So I think the x-wing "nudge" will come in a form that resembles the advanced fix. An auto include 0 point title that reduces the cost of equipped astro-mechs by 2 points(to a minimum of 0). Have you ever seen an x-wing without a droid? It would just be an empty hole behind the cockpit. It will come with some new droids of course.
This thread is meant for a bit of fun imagining what the future might look like. So lets have some fun with it. Here are some of my ideas.
R11 2pts
When attacking a ship with 2 or less agility, you may turn one [eyeball] result into a [hit].
R12 5pts
The target of your attacks may not use focus tokens to modify defense dice.
R13 5pts
At the start of combat phase, you may increase your agility value by 1. If you do, receive 1 stress token for each attack that hits you this turn.
R14 4pts
After you perform a green maneuver, you may take a free barrel roll action.
R15 2pts
Once per turn after you spend a focus token, roll a green die. On a [eyeball]or [evade] result, gain a focus token.
R16 3pts
At the start of the end phase, remove 1 stress token from you ship.
R17 4pts
Once per turn, when you are declared the target of an attack, you may force the opponent to chose another legal target that is within range 1 of your ship.
R18 4pts
When you spend a target lock during an attack, you may change 1 of your [eyeball] results to a [hit] result.
R19 4pts
When you are declared the target of an attack, you may take a free barrel roll action. If you are no longer a legal target, the attacker may chose another target.
R20 4pts
Increase your shield value by 1.
10 new droids to have fun thinking about. I tried to make them give the x-wing a unique character, not step on the toes of droids we already had, and make them so they would not be OP on other platforms.(looking at you e-wing).
Edited by negative9