Hello again. Our gaming group has recently seen an influx of new blood and we've gone from playing jousts to melees. I wonder if anybody has any views on the relative merits of each house in four-player melees?
It's early days for us, but so far it looks as though the Baratheons have the best weapons to seal the easiest/speediest victory thanks to their enormous potential for renown gathering. In all of the games we've played so far (admittedly few), it has been the Baratheons that all other houses have had to watch like a hawk. Once they start getting towards 10 power then the warning sirens go off! Each other house appears to edge towards victory and is far less of a worry since they can, hopefully, be pegged back. The Baratheons have more 'burst' potential and could perhaps get to the winning line by winning iniative and employing the Fox's Teeth ability before anyone can stop them. That's probably a bit of a beginner's strategy, but it's one which seems quite powerful on early evidence.
I was also wondering if all of these decks that people list here, and on the tzumainn site, are tailored towards jousts or melees? Nobody seems to mention that. Are tournaments primarily jousts, or melees, or both?
Oh, and finally, any non-scientific thoughts on how long a 4-player melee typically takes to win? We've had a couple of 4 hour+ games with still no winner
. That seems a long time. We're not playing at full tempo because of new players learning the ropes, but we're hardly playing at a snail's pace either.
p.s. We restrict ourselves to Clash of Arms and later, so if there are any great cards that predate those then we won't ever see them or play with them.