Sorry for another question. If a mythos card says a clue is placed at a location that has an elder sign due to a sealed gate, do you still place the clue there? Or because its sealed clues no longer appear there? I know no gates will appear.
Clues on locations with Elder sign markers???
Why not? It only stops gates from opening, not clues appearing. Clues maybe are strange hooded people who are willing to part information. They can go to sealed locations.
I figured but was not sure if there was a ruling on this.
Nah, Elder Signs only block gates. Nowhere does it say anything about stopping clues.
Knuckles Eki said:
Nah, Elder Signs only block gates. Nowhere does it say anything about stopping clues.
And monsters from appearing. Meaning when getting Clues from sealed locations, you're immune to "a gate and a monster appears" as well as "a monster appears". Just the normal bad encounters to worry about
.
Dam said:
Knuckles Eki said:
Nah, Elder Signs only block gates. Nowhere does it say anything about stopping clues.
And monsters from appearing. Meaning when getting Clues from sealed locations, you're immune to "a gate and a monster appears" as well as "a monster appears". Just the normal bad encounters to worry about
.
Do they really stop "a monster appears"?
If so do they stop e.g. stalkers? (I wouldn't have thought so)
- Mariana the ex-nun cultist
Yeah, that's right... Sure about that Dam ? I'm a bit doubtful right now. When there is this kind of encounter told, especially like Unnamable or whatever, saying you see a shape, then you pass a speed check, and if you fail a monster gets out of the darkness... nothing related to a gate, so the monster actually does appear, I'd say. Let us find a confirmation !
Hem said:
Yeah, that's right... Sure about that Dam ? I'm a bit doubtful right now. When there is this kind of encounter told, especially like Unnamable or whatever, saying you see a shape, then you pass a speed check, and if you fail a monster gets out of the darkness... nothing related to a gate, so the monster actually does appear, I'd say. Let us find a confirmation !
You doubt me
?
I'm crushed I tell ya
!
Page 18:
"Once these actions have been taken, the gate is now
sealed: No further gates can open and no monsters can
appear at the location of the sealed gate for the remainder
of the game."
Note it doesn't stop monsters from moving there (Stalker, Hound, etc.), they just can't appear.
They can't appear out of gates there. They still appear from 'monster appears'.
Knuckles Eki said:
They can't appear out of gates there. They still appear from 'monster appears'.
I don't see anything in the above quote from the rules that ties it to gates. No gates can open and no monsters can appear (doesn't specify which monsters can appear and which can't, prevents all monsters from appearing). Besides, a sealed location can't even have a gate, so how would monsters appear from a gate
? Remember, this is from base game rules, no gate bursts. Not that gate bursts are really relevant as they remove the seal anyways.
I know that. But remember even if you don't beat one from 'a monster appears' encounter, it disappears anyway. We assume there's already a monster lurking in the area, not from gates. Having it sealed doesn't stop monsters from wandering in and appearing from an encounter.
Knuckles Eki said:
I know that. But remember even if you don't beat one from 'a monster appears' encounter, it disappears anyway. We assume there's already a monster lurking in the area, not from gates. Having it sealed doesn't stop monsters from wandering in and appearing from an encounter.
So why say "no monsters can appear at the location" then? You're saying just having "no gates can open" would suffice, rest is just a pointless string of letters with no bearing?
Perhaps monster would normally wander in and attack, except it senses a powerful presence (seal) in the location and doesn't attack the investigator it was going to?
Well, the way it is written, neither gates open nor monsters appear. Which would mean that "a monster appears!" encounters can simply be ignored.
Knuckles Eki said:
I know that. But remember even if you don't beat one from 'a monster appears' encounter, it disappears anyway. We assume there's already a monster lurking in the area, not from gates. Having it sealed doesn't stop monsters from wandering in and appearing from an encounter.
I think a strict interpretation of the wording of the rule would support Dam's interpretation. Similar to Kate's flux capacitor or whatever it is she has that stops monsters even without a gate appearance. Her ability functions like a mobile elder sign.
Dam is correct here: "A monster appears" encounters are ignored, but stalkers still work.
Nghtflame7 said:
I think a strict interpretation of the wording of the rule would support Dam's interpretation
It certainly would, but I seem to remember that there's been an official answer on this at some point, and that it actually goes the opposite way. Monsters from encounters still can appear. I might be wrong though... I'll try to find it.
thecorinthian said:
Nghtflame7 said:
I think a strict interpretation of the wording of the rule would support Dam's interpretation
It certainly would, but I seem to remember that there's been an official answer on this at some point, and that it actually goes the opposite way. Monsters from encounters still can appear. I might be wrong though... I'll try to find it.
Hi!
Barring something in FF in a ruling, I would agree, no monsters.
I cannot see anything in the FAQ from IH.
Peace
Roger
Dam said:
Hem said:
Yeah, that's right... Sure about that Dam ? I'm a bit doubtful right now. When there is this kind of encounter told, especially like Unnamable or whatever, saying you see a shape, then you pass a speed check, and if you fail a monster gets out of the darkness... nothing related to a gate, so the monster actually does appear, I'd say. Let us find a confirmation !
You doubt me
?
I'm crushed I tell ya
!
Page 18:
"Once these actions have been taken, the gate is now
sealed: No further gates can open and no monsters can
appear at the location of the sealed gate for the remainder
of the game."
Note it doesn't stop monsters from moving there (Stalker, Hound, etc.), they just can't appear.
That looks quite unambiguous then (although this being AH it is only a matter of time until someone quotes the exact opposite interpretation)
- Mariana the ex-nun Cultist
Mariana the Ex-Nun Cultist said:
That looks quite unambiguous then (although this being AH it is only a matter of time until someone quotes the exact opposite interpretation)
- Mariana the ex-nun Cultist
ColtsFan was originally on the other side, but then someone pointed out the whole quote for him and he flipped to the "seal negates monsters appearing" side (this was back on the original forums, spotted it yesterday, while going over them).
HëllRÆZØR said:
We've always played like Dam explained too. After all, how do monsters appear? Isn't it from a gate opening, either permanent or momentary? The elder sign blocks gates and subsequently the monsters that would have come through them. We don't let Kate block monsters in the Other worlds though. Two reasons: The card specifically mentions "location" and her flux is really stopping gates and monsters don't need gates in the other world, they live there.
Of course, this breaks down with human monsters. They don't need a gate to appear on earth (They're probably summoning the gate) but do need a gate to appear in the other worlds, or at least most of the other worlds.
mageith said:
Of course, this breaks down with human monsters. They don't need a gate to appear on earth (They're probably summoning the gate) but do need a gate to appear in the other worlds, or at least most of the other worlds.
I can easily see it being due to their distancing from normal humanity with their affinity towards the outer stuff.