So I am fairly certain that this ship stat is talking about Fuel, but since the book seems to be silent on the matter, even though it is a lsited stat, I was wondering if this had been clarified anywhere?
Or if it isn't Fuel, What else it might be?
So I am fairly certain that this ship stat is talking about Fuel, but since the book seems to be silent on the matter, even though it is a lsited stat, I was wondering if this had been clarified anywhere?
Or if it isn't Fuel, What else it might be?
I figured it was food, water, toilet paper, etc. I never thought about fuel.
I figure it is all of the above. Reactor fuel, food, water, basic supplies. Engine fuel probably wouldn't be included unless that is pooled with the reactor fuel. Engine fuel use varies based on how high you are running the engines, what engine you are using and such. One of the novels said that sublight engines actually burn fuel faster then the hyperdrive when running normally but the hyperdrive uses a lot when a ship first jumps to hyperspace.
I was also wondering this exact thing.
I think I'm going to make the call that "consumables" includes everything listed in these posts. Good ideas!
Edited by CrunchyDemonI personally wouldn't/Won't Include food as part of the equation, as Ration packs are a resource already listed in the gear section and is a direct method I use to syphon off credits.
It also would have been nice if theree was a baseline price given to "restoring" a ships consumables.
I am a bit surprised they added this "statistic" to ships without giving any explination.
I figure it is all of the above. Reactor fuel, food, water, basic supplies. Engine fuel probably wouldn't be included unless that is pooled with the reactor fuel. Engine fuel use varies based on how high you are running the engines, what engine you are using and such. One of the novels said that sublight engines actually burn fuel faster then the hyperdrive when running normally but the hyperdrive uses a lot when a ship first jumps to hyperspace.
I am not worried about how much of what has been used exactly, Unless FFG wants to give me a Breakdown, I am just going to assume that Sublight and Hyperdrive pull from the same resource.
I personally wouldn't/Won't Include food as part of the equation, as Ration packs are a resource already listed in the gear section and is a direct method I use to syphon off credits.
It also would have been nice if theree was a baseline price given to "restoring" a ships consumables.
I am a bit surprised they added this "statistic" to ships without giving any explination.
I figure it is all of the above. Reactor fuel, food, water, basic supplies. Engine fuel probably wouldn't be included unless that is pooled with the reactor fuel. Engine fuel use varies based on how high you are running the engines, what engine you are using and such. One of the novels said that sublight engines actually burn fuel faster then the hyperdrive when running normally but the hyperdrive uses a lot when a ship first jumps to hyperspace.
I am not worried about how much of what has been used exactly, Unless FFG wants to give me a Breakdown, I am just going to assume that Sublight and Hyperdrive pull from the same resource.
Ration packs would be for when you're away from the ship, like on hunting trips and such. Or good when your ship breaks down and now the freezers and such aren't keeping your food fresh anymore...
As a narrative way to keep things simple I basically rule that to restock "consumables" (food, fuel, spare parts, and any other sundries needed for the normal operation of the characters ship I simply charge them one percent of the ships original cost brand new. This is imposed when the characters ship has exhausted its consumables. But honestly I normally don't worry about the characters money situation, as this detracts from the narrative way the game is played. If its plot related then I determine whether or not the characters need to worry about money.
I think 1% is as good as any arbitrary ruling. Not a bad call, capnhayes.
I need to keep my PCs hungry though, TEN PERCENT (no less).
Edited by CrunchyDemonWith my group, the cost for restocking consumables is included in the docking fees. I tend to charge 500 - 1000.
Edited by eldathWith my group, the cost for restocking consumables is included in the eocking fees. I tend to charge 500 - 1000.
Yep. Docking fees allows me to handwave these trivial expenses. I don't like my games devolving into balancing a fictional checkbook, so things that aren't adding to the story are nebulous.
My groups over the years only really used Consumables when it was appropriate to the campaign or scenario, mostly just hand waving it with heavy docking fees like eldath and kaosoe. When it was appropriate to use Consumables it was usually more relevant to say the group is running dangerously low on something or has run out.
Now if you're doing a game where every credit counts, something in the vein of Firefly, then I'd pay particular attention to Consumables. Both d6 (Tramp Freighters) and Saga (Starships of the Galaxy) state that Consumables includes everything (Gases, Liquids, and Solids; Fuel and Victuals), also including things like air filters, gravitational disks, and ablative heat shields in d6.
Saga: Basic docking fee is 20 credits/day short term, 200/month long term. In addition to each day of space flight (sublight and hyperspace) consuming a days worth, each jump to hyperspace and each hour of atmospheric flight uses a day of Consumables. Refueling and restocking are accounted separately:
- Refuelling: 50 credits per day for Silhouette 5 or smaller. x100 for every silhouette above 5.
- Restocking: 10 x number of living beings aboard x days of operation
d6: Basic Docking fee 50/day, but depends on starport. Restocking is automatic (and automatically charged along with docking fees) unless the Captain requests otherwise at all Standard Class starports and above, and includes basic maintenance. Most, if not all, of this work can be done on the exterior of the ship. Cost is Base Fee x Total Crew and Passenger Capacity x Days worth of Consumables to be replaced. The Base fee varies, but is usually between 10 and 35 credits
The base fees for Saga vary too, but they are listed at their lowest likely values.
I like Saga for its greater granularity, giving a better idea where each credit is going and it accounts, somewhat, for variations in ship size, living occupants, and flight conditions. On the other hand, d6 gives a simple system that can, and is expected, to included along with the standard docking fee so it doesn't bog down the story more than it has to.
Edited by Crimson_redThanks for that Crimson Red, That is helpful, though I am not sure what your referring to when you say Saga and D6. I asume different game systems.
But the information is very helpful.
Thanks for that Crimson Red, That is helpful, though I am not sure what your referring to when you say Saga and D6. I asume different game systems.
But the information is very helpful.
Saga was the last iteration of the D20 version of Star Wars released by Wizards of the Coast before they lost/gave up the license. D6 refers to the original Star Wars RPG released by West End Games starting back in 1987 and ending in 1997 when they lost the license.
Note that nearly everything cost more in FFG's Star Wars than in Saga, and definoutly more than in d6. Also, I would base it on ship size or crew size. Or both. I would also argue that it should very greatly across the galaxy based on where the ship is berthed. Landing area is cheep on Tattoine, but fuel and parts are probibly killer.
I'll also chime in with the "handwaveium" when it comes to consumables. In our case it does very nicely to explain were all the money we should be making between adventures goes.
Note that nearly everything cost more in FFG's Star Wars than in Saga, and definoutly more than in d6. Also, I would base it on ship size or crew size. Or both. I would also argue that it should very greatly across the galaxy based on where the ship is berthed. Landing area is cheep on Tattoine, but fuel and parts are probibly killer.
I'll also chime in with the "handwaveium" when it comes to consumables. In our case it does very nicely to explain were all the money we should be making between adventures goes.
costs in our world have risen in the last 30 years, so prices seem to be based on what we might expect to pay nowadays. Seems normal now to pay $10 for a meal, whereas 30 years ago the norm was down around $3 for the same meal. Writers base their work on what they know ![]()