Tansarii Point Station Scenario/Event!

By cody campbell, in X-Wing

Hey guys-

After playing around with Scyks, I did some research and found that the entire line up of pilots (save the ps2 generic, but could still work) were all involved in the Battle of Tansarii Point Station. It was a battle between the Car'das (smuggler group) and Black Sun.

It was essentially a turf war where the Black Sun wanted control of the station, but were pushed back by Serissu (first Bothan pilot, btw) and friends.

Considering how important the battle is to the Scyk's identity (in our game, anyway), as well as involving the Black Sun, Tansarii Point seems to be a great backdrop for a scenario or event.

I've been jonsing for another Imdaar type event, plus it might be fun to have a faction on faction scenario. According to the Wookieepedia page, there was also some cool looking ships involved on the Black Sun side, so there's potential for a release event.

To be honest, I've been lukewarm on Scum since they announced it and to this day. The main reasons are: the lack of concrete identity and lack of notable history/fiction to pull from. Part of it is accessibility...I either have to play dead/obsolete video games or track down out of print(maybe?) comics to get these stories.

I think it would be great for FFG to guide us toward their inspirations and ideas they had for these ships. Let us know, in their opinion, what's important narratively and help us get some emotional attachment to these ships.

I realize with the release schedules, if it hasn't already been planned, it probably wouldn't happen for a long while. It is kinda fun to think about it, though!

What do you guys think? Would you want another Imdaar-style event, or to get our hands on a Scum vs Scum scenario?

Go read the Shadows of the Empire book!

Then you just make everything in your scum fleet part of Black Sun and all will be awesome!

Here are my Black Sun Scyks:

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Edited by Veldrin

really nice scyks! I am wanting to paint mine up. Not a fan of out of the box paint. Thanks for sharing.

Man, you made Sycks Sexy.

Indeed Sycksy.

Love those Black Sun scyks.

As to the OP, that's basically a re-enactment of the mission is Star Wars Galaxies Jump to Lightspeed. I suppose you could just find out what happened in the game and plot your scenario on that. I'm not sure what ships the Black Sun had, as I also didn't play that game.

Tansarii...... Man that brings back memories........

Love those Black Sun scyks.

As to the OP, that's basically a re-enactment of the mission is Star Wars Galaxies Jump to Lightspeed. I suppose you could just find out what happened in the game and plot your scenario on that. I'm not sure what ships the Black Sun had, as I also didn't play that game.

You never played the game AND you're crazy about dunelizards? That's dedication. :D

Edited by YwingAce

Tansari was an afterthought add on for Ord Mantell wasn't it? Or was it the original mission where you flew gunner in a YT?

Tansari was an afterthought add on for Ord Mantell wasn't it? Or was it the original mission where you flew gunner in a YT?

Tansarii was "tutorial island". I remember if you went back to Ord Mantell after you were in the main game, the same map would be there, but it would be Orion Station, and everything would be slightly different.

Love those Black Sun scyks.

As to the OP, that's basically a re-enactment of the mission is Star Wars Galaxies Jump to Lightspeed. I suppose you could just find out what happened in the game and plot your scenario on that. I'm not sure what ships the Black Sun had, as I also didn't play that game.

You never played the game AND you're crazy about dunelizards? That's dedication. :D

I recognize a hot ship when I see one. My Dunelizard is gorgeous, all red and high-speed and everything. I really hope they come into the game for Scum, though I'm starting to think they won't. Which, I guess is okay, scum needs to be a motley crew.

Tansari was an afterthought add on for Ord Mantell wasn't it? Or was it the original mission where you flew gunner in a YT?

Tansarii was "tutorial island". I remember if you went back to Ord Mantell after you were in the main game, the same map would be there, but it would be Orion Station, and everything would be slightly different.

That's right.

I was already top level with mando, firespray, and had aced everything 3 times over by the time that came out.

I had left before Space wars and atmo combat.

Still

kicking

myself

for

that.

Don't kick too hard. I've seen vids of Jump to Lightspeed. It's not even as good as X-wing Alliance. And then SWTOR tricked me into thinking they wouldn't have a mouse and keyboard dogfighting addition! GRRR!!

Star Wars desperately, desperately needs a new flight sim like Eve Valkyrie or Star Citizen, one that is wholly inaccessible to console kiddies and their stupid X-box controllers. (Though Eve is planning a Playstation release which makes ZERO sense to me).

Edited by Nightshrike

Tansari was an afterthought add on for Ord Mantell wasn't it? Or was it the original mission where you flew gunner in a YT?

Tansarii was "tutorial island". I remember if you went back to Ord Mantell after you were in the main game, the same map would be there, but it would be Orion Station, and everything would be slightly different.

That's right.

I was already top level with mando, firespray, and had aced everything 3 times over by the time that came out.

I had left before Space wars and atmo combat.

Still

kicking

myself

for

that.

Ah see I joined in the last year so I never got to play pre-cu. (before I joined SWGEmu that is).

I still think that JtL was better than base game.

Don't kick too hard. I've seen vids of Jump to Lightspeed. It's not even as good as X-wing Alliance. And then SWTOR tricked me into thinking they wouldn't have a mouse and keyboard dogfighting addition! GRRR!!

Star Wars desperately, desperately needs a new flight sim like Eve Valkyrie or Star Citizen, one that is wholly inaccessible to console kiddies and their stupid X-box controllers. (Though Eve is planning a Playstation release which makes ZERO sense to me).

JtL wasn't as good as the X-wing series, but it was still really well done.

Don't kick too hard. I've seen vids of Jump to Lightspeed. It's not even as good as X-wing Alliance. And then SWTOR tricked me into thinking they wouldn't have a mouse and keyboard dogfighting addition! GRRR!!

Star Wars desperately, desperately needs a new flight sim like Eve Valkyrie or Star Citizen, one that is wholly inaccessible to console kiddies and their stupid X-box controllers. (Though Eve is planning a Playstation release which makes ZERO sense to me).

JtL wasn't as good as the X-wing series, but it was still really well done.

Yeah, seeing the vids, I would have played the heck out of it at the time. And upgrading ships or getting new ones through playing would have been like crack to me. So, probably best I missed it? Maybe?

Don't kick too hard. I've seen vids of Jump to Lightspeed. It's not even as good as X-wing Alliance. And then SWTOR tricked me into thinking they wouldn't have a mouse and keyboard dogfighting addition! GRRR!!

Star Wars desperately, desperately needs a new flight sim like Eve Valkyrie or Star Citizen, one that is wholly inaccessible to console kiddies and their stupid X-box controllers. (Though Eve is planning a Playstation release which makes ZERO sense to me).

JtL wasn't as good as the X-wing series, but it was still really well done.

Yeah, seeing the vids, I would have played the heck out of it at the time. And upgrading ships or getting new ones through playing would have been like crack to me. So, probably best I missed it? Maybe?

Well there's always SWGEmu when they decide to actually finish the ground game and start work on JtL....

Eh, I'd be way more interested in seeing an upgrade than an emulation, but I get why the copyright probably prevents that. I wish I could get involved with a Star Wars flight sim on the ground floor. I've probably got more flight sim experience than 99.99999% of people on the planet, and could really give some cool input.

I would have just loved to support my clanmates from the air. Close air support always was my gig, in just about every game where it's possible ever, (starting battlefield 1942 halo and op flashpoint - where fun is definitely to be had).

I would have just loved to support my clanmates from the air. Close air support always was my gig, in just about every game where it's possible ever, (starting battlefield 1942 halo and op flashpoint - where fun is definitely to be had).

I played Battlefield Heroes just for dogfighting. Super fun, and "all too easy" because they let me use my rudder pedals. I won their single-elimination dogfight tournament with ease. I was so floored you could use rudder pedals in a browser-based FPS. And yet you can't use rudder pedals in the new ship expansion for SWTOR, or even a joystick? Mind-boggling.

More importantly: Nightshrike - what flight sims would you recommend currently? It's not like the 90s where they were coming out a dozen a year.

One of my biggest pet peeves with Xwing/TIE/XvT is the lack of rudder support...

Edited by DariusAPB

More importantly: Nightshrike - what flight sims would you recommend currently? It's not like the 90s where they were coming out a dozen a year.

One of my biggest pet peeves with Xwing/TIE/XvT is the lack of rudder support...

I fly XWA with a joystick emulator that lets me use my stick, pedals, and throttle. And I can mouse look emulator my TrackIR5, so I can use head tracking for it, but that's a bit overkill considering the cockpit design. As to good flight sims now, the best is unquestionably Rise of Flight. If you like realistic air combat, and you like WW1, you just need to fly that and nothing else ever. They've got everything modeled beautifully, it is a mature game now and runs fine, the graphics are great, it supports all of the peripherals and trackIR. It's just fabulous. You have to deal with the buy a plane business model they've come up with, but frankly their planes are cheaper than X-wing minis, and you can pick and choose which you want to fly. I don't buy bombers. I'm a fighter pilot, not a bus driver.

Right now, I feel like IL-2 Battle of Stalingrad has a lot more maturing to do. It's getting there, but barring a really powerful machine, it's extraordinarily difficult to run. I also think the FMs are a bit screwed up. In a couple of years, it'll probably be pretty solid, and the graphics are tremendous, and I love the complex engine management and propeller pitch control and all of that. Basically though, if you don't know what propeller pitch is, or what it does, or what fuel mixture is and does, you can't fly it.

Il-2 Sturmovik the original is outdated, and not too many people fly it, but it's probably the best all-around flight sim of all time. Worth trying if you never have. Super fun game. The modeling isn't as realistic as RoF or BoS, but that makes it more user-friendly. It does, however, still enable full use of real-world tactics, and was the sim I was trained on. That and Falcon 4.0 and LOMAC for modern air to air stuff, but the latter is a bit iffy on its radar modes and missile physics.

If you like modern stuff, DCS A-10 is super realistic, but I'm an air to air sort of girl, so it never really appealed to me. It also doesn't really have a good player base for multiplayer or a real community.

Honestly, I would go with Rise of Flight. Just make sure you have stick, and pedals, and probably either a throttle or a throttle quadrant (which is actually better than HOTAS for WW1, because you can do fuel mix and throttle with one hand, just like in the real plane). TrackIR is pretty much a must at this point, though I'm considering upgrading to OculusRift.

As for space stuff, I can't speak for it. I didn't get into Star Citizen, as I thought their version of scifi was too Vietnam-era avionics for my tastes. I'll never get why space sims can't advance beyond Vietnam. Where is my vertical scan radar? Where is my helmet-mounted target designator? Where are my sidewinders with 90 degree off-boresight capability? Where are my AMRAAMs with 100% PK at 75NM?

Oh, I forgot to add, I use the joystick emulator for XWA also because it lets me set which axis goes where, so my rudder actually yaws the ship and my joystick does the pitch and roll, like it SHOULD be. I don't know who designed it so you can't use rudder pedals or twist stick for yaw in the game, but they made me crazy or years and led to me not playing XWA much after I was introduced to actual flying in later sims.

Edited by Nightshrike

The WWII to vietnam era avionics has hurt sci fi games a lot over the last 2 decades, but to be fair, not everyone can afford trackIR/occulus rift / superfancy joysticks (though this said, even the most basic stick these days has a twist rudder, throttle control, hat and a dozen buttons). I'd love a new sci fi space sim. But then i'd demand marine boardings, and the ability to be a marine in some kind of co-op game mode / alternate mode. Or at least the ability to command marines ala space hulk. I have a har

Biggest beef with XwA - area effect explosions makes unshielded TIE's practically unflyable. I once did the tutorial mission from tie fighter, where you start in a ring of containers... if you do it as you are supposed to you actually get sploded.

My favorite thing to do in XwA remains: using a TIE Defender, ionizing ejected pilots, picking them up and flying off with them, it CAN be done, but only with a defender, and only with editing the missions (cause who wants to play rebals?)

I think i've had my fill of WWI and WWII combat games back in the 90s.

Knights of the sky and dawn patrol come to mind...

Edited by DariusAPB

Actually, pretty much everyone who is an adult can afford oculus rift and super fancy joysticks, it's a question of priorities. For me, X-wing falls somewhere between rent and eating at the moment. Yes, my bread is stale, but I have fancy paint jobs on my Scyk interceptors.

Actually, pretty much everyone who is an adult can afford oculus rift and super fancy joysticks, it's a question of priorities. For me, X-wing falls somewhere between rent and eating at the moment. Yes, my bread is stale, but I have fancy paint jobs on my Scyk interceptors.

I stand corrected. Occulus rift + fancy joysticks<my miniatures addictions, kids etc etc etc

Even though, from a game development perspective, the fact that the OR, Joystick etc are all non standard on a gaming rig does provide some issues with games. Afterall, why build features and limit your audience. Lowest common denominator does suck, and if I may say - before the steam renaissance almost killed gaming.

That is one of the many problems with my dream (multi faceted games) The guys who like flight sims don't necessarily like FPS or strategy. My dream game would be 1 player commanding a battleship. 4-6 players operating star fighter squadrons/assault transports, 4-6 players controlling marine squads. I want orbital invasions, boarding actions etc. It's downright SHAMEFUL that the nearest person to the mark here is David Smart, a figure who is rightfully reviled in the field of video games.

Edited by DariusAPB