Learning Curve

By Nightshrike, in X-Wing

The advice in this thread really helped. I went with Soontir and Turr, with Omicron group with HLC and the shuttle title. I went 2-2 in the FFG tournament, which is way better than I expected. I lost my first game to three interceptors 63-34 or something like that. I killed Carnor Jax, but then ended up getting my shuttle and Turr Phennir killed. The biggest error was in winning the initiative bid and then choosing to take initiative when flying interceptor vs interceptor. I don't know what I was thinking, but I didn't make the same mistake twice. My second match I tabled the guy 100-0. He was flying a pair of Y-wings and a pair of A-wings. It helped that he plotted one of the Y-wings off the edge of the board. My third match was a mirror match, interceptors and shuttle vs interceptors and shuttle. My opponent was better with them, and had chosen Carnor (irritating jerk of a pilot) and Kagi (irritating jerk of a pilot) and that made things really hard for me. I ended up losing 100 points to whatever Kagi was worth. I think it was in the high 20s or maybe low 30s, don't remember. My last match was against scum and villainy - Xizor with 4 Z-95s and Laetin Ashera. I killed Laetin Ashera in round 2, and then my shuttle did a lot of damage. I was able to flank everybody with the interceptors, and kill Xizor. I lost my shuttle, but then cleaned up all the Zs with my interceptors. So it was 100-31 in my favor.

All in all, I was pretty pleased with how it went. Most importantly, I learned a ton about flying interceptors, and I got to see people who were better at it than I was, which was nice.

personally i prefer Carnor Jax any day over Turr. His pilot ability is too good not to use. It also gives your opponent a tough choice when paired with Soontir Fel on who to shoot down first. Both pilots can be game winners late game

I think there's kind of a fluffy shying away of Carnor Jax amongst a lot of Interceptor fans. He's a straight-up bad guy. He's not with the 181st. His special ability is freaky Force/Sith stuff, not raw talent or refined skill. His power isn't him doing anything (like Fel staying remarkably calm under pressure, or Turr expertly sideslipping an opponent), his power is this passive thing that goes off all around him.

For all that I know he's a monster on the table and a great way to disrupt enemy plans/formations (I often play against Kyle Katarn, Gavin Dreis, and other Focus-happy guys, so Jax is murder against them)...sometimes I just want high-flying Imperial aces, so I sometimes shy away from him and try to put together an all-181st group, or something like that.

Carnor Jax was used by both interceptor builds I faced. In the first game, I killed him so quickly I didn't know what he did. In the second game, he and Kagi ruined my life. I couldn't target lock anybody but Kagi much of the time, which hurt my rolls, and Carnor prevented any other actions from being taken or tokens from being used when he was around. So, it was a total pain to deal with him. Next time I see Carnor on a table, there is no question that he is priority #1 - unless Kagi is also on the table, then I'm screwed again.

What did you run on your shuttle?

Kagi and Carnor have been hard fly since I heard of them. Are they actually better now?

What's a good Kagi and Carnor build?

Kagi and Carnor have been hard fly since I heard of them. Are they actually better now?

What's a good Kagi and Carnor build?

Kagi actually works pretty well with the Enhanced Scopes.

Actually, I've found out the same thing: Kagi is almost required to have AdvSen or Enhanced Scopes. A shuttle doesn't have a lot of mobility options, so for actions, I prefer AdvSen. Though I see how moving into position first makes the anti-TL ability better. Either way, needs one or the other.

The question: What to do with the 36 points?

Captain Kagi (27)
Advanced Sensors (3)
Carnor Jax (26)
Push the Limit (3)
Hull Upgrade (3)
Autothrusters (2)
Royal Guard TIE (0)
Omicron Group Pilot (21)
Darth Vader (3)
Academy Pilot (12)
Total: 100
It could probably be anything: Kagi is forward power and tank. Carnor is arc dodger. So what... 3AP swarm? Vader in Adv? I'd want something tricky and hard to paste.

Actually, I've found out the same thing: Kagi is almost required to have AdvSen or Enhanced Scopes. A shuttle doesn't have a lot of mobility options, so for actions, I prefer AdvSen. Though I see how moving into position first makes the anti-TL ability better. Either way, needs one or the other.

I prefer Enhanced Scopes with his pilot ability.

Kagi's ability is useless on round 1 if he moves into the target-lock zone second. Moving first means you absorb ALL of the enemy Target Locks.

Look: I'm not sure why your opponent would choose to TL you on the first round: That first round is so critical, it makes much more sense to F in most cases.

The special cases are: FCS Corran Whisper. Ordnance shenanigans, which you shouldn't worry about anyways.

Any others? Maybe K4 Scum Firesprays.

I'd worry most about TL F double actions. However, sadly for those, Kagi will probably go down like a 30 pt biggs quite fast.

Getting into the thick of things, AdvSen will ensure more actions. And counter-logically, if you move Kagi successfully through asteroids, you will create a huge amount of area that is blocked. All that matters after that is getting cost effective shooting.

I guess. Sure. Let's try Enhanced Scopes.

Man. I hate it when I reason and start thinking I'm wrong. haha.

Captain Kagi (27)

Enhanced Scopes (1)


Carnor Jax (26)

Push the Limit (3)

Hull Upgrade (3)

Autothrusters (2)

Royal Guard TIE (0)


"Echo" (30)

Veteran Instincts (1)

Rebel Captive (3)

Advanced Cloaking Device (4)


Total: 100




Personally, I would go after Echo immediately as the opponent here with just Focus. I don't think Carnor or Kagi deal or seem like enough of a threat to take significant heat. I'll try it and see how it works.


Other possibility is FCS and Intel Agent with new Phantom rules. Sadly, I still don't think Intel Agent is even worth a point.

I'm not sure why you would run Adv. Sensors without EU, unless you simply couldn't spare the points.

I never run my shuttles with EU. I've learned to fly them that way. You know. I'm the other group.

Look: I'm not sure why your opponent would choose to TL you on the first round: That first round is so critical, it makes much more sense to F in most cases.

Isn't that why we're bringing Carnor Jax in the first place?

I've wanted to try a Carnor/Kagi build for a long time, this thread is reviving those desires with a vengeance.

Carnor Jax was used by both interceptor builds I faced. In the first game, I killed him so quickly I didn't know what he did. In the second game, he and Kagi ruined my life. I couldn't target lock anybody but Kagi much of the time, which hurt my rolls, and Carnor prevented any other actions from being taken or tokens from being used when he was around. So, it was a total pain to deal with him. Next time I see Carnor on a table, there is no question that he is priority #1 - unless Kagi is also on the table, then I'm screwed again.

I love running Carnor (and I wish I would have been able to make it yesterday but I was out of town -- you played Kent, a super nice guy, and excellent layer and we both like building around Jax). Most people really hate Jax because of his ability, and ideally, you want to try to get him in R2 when he's paired with Kagi. That way, you still get your focus/evade (if you are flying interceptors yourself) and he doesn't have the extra agility and/or autothrusters.

As for building Kagi, the way I like him right now is actually with Mara Jade when paired with Jax. An opponent will usually make a big effort to get him off the table since he usually soaks up the target lock and modified dice can be used against him. Mara Jade gives some consequences for going after him hard at R1 and gets the opposition out of position if they go for him. Beyond that, making him too expensive is probably not ideal because he is a pretty vulnerable target.

Edited by AlexW

Kent is a totally great guy. Was a very nice learning experience to play against him, and even though I lost, I feel like I gave him a decent enough game, which is the whole idea.

What did you run on your shuttle?

I kept my title and HLC. Worked pretty well when I was able to use the shuttle the way I wanted. When I was up against Carnor and Kagi, not so much.

I kept my title and HLC. Worked pretty well when I was able to use the shuttle the way I wanted. When I was up against Carnor and Kagi, not so much.

Did you tell your opponents that they should have just let you play the way you wanted to? It was very rude of them, trying to win like that.

Edited by WonderWAAAGH

I kept my title and HLC. Worked pretty well when I was able to use the shuttle the way I wanted. When I was up against Carnor and Kagi, not so much.

Did you tell your opponents that they should have just let you play the way you wanted to? It was very rude of them, trying to win like that.

The same thing happens to me! For some reason, opponents never just concede when they see me setting up, and in fact when I shoot at them they just keep shooting back.

I consider it extremely rude.

I hate it when the actually roll the green dice when I shoot at them. I mean, shouldn't they just roll over at this point? It makes it a lot harder.

Back to OP, I don't have Imperial Aces, so I can't really talk about Carnor Jax. He's mean, though. I just don't see me needing 2 more Interceptors as I don't like to fly them.