Changing Career

By Madmacabre, in Dark Heresy Rules Questions

In what book can I find more information regarding changing career? I know the subject is not considered in the core book, but I've heard there is a proposal included in another book...

There's none that I'm aware of in any of the books that I have (DH, IH, DotDG, GM Screen Booklet, and CA). If it's in a DH book, it would have to be in Tattered Fates.

Edit: Or Purge the Unclean

There is no possibility of changing career but if you want something else you can do the following:

- Take Elite Advances
- Alternative careers (DH IH)

- Alternative careers (DH IH)

To elaborate on that: In the IH, there are several options what fun things you can do with your hard-earned XP. You can take alternate career ranks which behave almost like the career rank choices in the core rules but always lead back to the original career. For example, while an adept can choose between Inditor and Chirurgeon at fourth level, a techpriest now can get the Mechanicus Secutor rank, which includes all the normal rank 4 advancements with a 50-XP mark-up and quite a few new ones that transform the humble techpriest into a pretty fearsome warrior.

And then there are elite advancement packages, which are almost-career-independent tables you can enter for a few XP and which provide you with some new advancements - at a cost, since the three available ones are the Cybernetic Ressurection (think Darth Vader), the Redemptionist (think KKK with flamers and chainswords) and the Nascent Psyker (think the guys you normally bring in for the black ships).

What? Changing your station in life? Heresy!

Seriously, yes this is a flaw with the new career system IMHO. Although there is some poetic beauty in it (a scum will forever remain a scum), there should be some kind of painful and xp-exhausting way to change your character's direction. Having to buy all the starting talents and skills would of course be necessary, maybe even losing out on something you had before.


The Emperor decided what he needs you for and because the Emperor said so, it IS so.

Part of the Charm of 40K is that no matter what, you will always be what you were born to be.

I don’t think it is a flaw to not allow class jumping. This minor restriction is nothing compared to the mess that was DnD multi classing in any version. My experience lends that those who multi class are looking to min/max the best abilities. Nothing wrong with it, I’ve done it. But when I read the DH core book and noticed the no multi classing I was relieved. Ultimately it means you may need to change characters. If your GM is willing and what you are looking for are just a few skills or talents Elite Advances and alternative levels are always options.

ItsUncertainWho said:


The Emperor decided what he needs you for and because the Emperor said so, it IS so.

Part of the Charm of 40K is that no matter what, you will always be what you were born to be.

I don’t think it is a flaw to not allow class jumping. This minor restriction is nothing compared to the mess that was DnD multi classing in any version. My experience lends that those who multi class are looking to min/max the best abilities. Nothing wrong with it, I’ve done it. But when I read the DH core book and noticed the no multi classing I was relieved. Ultimately it means you may need to change characters. If your GM is willing and what you are looking for are just a few skills or talents Elite Advances and alternative levels are always options.

Yeah I'm glad there is no 3rd ed D&D multiclassing. However, no matter what there will always be people who don't give a rat's ass about the emperor or his station. How do you think Rogue Traders come to be? Everyone born from a captain? For the majority life is unchanging and set, but I can see an Acolyte starting as a factory worker, getting enrolled into the Imperial Guard, becoming a psyker after discovered (and surviving the scholastica psykana), being recruited by the Inquisition and ending his days as an Inquisitor. The current system makes this impossible. Now i don't want munchkins to "multiclass" but rather changing it completely if it fits the story, and should always be a GM decision based on the player's wish.

Sure it does. Your character starts as a Psyker. Your back story is hive world factory worker, with guard training. If that back story was presented at character creation I would allow lore skills for Imperial Guard and War and maybe a language to be bought as elite advances for what the guardsman pays for them. I might even be convinced to let you swap or buy a weapon training talent from Psyker to Guardsman. I would however lean you toward the militant path in the Psyker class.

There are no official rules for multi-career options.

But remember that the reason every career's first rank advance table includes all of the career's starting skills/talents is specifically to allow for custom rules like altering the character generation method or allowing such things as changing careers.

If one of my players wanted to change careers I would allow it as long as they gave good reason, a good story, and it fit with what was hapening in the campaign. You'd simply have to keep track of their XP for the new career seperately.

I think it would be better to look at the alternate careers in the IH for inspiration. Find out what the player wants to accomplish with a career change and work it into an alternative career. Even if you need to change the stat lines around the Calixis Templar does that for the I think the WS and INT. It would probably be less math and hassle this way then actually changing to another career.

I was wondering about this myself, since the rules for the rank Requiremnt of a Sister Repentia states the GM can decide that a Sister with 40 or more Corruption Points must become a Sister Repentia or cease progressing as a Sister of Battle. Should a Sister NOT take the Oath, it does not say she will be killed (though likely she WILL be) but should she say, gasp, become renegade! There is also a cahracter that has that Advanced Package or something like that makes them a latent psycher. THier power awakens, and rather than hide it, turns themselves in, and manages to become Sanctioned, and wants to beocme an Imperial Psycher.

shinjox said:

There is also a cahracter that has that Advanced Package or something like that makes them a latent psycher. THier power awakens, and rather than hide it, turns themselves in, and manages to become Sanctioned, and wants to beocme an Imperial Psycher.

I believe that it also states to the effect of that you will lose your character in this case. Even if the PC is able to make the cut & not end up on the Emperor's dinner plate, Sactioning takes a long time. Possibly a decade or more. Unless the rest of the Acolytes take a ten year vacation, the game will go on without him. As a GM, I would consider reintroducing the character as a psyker down the line after an adequate amount of game time, but that would be a case-by-case thing.