300 Point Rebel Biulds...

By Tentacle Tickler, in Star Wars: Armada Fleet Builds

It may be a month away, but we can dream...

Figured I would kick the 300 pointers off, to keep the 180 clear of'em :D

I'm quite suprised how much similar my 300 pts fleet is to the one featured here.

Assault Frigate B - 72 pts
- Mon Mothma - 30 pts
- Gallant Heaven - 8 pts

Nebulon B Escort Frigate - 57 pts
- Adar Tallon - 10 pts
- Yavaris - 5 pts

CR90 Corvette B - 39 pts
- Dodonna's Pride - 6 pts

Luke - 20 pts
X-Wing - 13 pts
4x Y-Wing - 40 pts

I am going to try this as my first 300 pt rebel fleet as soon as wave 1 hits my gaming table

(note that I have one of each expansion, one-and a half core set; second half; only the rebel ships; hence 3x CR90!)

1x Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Mon Mothma (30) = 87 pts
3x CR90a Corellian Corvette - CR90 Corellian Corvette (44) = 132 pts

81 points left for small ships. Not a clue what will work but gonna try em all.

4 ships should give me a capital ship advantage (albeit flimsy ships; all of them) and thus tactical manoeuvring advantage.

Each and every ship sports 2 blue anti-small fighters dice so that should be good.

I hope it is half as much fun as I think it is. :D


I am going to try this as my first 300 pt rebel fleet as soon as wave 1 hits my gaming table

(note that I have one of each expansion, one-and a half core set; second half; only the rebel ships; hence 3x CR90!)

1x Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Mon Mothma (30) = 87 pts

3x CR90a Corellian Corvette - CR90 Corellian Corvette (44) = 132 pts

81 points left for small ships. Not a clue what will work but gonna try em all.

4 ships should give me a capital ship advantage (albeit flimsy ships; all of them) and thus tactical manoeuvring advantage.

Each and every ship sports 2 blue anti-small fighters dice so that should be good.

I hope it is half as much fun as I think it is. :D

With 81 points left I suggest you try the following:

- Dodonna's Pride - 6 pts

- Luke - 20 pts

- X-Wing - 13 pts

- 2x Y-Wing - 20 pts

- 2x A-Wing - 22 pts

Alternatively throw away a fighter in order to add Adar Tallon A.K.A. Skywalker Delivery System

With 81 points left I suggest you try the following:

- Dodonna's Pride - 6 pts

- Luke - 20 pts

- X-Wing - 13 pts

- 2x Y-Wing - 20 pts

- 2x A-Wing - 22 pts

Alternatively throw away a fighter in order to add Adar Tallon A.K.A. Skywalker Delivery System

Give the fact I have no clue what the stats and abilities are of the A,B and Y-wing...

Feel free to point me to those!

Here's an article with stats of the starfighters.

TL;DR:
A-Wing: Faster-than-TIE starfighter, dedicated dogfighter, black die vs. ships;
B-Wing: Slooooooow fighter-bomber, very expensive, most powerful anti-ship armament;
Y-Wing: cheap, durable bomber

****. I suddenly feel the urge to pre-order a second pack of fighters.

1x Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Mon Mothma (30) = 87 pts

3x CR90a Corellian Corvette - CR90 Corellian Corvette (44) = 132 pts

81 points left for small ships. Not a clue what will work but gonna try em all.

Each and every ship sports 2 blue anti-small fighters dice so that should be good.

The Corvettes are 1 blue die. At least according to the preview. The Beta version images did show 2 die though.

1x Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Mon Mothma (30) = 87 pts

3x CR90a Corellian Corvette - CR90 Corellian Corvette (44) = 132 pts

81 points left for small ships. Not a clue what will work but gonna try em all.

Each and every ship sports 2 blue anti-small fighters dice so that should be good.

The Corvettes are 1 blue die. At least according to the preview. The Beta version images did show 2 die though.

Bugger. |Just checked and indeed; only 1 blue. :(

Might as well pick the cheaper option perhaps.

Biuld inspired by corvette-heavy fleet of Elkerlyc:

Assault Frigate B - 72 pts
- Mon Mothma - 30 pts
- Enhanced Armament - 10 pts

Nebulon B Support Refit - 51 pts
- Salvation - 7 pts

CR90 Corvette B - 39 pts
- Dodonna's Pride - 6 pts
- Leading Shots - 4 pts

CR90 Corvette B - 39 pts
- Overload Pulse - 8 pts

2 Y-Wings - 20 pts
X-Wing - 13 pts

Minimal number of starfighters and only one 'carrier' ship. On the other hand the biuld has Assault Frigate with 5 dice-strong broadside salvo, as well as combat Nebulon, supported by 'I don't care about your shields' and 'Let's mess with your defence tokens' corvettes.

Something of a "sniper" fleet build:

Nebulon-B Escort Frigate - 57 pts

- General Dodonna - 25 pts

- Yavaris - 5 pts

- XI7 Turbolasers - 6 pts

Nebulon-B Support Refit - 51 pts

- Leia Organa - 3 pts

- Salvation - 7pts

- XX-9 Turbolasers - 5 pts

Nebulon-B Support Refit - 51 pts

- Redemption - 8 pts

- Enhanced Armament - 10 pts

2x A-Wing Squadron - 11 pts/ea

3x X-Wing Squadron - 13 pts/ea

1x Y-Wing Squadron - 10 pts

Total Points: 299/300

Keep the Nebs grouped at range to take long-range potshots at any ship coming in, particularly the potentially very nasty combo of Salvation and XX-9 TLs. Use the fighter screen to full effect with combined arms to deal with any incoming enemy fighters.

If I were you I would upgrade one Nebulon to Escort Frigate. You have 6 starfighters and only one ship with squadron value higher than 1. Moreover, you have free 6 points left to do this - Dodonna's cost is 20 pts, not 25 (see: SCAN ).

I like your Salvation-Turbolasers combo though. Good for Dodonna.

Edited by Pikciwok

Just read the forums. Everyone wants go Imperial. And half of them will do whatever it takes for 2 Victory SD's ships. Almost the other half want 2 gladiators and a Vic.

I think any Rebel fleet need to max out on squadrons. Spam them. Maybe Luke, maybe. A-Wings to force engagements across the map. Then, spam Y-Wings and fill up on X-Wings. For instance, 3x A-Wings, 4x Y-Wings, and 2x X-Wings. All of them have at least 2 blue die for anti-squadron use.

Just about all of them are showing 4 -5 various Tie fighters. If you put out enough bombers, perhaps such a fleet would be overwhelmed and the only defense would be the anti-squadron batteries of the Imperial ships - if such a Bomber attack was divided up into 2-3 groups to force the Imp to either split his TIEs, or ignore one of the goups. Put the A-wings at range for a squadron command dial activation and engage TIEs and let the Y-Wings and X-Wings roll (albeit slowly, but a lot of them). If the Imp player spams his own Ties - you got 3 interceptors and 2 fighters and Y-Wings with two blue die.

Thoughts?

Edited by wjgo

If I were you I would upgrade one Nebulon to Escort Frigate. You have 6 starfighters and only one ship with squadron value higher than 1. Moreover, you have free 6 points left to do this - Dodonna's cost is 20 pts, not 25 (see: SCAN ).

Ooh, good catch. I was using Fab's Fleet Gen to build all of this. I'll keep that in mind.

But also to keep up with the Squadron commands, I could just keep the Redemption, with Leia aboard, on a Squadron/Repair command rotation whereas the other two could immediately bank a Squadron token, then maintain ConFire.

So long as the Redemption stays first in the order of activation, you'll never be without at least two ships commanding the fighters.

Current list I'm playing with-

CR-90 Corvette B- 39 points

Raymus Antilles 7 points

CR-90 Corvette B- 39 points

Assault Frigate mark 2 B- 72 points

Garm Bel Ibis- 25 points

Adar Tallon- 10 points

Gallant Haven- 8 points

Y wings x 6- 60 points

X-wings x 3- 39 points

main goal is to run a fighter swarm with gallant Haven, with a few Y-wings flying with the Antilles Corvette. hoping to play off everyone building with only a bare minimum of anti fighter defence- if nothing else, Y-wings can overwhelm an enemy in shots and durability.

Wjgo: As long as a Rebel Player can supply his squadrons with ship orders and abilities playing starfighter-heavy biulds is a viable tactic.

Madman: I would drop two fighters and put Luke into the biuld. He's a perfect target for Adar Tallon. Too bad you have no points for ion cannon upgrades for Corvettes.

Here's my own version of Fighter Swarm:

Assault Frigate mark 2 B - 72 pts

- General Dodonna - 20 pts

- Gallant Haven - 8 pts

Nebulon B Escort Frigate - 57 pts
- Yavaris - 5 pts

CR-90 Corvette B - 39 pts

Luke - 20 pts
3x X-Wing - 39 pts
4x Y-Wing - 40 pts

n/m - off topic

Edited by wjgo

300 pts - CORE Only!

Nebulon B Escort Frigate - 57 pts
Dodonna - 20 pts

Nebulon B Escort Frigate - 57 pts

CR90 B Corvette - 39 pts
Overload Pulse - 8 pts

CR90 B Corvette - 39 pts

6x X-Wing Squadron - 78 pts

Objectives:
Most Wanted
Contested Outpost
Intel Sweep

Rebel swarm, or CCCBBB

CR90B @ 39
CR90B @ 39

CR90B @ 39

Neb-B support @ 51

Neb-B support @ 51
Neb-B support, mon mothma @ 51

Missions :

Most wanted - insane focus fire potential with so many ships

Fleet ambush - You have very good mobility, allowing you to focus fire the ships on the ambush zone fairly quickly, also, if the other player is going the 2-3 VSD route, you are golden.

Recon sweep - Being the second player allows you to place 3 tokens close to you, which you can capture really early, with so many fast ships, you can move slowly early game while a CR90B does the objective grabbing.

If only core, replace the 10 points from mon mothma for Dodonna + switch 2 CR90B to CR90A for the extra long range firepower. It may be even better, but i still lack the models to try it out until wave 1, so that's why i posted with Mon Mothma.

Total @ 300

Edited by DreadStar

Yes, you can squeeze 6 capitals into 300 points list. But I'm not sure you should. Imperial fighters can be a real issue, Bombers especially.

Despite my concern I'm really interested in results of your games.

I think form a core game perspective the 6 ships list is terrifying in a way. I figure once Wave 1 gets involved though, a more balanced approach in both Imperial and Rebel builds will work best. Assuming you will always get the mission you want may never be the case. Especially if both of you are 300 pts and have to randomly determine who gets to pick the initiative. However that said, have at it, only one way to test it.

You may difer in opinion with me, but the matches i had played with objectives it seems more like a race for getting as many points as possible (not only objectives, but killing), thus ignoring squadrons and going for the fat boys is more rewarding. I think we focus too much when speaking about the game on how stuff can perform and outperform, on a context of a non-limited by turn game and deathmatch, which makes Armada experience very different from games like Xwing.

Edited by DreadStar

You are correct in that assumption. It seems many of the comparisons people make revolve around deathmatch style play. The objectives twist the game enough on many occasions that you won't have the luxury of ideal match ups.

1 • Assault Frigate Mark II B - Assault Frigate Mark II (72) - Garm Bel Iblis (25) - Adar Tallon (10) - Expanded Hangar Bay (5) - Enhanced Armament (10) - Gallant Haven (8) - Most Wanted (0) - Fleet Ambush (0) - Superior Positions (0)
• Total : 130 • Code : -
2 • Nebulon-B Escort Frigate - Nebulon-B Frigate (57) - Intel Officer (7) - H9 Turbolasers (8) - Yavaris (5)
• Total : 77 • Code : -
3 • A-wing Squadron - A-wing (11)
• Total : 11 • Code : -
4 • A-wing Squadron - A-wing (11)
• Total : 11 • Code : -
5 • Luke Skywalker X-wing Squadron - X-wing (20)
• Total : 20 • Code : r5
6 • X-wing Squadron - X-wing (13)
• Total : 13 • Code : r6
7 • X-wing Squadron - X-wing (13)
• Total : 13 • Code : r6
8 • Y-wing Squadron - Y-wing (10)
• Total : 10 • Code : -
9 • Y-wing Squadron - Y-wing (10)
• Total : 10 • Code : -

This is my idea for a fighter centric Rebel fleet list.

Best case scenario is that you give initiative to the Empire, and he then picks Most Wanted. You pop that down on one of his VSD's, and bear in. Most Empire players would love nothing more than a Rebel player that want's to go slugging with his VSD and he'll probably come to you.

If he puts his TIE's in a big blob you intercept them with the A-Wings, and hope they both last longer than a turn, and then have your X's and Y's storm the VSD. If Most Wanted is in play then EACH ATTACK they do will roll a second dice. If you can kill it in short enough order you'll make 150ish points just from the VSD alone, plus then the upgrade and that SHOULD be enough to win the game for you. You just have to survive.

If Tycho clocks in at 14pts or less, I'd be sorely tempted to replace a generic X-Wing with him, as defence tokens would really help the A-Wings to pin down the TIE blob, and if his skill works how we think it does, then he can jump about pinning down enemy squadrons as and when the X and Y wings need.