Where to buy a d5? Also d100? NOT the spherical kind!

By SuperFieroStatus, in Dark Heresy Gamemasters

Does anyone have any websites that they prefer for gaming accessories like dice? I've been looking around but I don't know who to trust.

Honestly before I bought this game I didn't know d5 existed, so I have none. Are they really random? it's shape seems like it can't be...unless the pictures I've seen are bad. I've been using a d4 and adding one to the roll (except on a roll of 1, where I roll again to see if +1 is added to the 1)

Also I need at least 1d100, but not those lame balls. I've seen real 100 sided dice where every side is really small. It looked awesome. I've always wanted one, and with all the rolls in DH it seems perfect.

Thanks for any help.

I've never actually seen a d5, but I think they are simply a d10 with two sides marked with 1, two sides with 2, two sides with 3, two sides with 4, and two sides with 5. As for dice to use instead of an actual d5, a d10 might serve you better then a d4. Roll a d10 and divide by two (round up).

As for a d100, I've seen them from affair and, truth be told, they don't seem all that user friendly. They are almost like a golf ball as they can land on a side but a stiff breeze will have them roll again. Wish i could help you out in locating an online store... I just use ebay for my dice needs. You really only ever need to buy a 5lbs bag of random dice once ;-)

Graver said:

I've never actually seen a d5, but I think they are simply a d10 with two sides marked with 1, two sides with 2, two sides with 3, two sides with 4, and two sides with 5. As for dice to use instead of an actual d5, a d10 might serve you better then a d4. Roll a d10 and divide by two (round up).

I own several d5s - I specifically sought them out while playtesting Dark Heresy, partially for convenience and partially for novelty value. The most common are simply d10s numbered 1-5 twice, but I have five actual five-sided dice as well... this is where I purchased them from. As strange as they may look, they do roll properly (so long as you don't just drop them), and I've been using them in anger for over two years worth of Dark Heresy sessions now...

As for d100s... I use the tried-and-tested 'pair of d10s' method. I've tried using actual d100s before, but I don't like them. I've seen places that do 'paired' dice, where you have one large, hollow, transparent dice and then a smaller opaque dice of the same kind inside it (in d6, d8, d10 and d12 sizes), which seem like they could be interesting alternatives to two seperate dice...

Honestly before I bought this game I didn't know d5 existed, so I have none. Are they really random? it's shape seems like it can't be...unless the pictures I've seen are bad. I've been using a d4 and adding one to the roll (except on a roll of 1, where I roll again to see if +1 is added to the 1)

This does not produce a correct distribution of results - you have 1/5 chances for the numbers 3, 4 and 5, but only 1/10 for 1 and 2. Instead, use a D10 and divide by 2 (rounding up).

I own several d5s - I specifically sought them out while playtesting Dark Heresy, partially for convenience and partially for novelty value. The most common are simply d10s numbered 1-5 twice, but I have five actual five-sided dice as well... this is where I purchased them from. As strange as they may look, they do roll properly (so long as you don't just drop them), and I've been using them in anger for over two years worth of Dark Heresy sessions now...

Note that you do need a way to differentiate the 5 further, as a D5 weapon also has only a chance of 1/10 to grant Righteous Fury. Either roll another die to confirm it or mark one of the 5s if it's a D10 with two times the numbers from 1 to 5.

It adds up to the same thing, but I've found that simply rolling a d10 and subtracting five from a roll of 6-10 works better for me.I subtract faster than I round down for some reason.

*edit* round up. I guess that's the problem right there.

Graspar said:

It adds up to the same thing, but I've found that simply rolling a d10 and subtracting five from a roll of 6-10 works better for me.I subtract faster than I round down for some reason.

*edit* round up. I guess that's the problem right there.

That works too. As much as I like collecting dice, 5 bucks for a D5 sucks. And the above poster about exploding has a point. The only thing I could think of is to roll a D5, and on the result of a 5, you roll any other die. Odd it does not explode, even it does. At that point, you might as well roll the D10, since you're now rolling two dice. Either way you have the same odds of getting the fury (1 in 10).

As far as percentile rolls, D100s suck. I've never seen any other varient other than 2d10 and the golf ball, and the golf ball takes forever to read which number is facing "up". I have a D10 with everything written in 10's, so it's really, really quick to read. I actually don't allow D100's in my game, since it's way too easy to fudge the number you rolled, either intentionally or unintentionally. I had one player a few years back who used the D100 so that he could read the best number in the general vicinity of the rolled number and claim, if called on it, that he just "misread".

Why not use different coloured d10's? You know, like just about everybody else does?

Roll 1d6. If it comes up 6, roll again.

Wow sweet, I have never actually seen a real D5.

My personal preference on D100s is the double die. That way you make one fast roll and read the top number for a quick check and the inside number for a detailed check.

http://dicepool.com/specialty-dice/double-dice/cat_117.html

I also really like a hit location die when I am GMing. It just makes things go super fast when rolling to hit.

http://dicepool.com/specialty-dice/non-numeric-dice/body-parts-die/prod_736.html

Cifer said:

I own several d5s - I specifically sought them out while playtesting Dark Heresy, partially for convenience and partially for novelty value. The most common are simply d10s numbered 1-5 twice, but I have five actual five-sided dice as well... this is where I purchased them from. As strange as they may look, they do roll properly (so long as you don't just drop them), and I've been using them in anger for over two years worth of Dark Heresy sessions now...

Note that you do need a way to differentiate the 5 further, as a D5 weapon also has only a chance of 1/10 to grant Righteous Fury. Either roll another die to confirm it or mark one of the 5s if it's a D10 with two times the numbers from 1 to 5.

Only really applicable to damage rolls from player characters and NPCs with Touched by the Fates - nobody else, RAW, needs to worry about that chance for Righteous Fury, so such rolls are a relative minority, at least from the GM's perspective. Even so, with the 5 on those custom d5s being on one of the two triangular faces, determining whether or not righteous fury has triggered can actually be as easy as determining which direction the dice is pointing (for example: the point/top of the number towards you on a roll of a 5, and righteous fury triggers).

I was under the impression that you needed to roll a d10 when doing d5 damage because righteous fury only triggers on a natural 10. So that even on a d5 damage you only have a 10% for righteous fury.

page 195 core book

Agent.0.Fortune said:

I was under the impression that you needed to roll a d10 when doing d5 damage because righteous fury only triggers on a natural 10. So that even on a d5 damage you only have a 10% for righteous fury.

Typically, yes, but so long as you've got a means of, essentially, giving a 50% chance of a 5 being a righteous fury result (the same odds as rolling a 10 on 1d10), it all works out the same. Plus, as I've already said, righteous fury only (per the rules as written) exists for PCs and a few special NPCs, you don't have to worry about the chances of it when rolling for damage for the majority of NPCs...

N0-1_H3r3 said:

I've seen places that do 'paired' dice, where you have one large, hollow, transparent dice and then a smaller opaque dice of the same kind inside it (in d6, d8, d10 and d12 sizes), which seem like they could be interesting alternatives to two seperate dice...

I'd love something like for novelty value. Any info on where to find them?

aethel said:

N0-1_H3r3 said:

I've seen places that do 'paired' dice, where you have one large, hollow, transparent dice and then a smaller opaque dice of the same kind inside it (in d6, d8, d10 and d12 sizes), which seem like they could be interesting alternatives to two seperate dice...

I'd love something like for novelty value. Any info on where to find them?

Last time I saw them, it was in the retail hall at GenCon UK last year. I saw them online before that, but it's been a long time, so I can't remember where.

N0-1_H3r3 said:

Last time I saw them, it was in the retail hall at GenCon UK last year. I saw them online before that, but it's been a long time, so I can't remember where.

I was so intrigued I did some web searching. It would appear you can purchase them online from dicepool.com. (If anyone else is a sucker for novelty dice the way I am!)

I would like to point out that paired dice (where one die is inside a larger transparant one) are not properly random. It's not a big deal, especially if the exterior die (which is more random than the interior one) is the 10's place, but you can roll those, without being remotely obvious, to influence the outcome. In fact, you kind of have to work hard to make sure that everything is moving enough to make a roll properly random with those things. Paired D10s are better than the D6 versions though, the paired D6 are kind of a joke.

As for true D100, I've never seen one worth using. Just use a properly determined or marked set of d10s.

It's not a big deal, especially if the exterior die (which is more random than the interior one) is the 10's place, but you can roll those, without being remotely obvious, to influence the outcome. In fact, you kind of have to work hard to make sure that everything is moving enough to make a roll properly random with those things.

It's called a dice cup.

Actually, even a dice cup doesn't work as reliably, as you need to shake the internal die a round for a bit before rolling. There may be models where the inside die is sufficiantly smaller to get around this, but the one's I've seen have a nasty tendancy to weight the large die with the small one and pair the small die numbers with specific large ones.

Aureus said:

Actually, even a dice cup doesn't work as reliably, as you need to shake the internal die a round for a bit before rolling. There may be models where the inside die is sufficiantly smaller to get around this, but the one's I've seen have a nasty tendancy to weight the large die with the small one and pair the small die numbers with specific large ones.

A properly designed dice tower takes care of this.

Then again, a properly designed dice tower contains your 2d10 perfectly well.

Cifer said:

It's called a dice cup.

After refereeing a Blood Bowl tournament, I have a violent dislike of dice cups... Blood Bowl tournaments being as popular as they are, we had players from all over europe attending. Every single german player there, without exception, brought a leather dice cup with them, which they would rattle violently and then slam onto the table with undue force before every roll.

Six german players, an average of a dozen or so dice rolls per turn, sixteen turns per game, and six games over the course of the weekend... hearing rattle-rattle-rattle-rattle-SLAM ! about seven thousand times in two days is, needless to say, extremely annoying.

After refereeing a Blood Bowl tournament, I have a violent dislike of dice cups... Blood Bowl tournaments being as popular as they are, we had players from all over europe attending. Every single german player there, without exception, brought a leather dice cup with them, which they would rattle violently and then slam onto the table with undue force before every roll.

I've had worse experiences with BB players without dicecups who threw their dice onto the board and into the pile of minis at the line of scrimmage...

Though funnily enough, I am a german player and a religious advocate of dice cups... slammed onto the Uplifting Primer with the force due to the specific roll. Violent rattling is optional.

Cifer said:

After refereeing a Blood Bowl tournament, I have a violent dislike of dice cups... Blood Bowl tournaments being as popular as they are, we had players from all over europe attending. Every single german player there, without exception, brought a leather dice cup with them, which they would rattle violently and then slam onto the table with undue force before every roll.

I've had worse experiences with BB players without dicecups who threw their dice onto the board and into the pile of minis at the line of scrimmage...

That's why you play on a table large enough to accomodate a little dice-space alongside the board. Or simply roll where there aren't any models (much as everyone seems able to do with other wargames). If you haven't got enough control over your dice to keep them from flying everywhere, you don't deserve to have them. And, by extension, if you can't hit the table with your dice, how do you expect your character to hit the enemy (a houserule I've used for a while... results in fewer lost dice, I've found).