As I prep for Regionals on May 30th, I'll be using this thread as a place where I put down ideas for squads I want to try out. I'll spell out my thought process behind each squad, and report any results that my testing shows.
There won't be much in the way of a pattern for posting squads, and I'm mainly doing this to have all my results in one place (although critique or review from the group is not discouraged).
My first list, in order to make sure the first post conforms with the purpose of the subforum, is as follows:
- Corran Horn (42) = E-Wing (35) + R2-D2 (4) +
Lone Wolf (2)+ Fire-Control System (2) + Veteran Instincts (1) - Gold Squadron Pilot (23) = Y-Wing (18) + Ion Cannon Turret (5) + BTL-A4 (0)
- Gold Squadron Pilot (23) = Y-Wing (18) + Ion Cannon Turret (5) + BTL-A4 (0)
- Bandit Squadron Pilot (12) = Z-95 Headhunter (12)
- Total = 100 points
Playtest record: 3-0-1
The idea behind this list is to use the Bandit as a blocker, while the Warthogs come in behind it to put a couple of double taps on the blocked target. Meanwhile, Corran skirts the edge of the battle, hopefully staying at range 2-3 of the enemies, while staying as far away as possible from the rest of the team to get the most mileage out of Lone Wolf.
First battle I took out two TIE Interceptors and Kath Scarlet. It was rough going, but I did manage to lose only the Bandit in the match (Corran was dropped to one hull, but managed to fully recharge the shields). I am worse-than-mediocre at blocking, as it is not my typical style of play. The Warthogs proved durable, if not very agile, and the action economy needs to be spent only on the ion double tap.
Squad shows promise, but definitely has some room for improvement, both in construction before games and execution on the table.
