Well, I've done so, but at this point, I just can't even listen any more. I just get frustrated with it. I think it was the discussion of Porkins that was disappointing. If you use him with R5-D8, he only has an 11% chance of taking damage. Even then, you can use another action to remove it. Give him Expert Handling, or Stay On Target and you see a pretty maneuverable X-wing. He's not that many points, but he falls short of PS9, which seems to be a threshold for you to actually ever consider using.
I think that you are primarily geared towards top table, highly competitive play and there are some things that are just not economical enough to ever be used. That's a shame as I think there is a lot more to X-wing than top tier tournament play.
Don't mean to diss you guys or anything. I like the show, but just disagree with the assessment of the various ships.
Pretty sure the show advertises as being mostly about the competitive game.
Which is limiting the whole thing... as it stands now.
Some people like talking about x wing in those competitive limits
Count me in that group... I love knowing the why of it all. But imagine how much more fun it would be if the show also went into: "Now we are going to talk about fun story-driven battle stuff that makes your games more interesting."
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You know how the ships work, but now take this challenge in this scenario because it is cool...
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In today's story: a Hawk and three Z's are being chased by ten Tie Fighters...
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