So I'm putting this here instead of fleet builds because at the moment its just tactical theory and not a fleshed out fleet.
Also, its all just conjecture at the moment, but bear with me.
So looking at the preview cards for Wave 1, I saw some synergy and an opportunity to let the humble TIE Bomber shine.
The Victory SD title card "Corrupter" states: "(Squadron Icon) The speed of each squadron with BOMBER you activate is increased by 1 until the end of its activation."
In addition, the TIE Bomber hero "Major Rhymer" states: "Friendly squadrons at distance 1 can attack enemy ships at close-medium range using all dice in their battery armament."
Meaning, a Corrupter VSD with expanded hangar bays and an a squadron command dial and token could issue an alpha strike with Major Rhymer and friends. A TIE Bomber being activated by Corrupter moves Distance 5, rivaled only by TIE Interceptors and A-Wings. Then, with Major Rhymer, they can conduct an attack on an enemy ship at Medium Range, Giving a total Alpha Strike threat range of roughly 19.5". Even accounting for enemy A-Wing/Interceptors, you still have an extended strike zone of ~4-4.5" over their threat zone, giving you some "wiggle room". Then you're looking at 5 black dice on the enemy hull zone(s) of your choosing.
While not the be-all end-all, I think this kind of threat range can really give the imperial player some options, and keep the rebel player on his toes.
Thoughts? Anyone interested in fleshing this out as a fleet?