One of my players and I were recently talking Dark Heresy and her frustration with the way weapon talents are handled came up. The issues she raised were:
- Since weapons are governed by talents and not skills, the only way to get more proficient with a weapon is to raise your base characteristic but with most anything else, the character can get better at it by simply purchasing the +10 or +20 version of the skill without needing to be all around better with a smaller characteristic raise.
- This also means that a character who has been toting around his Las Gun and using ever since rank one would be just as good with a bolt gun when he buys that talent at rank 6 even though he's has a lot more experience firing the las gun.
- This tends to lead to a Level Up and Get Better Toys mentality as opposed to characters sticking to what they're comfortable with or the development of signature weapons.
So, for her I've been thinking about changing Weapon Training from a talent to a basic skill (no big change to the system there). For the +10 and +20 versions of the new weapon training skills, I was thinking of taking the simple way out and stating that which ever rank the Weapon Training was available for purchase on, advancements to that skill will also be available up to +20 for the same cost as the Weapon Training Skill. Of course, in order to get the 20, the player will have to purchase the +10 and the Skill it's self.
Can anyone see a problem with this change? I'm a bit more reluctant to introduce this change to the rules as it will alter the way PC's spend their XP and, if I were to decide it wasn't working out the way we had thought it would, it would be a bit messier to remove (because of the spent XP, etc).