So, when I first saw Tarkin, I thought what a lot of people thought.
'That's good,' I said to myself, "but when we get more ships, then it will be amazing."
The logic makes sense. One Victory with a concentrate fire token will get one reroll, but five raiders will get a total of five rerolls from Grand Master Tark.
However, I posit that the Tark Master General is actually STRONGER with fewer strong ships than many small ships, for the reasons outlined below.
1) The Moff Meister deals out one token that you pick at the start of each turn. To a large degree, this mitigates the large command stacks that bigger ships have, and allows you to react to changing circumstances much faster. This is the sort of utility that smaller ships don't need nearly as badly.
2) There's the problem of wasted tokens with smaller ships. If you have a fleet of raiders all aimed at a single about-to-be-a-debris-token rebel ship, all the rerolls you get from Moffapalooza will come in handy. But, that sounds like a pretty rare circumstance. Most of the time, your ships will be more spread out, and while one might have a chance for an awesome shot and could use a concentrate fire token, another might really need to activate a squadron, and another might need to repair. Since every ship gets the same token, it makes it hard when different ships need to do different things. This is then compounded by the fact that....
3) Small ships can't store as many tokens. With a smaller command value, handing out tokens is harder, because if you don't use them the same turn you gain them, holding onto them is impossible.
There's also the problem that some command tokens, like repair, scale with ships stats anyway, so they get better on bigger ships, but that's not universally true the way the above is. What do you guys think? Am I on to something, or do I have some sort of space madness?