the squadron commands are going to keep your ties alive when a fur ball hits. Being able to have your ties move and attack or just attack first will be a huge boost to their chances of surviving.i overlooked expanded hangars. i wasn't sure i could justify the 5 points for the 1 additional squadron movement, but seeing as how weak ties are i think it will be a pretty sound investment
i know. i use the squadron command more than anything else i've noticed. because if i don't my ties just get shredded by x wings. but in the end it all depends on how many squadrons you plan to run anyways. if very little you're better off with outfitting your capital ships with more firepower