packages. On the other hand, if you give them options, it gives you as a GM more to work with.
By the way, rather enjoying your campaign diaries and updates Aethel. I'm one of Fideru's players.
The problem I see with the "dominant packages", I don't see how Calixian Pattern Killings is superior at all. You just need to become an Intelligencer to get the Talented (Inquiry) talent, and +5 Intelligence is normally 100, leaving up to the package's cost of 200 exp. Unless of course, Intelligencer is statistically better than Proctor as well. Then we'd have the whole career in loops. I'm fully under the idea that all three Guardsmen packages are perfectly viable, especially the Unshakable Faith one for a new character. Malygrisian Tech-Heresy comes with possible penalty of death, which I always prefer to shy away from (Astral Knives, please?) and give a lower opinion too. That, I'll give may just be me, as such, Aethel can attest to how my mouth sometimes slips the wrong information I should never say.
What could you give for the other background packages AS options? Why can't Elite Advances fill in the gaps, since there is never a lack of options, only up to the the point that the GM allows.
I still keep my stance on nerfing those two packages to bring them in line. They're simply too good. My opinion, nerf, or raise the cost to what it's worth in comparison to the other packages. Keeping those at 300xp each is sheer insanity.
Is there going to be a full Inquisitor's Handbook Errata coming? Pwease?
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