so, the only aspect of this game that has never been addressed to my knowledge is the damage deck.
what I think would be interesting would be, not to replace the deck, but add a few more cards, example:
glancing hit = roll 1 defense die, on an evade result discard this card with no effect. you may use focus tokens for this roll.
or
careen = immediately barrel roll in the direction chosen by attacker. this must be a legal barrel roll, then flip this card face down.
or
engine failure = roll an attack die at the start of each activation phase, on a hit or critical result flip this card face down and continue as normal. on any other result, when your dial is revealed, treat it as a red stop maneuver.
