I'm not interested in any of the damage for moving questions, though if you want my opinion, I'll give it.
I'm more interested in a rather complex question about Cthugha's other slumber ability. It states that whenever you draw a Weather mythos card, it is discarded with no effect and a new card is drawn. Does this add or subtract from the difficulty of the game in any way? Aside from keeping other types of environments in play longer and ignoring things like "The Rails are Out" (That one threw me when I first saw it!).
Essentially, what I'm asking is does this change the gate mixture in a noticeable way? Given the possibility that every gate doesn't necessarily have a few weather environments attached to it, are some gates more likely to open than others in their frequency group against Cthugha?
More importantly, how can we use this to better seal away the fiery Ancient One? Has anyone looked at this?