Wings of Glory - Thoughts?

By Ken at Sunrise, in X-Wing Off-Topic

I have played X-Wing and enjoy it.

Does anyone play Wings of Glory WWI?

Is it worth getting? There is a kickstarter that ends tomorrow and I thought of getting this?

I played Wings of War and Wings of Glory before coming to X-wing. In some ways, it's a better game. It's purer, and the air combat makes more sense in terms of maneuvers. In some ways, it's not as good. It's less customizable, and each plane has its own deck of maneuvers, which means memorizing individual planes, and using cards to place them which is harder to do. Also, hard to find people to play it with. It's cool though.

It's simple enough for people who don't normally play games to pick up, so it makes a great party game. Team games work well if you have an even number of people and last man standing is good if you don't.

I've played the ww1 version. Despite surface similarities I found that they played radically different. I think a big part of that is the squad building, or lack thereof in WoG. WoG is much more of an historical game, there are no point values or the like and the planes are modeled on real world capabilities, so unless you are a hard core ww1 history buff it is almost impossible to just it's together a casual game that is reasonably balanced.

Another difference is the movement planning. Unlike x-wing you plot several moves in advance. In the ww1 version you plot out 3 moves every turn, then execute them in sequence. In the ww2 version you instead plot out 2 moves at start, but then it cascades through the queue, you execute the first move in the queue, then the second move becomes the first and you plan out a new second move. That brings up, anybody with more experience with the games, is there any reason the ww2 system couldn't be used with the ww1 planes? On the surface I don't see any issues, but I figure there may be hidden balance issues that only actual play would reveal.

As for the kickstarter, yes, it's a good game, if your tastes lean more toward the historical, more tactical style games than x-wing. I was tempted by the big bombers myself, but I just can't justify the price for a game I've played once in the past 18 months.

Edited by Forgottenlore

We used to play WoW before X-Wing, both World Wars. The WW2 version is really good system, and with all the optional rules, quite "realistic" (in a boardgame way) but also a complex game. We played usually small mini-campaigns of few games with some mission planning and/or random mission generation (in WW2, ground forces asking for the air support). It was fun, but took full day and 8-10 players (we played usually one plane each, maybe somebody manning the AA guns), so not very easy to arrange. Missions are essential, even 2 vs. 2 dogfight gets boring fast, especially with altitude rules as you have chance to fire only rarely.

At least the original WoW was a great multi-player game for larger events, I think the WoG rules are more or less the same. Like Forgottenlore said, it´s a mission/scenario/campaign type of a game, not a balanced, build-your-flight one. A good system for tinkerers and history buffs (like myself), but if you are really hardcore (like myself), you´ll run quickly into the limitations of the available planes. It´s hard to build up realistic forces. WW1 version seems to have better selection.

I might still have our old campaign rules somewhere...

I have the WWI version and really enjoy it. In some ways I enjoy it much more than X-Wing as its easier to just pick up and play. It is true what others have said that its not as customizable and its more scenario driven than X-Wing. I personally prefer scenario driven games, and on a tangent I wish FFG would place a bit more emphasis on scenario play and a little less on tournaments. But back on topic, the game is good, its easy to learn and play. For myself and my group of friends, its one of our "go to" games. The rules are divided into three sections: Basic, Standard and Advanced and scale up in difficulty. There are also Optional rules that you can add in to add a bit more realism and complexity. The nice thing is you can play at whatever level of rules that you're comfortable with. Depending on the level of rules you use game play and number of planes you can play a 1 vs 1 dogfight in about a half hour on up to a few hours for an advanced rules furball with multiple planes, AA guns and scenario objectives. My three friends and I played a 4 on 4 dogfight in about an hour and a half.

Let me add one thing that no one else has mentioned, the minis. In my opinion they're wonderful, on the same level as X-Wing minis. Some of the paint jobs are just fantastic for pre-painted minis, especially the ones using the WWI "lozenge" camo.

If you want to try it I highly recommend purchasing one of the starter boxes (Fokker Dr.I vs. Sopwith Camel, or Albatross D.Va vs. Spad XII). They're about the same price as the X-Wing starter box and give you everything you need to play with rules, tokens, rulers and two minis. All you need is an area to play. Give it a try, you might like it. :)

I have the WWI version and really enjoy it. In some ways I enjoy it much more than X-Wing as its easier to just pick up and play. It is true what others have said that its not as customizable and its more scenario driven than X-Wing. I personally prefer scenario driven games, and on a tangent I wish FFG would place a bit more emphasis on scenario play and a little less on tournaments. But back on topic, the game is good, its easy to learn and play. For myself and my group of friends, its one of our "go to" games. The rules are divided into three sections: Basic, Standard and Advanced and scale up in difficulty. There are also Optional rules that you can add in to add a bit more realism and complexity. The nice thing is you can play at whatever level of rules that you're comfortable with. Depending on the level of rules you use game play and number of planes you can play a 1 vs 1 dogfight in about a half hour on up to a few hours for an advanced rules furball with multiple planes, AA guns and scenario objectives. My three friends and I played a 4 on 4 dogfight in about an hour and a half.

Let me add one thing that no one else has mentioned, the minis. In my opinion they're wonderful, on the same level as X-Wing minis. Some of the paint jobs are just fantastic for pre-painted minis, especially the ones using the WWI "lozenge" camo.

If you want to try it I highly recommend purchasing one of the starter boxes (Fokker Dr.I vs. Sopwith Camel, or Albatross D.Va vs. Spad XII). They're about the same price as the X-Wing starter box and give you everything you need to play with rules, tokens, rulers and two minis. All you need is an area to play. Give it a try, you might like it. :)

Funny! Those four planes are exactly what is available as a starter/rookie buy in on Kickstarter for about $50.

I am debating just getting the rookie starter or going with the actual kickstarter and get one of the giant planes. I like X-Wing but historical models are very nice and I do prefer mission/scenarios over point/squad building dog-fights.

So at my local game store I was given a Sails of Glory ship the owner had got from the GAMA Trade Show. Has anyone played that? I like the idea of the boats and the multiple firing arcs off the Port and Starboard sides.

I have seen it played but haven't played it. I'm told it's super-fun though. I like the idea of Sails of Glory, but I can't sink money into that. One obsession at a time, and X-wing has totally taken over my life.

I have seen it played but haven't played it. I'm told it's super-fun though. I like the idea of Sails of Glory, but I can't sink money into that. One obsession at a time, and X-wing has totally taken over my life.

Yep, same here. I do buy other board games, typically ones that aren't expandable or have very few expansions like Smash Up. Quit buying (and playing) the Star Wars LCG and decided to spend the large sum of my extra money on X-Wing instead.

I have seen it played but haven't played it. I'm told it's super-fun though. I like the idea of Sails of Glory, but I can't sink money into that. One obsession at a time, and X-wing has totally taken over my life.

Yep, same here. I do buy other board games, typically ones that aren't expandable or have very few expansions like Smash Up. Quit buying (and playing) the Star Wars LCG and decided to spend the large sum of my extra money on X-Wing instead.

I've only ever bought one other boardgame, which was just this week - Ladies and Gentlemen. So fun.

I have seen it played but haven't played it. I'm told it's super-fun though. I like the idea of Sails of Glory, but I can't sink money into that. One obsession at a time, and X-wing has totally taken over my life.

Yep, same here. I do buy other board games, typically ones that aren't expandable or have very few expansions like Smash Up. Quit buying (and playing) the Star Wars LCG and decided to spend the large sum of my extra money on X-Wing instead.

I've only ever bought one other boardgame, which was just this week - Ladies and Gentlemen. So fun.

We've had a weekly game night at my brother's or my place for quite a while now, so we've been buying different board games and some party games as we go along. Currently I own 4 not including X-Wing. 2 of those are party games, the other two are a little more advanced.

I have not heard of that game. What's it like?

@GroggyGolem and others - I also own Sails of Glory, another quality product from ARES Games IMO. Gameplay is very similar to Wings in that you use cards to plot your moves. There are many, MANY differences between the games of course because of the different venue (air combat vs. naval combat) however the rules are set up the same with Basic, Standard, and Advanced with Optional add in rules. So once again, you can play the game at whatever level of complexity you're comfortable with. Play time is comparable, with myself and three friends each playing a ship in our last battle which took about an hour and a half from start to finish. Note though that we don't play fast and also do a lot of table talk so your playtime may vary. It does lend itself a bit more than Wings to just straight up slugfests, but again scenarios are the way to play.

I would say that Sails is a bit more difficult than Wings, as sailing ships take a bit more tactical planning both from a maneuvering (planning out your moves ahead of time, deciding how heavy of sail you want to set, etc.) and firing (reloading cannons, picking your ammo type, etc.). For me as a retired sailor, there's nothing quite so satisfying as pulling off a "crossing the 'T'" and unloading a full broadside into them. :ph34r:

One thing with both games, ARES releases at a rather slow pace. So if you start playing either game you'll soon build up your collection and be waiting for the next release, rather than being overwhelmed with wave after wave after wave.

If anyone has any in-depth rules or gameplay questions about either game I'd be happy to answer them.

I have seen it played but haven't played it. I'm told it's super-fun though. I like the idea of Sails of Glory, but I can't sink money into that. One obsession at a time, and X-wing has totally taken over my life.

Yep, same here. I do buy other board games, typically ones that aren't expandable or have very few expansions like Smash Up. Quit buying (and playing) the Star Wars LCG and decided to spend the large sum of my extra money on X-Wing instead.

I've only ever bought one other boardgame, which was just this week - Ladies and Gentlemen. So fun.

We've had a weekly game night at my brother's or my place for quite a while now, so we've been buying different board games and some party games as we go along. Currently I own 4 not including X-Wing. 2 of those are party games, the other two are a little more advanced.

I have not heard of that game. What's it like?

Ladies and Gentlemen is a game set in the Victorian period. It's very simple. You pair up with your friends, such that one of you is the lady and the other is the gentleman. The teams sit opposite one another, so all the ladies on one side and all the gentlemen on the other. Then, the game is played simultaneously, but the ladies and the gentlemen are actually playing two different games most of the time. The ladies go shopping at boutiques for pretty dresses, while the gentlemen play the stock market to make money. Then, the ladies have to beg their gentlemen to purchase their pretty dresses and hats and shoes for them. The gentleman, if he is smart, is also keen to do this, as the only way for a team to win is by having the best dressed lady (judged by the style points on the clothing cards, plus any bonuses provided by the servants). The rules stipulate, however, that you cannot discuss strategy directly, but can only hint at it, and you must speak to one another as a Victorian lady and gentleman would.

This resulted last night in me screaming at my partner, "You don't understand! That fan is LoLo LaBann! I have to have it! No! Stop! It's a designer fan! No! You don't want to not buy it, you cheap bastard, it's LoLo LaBanne!" I couldn't tell him that I had a servant which gave me bonus points for items from that designer. Next time, I want to try the gentlemen, because their stock market game is ludicrously silly, plus my partner always got us last place, so I had to pick over all the dresses after the other girls - not fun. It's like being last to the sale at Nordstrom Rack. We did win though, as he finally made enough money to purchase all the things I'd picked out, and I was a fashion diva.

Edited by Nightshrike

We used to play Wooden Ships & Iron Men; great game. I even, at one point, bought a bunch or old lead miniatures but I'm not a painter so there on a shelf unassembled somewhere.

I'd love to get into Sails of Glory but I'm not ready for another game for that type yet. I was looking at the Kickstater for Wings of Glory and thought I could get just a few for a fun game. I don't need everything. But in SoG I would be very tempted to buy too many for good fleet actions.