We have asteroids and debris fields... what next?

By PhantomFO, in X-Wing

The black hole could be 3-dimensionally represented to be far behind the level of the battlefield. The gravity well would still be in effect at a great distance. You could even represent it by making ships at range 1 from the event horizon lose one defense value and attack values since the strong gravity would even cause the basters to change their path.

What about an obstacle that would give you a benefit for being in it? Gas cloud. If you are touching the cloud all attacks against you count as being one range longer. So if you are range 2 it would be range 3. If you are range 3 it would be range 4 and they could not attack at all. Could make for some interesting tactics.

Chunks of Death Star?

Super Nova.

Ship is immediately destroyed

ass-turd-roids

they float around emitting flammable gas. when ever a shot is obstructed by an ass-turd-roid roll an attack die. on a hit result, all ships within range 1 of the ass-turd-roid suffer 1 damage. on a critical result all ships within range 1-2 suffer 1 damage.

Edited by KILODEN

Well here is something I tried for satellite tokens from the core set. This was during an epic play mostly because the rebel big ships can remove obstacles but imperials can't

SOMP link satellite.

Treat as obstacles except for the following. When a maneuver template or a ship base overlaps that ship receives 1 damage and 1 Ion token. Remove satellite token after the maneuver is complete.

So a one time obstacle. When you hit it it acts like an Ion hit. Also since the satellite token is removed after the maneuver the ship still gets to attack. But also it make lower pilot skill more vulnerable as a high pilot skill can count on the lower to clear it for them.

Edited by Marinealver

Open space.

You fly through it...

Wasn't there someone on here that posted a digital obstacle deck that had all sorts of new obstacles in it?

Wasn't there someone on here that posted a digital obstacle deck that had all sorts of new obstacles in it?

Yeah. It's in the useful links thread, towards the bottom of the first post, under house rules.

No more so than a laser having the same range as a thrown football.

It is a regrettable fact that in (as far as I know) every miniature wargame the battlefield scale and the model scale are not even remotely the same.

It's not the max range of the weapon rather your ability to hit, we know the plasma bolts travel slower than the speed of light (estimated 35 meters a second) so if you fire at something a kilometre away traveling at 1 meter a second (100 mglt) in a non linear flight path your not going to hit.

That's why dog fights happen at hundreds of meters instead of tens of kilometres.

Forgottenlore ninja's me for the second time in as many days. :P Gas clouds. Double size obstacles, two different shaped ones. I don't think a half set our even a full set of six would be best. Not a bad idea anyway though. Obstruct attacks and... Do something? Not that a double size obstacles wouldn't be enough really, I just feel like that would be a bit bland.

Ejected pilot tokens?

When a ship is destroyed roll a green dice and on an evade the pilot can float about space until its shot/run over by other ships.

Ejected pilot tokens?

When a ship is destroyed roll a green dice and on an evade the pilot can float about space until its shot/run over by other ships.

Rebel pilots can't eject... Lucasfilm forgot to supply them with enclosed helmets and air supplies.

Ejected pilot tokens?

When a ship is destroyed roll a green dice and on an evade the pilot can float about space until its shot/run over by other ships.

Rebel pilots can't eject... Lucasfilm forgot to supply them with enclosed helmets and air supplies.

They can still float about in space, just for very long ...

I dig the idea of using the satellites from the core set as obstacles (and the 1 damage + 1 ion thing, then remove the obstacle, is definitely a neat variation on the theme).

It brings in the third core 'penalty' mechanic (the game penalizes ships via damage, stress, or ionization) of the system, as well as using parts everyone will have (they are in the core set!).

Given the 'removing' aspect, I think I'd suggest that there should be somewhat more of them than other obstacles. Maybe during the (per new FAQ and obstacle setup rules) squad building phase when each player is choosing their three obstacles, two satellite tokens could be chosen as counting towards a single obstacle?

Anyway - very cool suggestion!

Open space.

You fly through it...

originally I was thinking about a using X-wing dice generator for determining the number and amount of terrain.

Defense dice choose the type of obstacles. Attack dice choose the number per player.

For defense

green blank = debris clouds

evade = asteroids

green focus = players choice

for attack dice

red blank = open space (or 1 debris and 1 asteroid per player for competitive)

red focus = 2 tokens per player

hit = 3 obstacle tokens per player

critical hit = 4 obstacle tokens per player (if all asteroids or debris clouds then 3 of one set and 1 from the other)

Battle stations,

and not just any battle stations,

Fully Operational Battlestations...

21152_10155356835355316_6577493860829941

10469881_10155356836680316_1989288658711