Sharing something new to me, but maybe obvious to some. I'm learning and teaching myself, so everyone who figured this our already just hush. Some of us are struggling. I Played my first test game after UPS finally dropped of the core las night.
Situation: The SD is withing range one of the CR-90's right sheld arc. I fire 6 dice, plus one more blue for a concentrate fire command. 4 hits and 3 crits. Pow.
The CR-90 uses a deflect defense token to move three points to a front sheild, taking 4 on the right. As I recall the CR-90 only had 2 shields left on the right. I was thinking...the Cr-90 was about to take 2 damage, and I had rolled a crit, so I dealt the first damage card face up. It instructed me to allow the imperial player to reduce two shields on the CR-90 by one each, and then flip it face down.
That's when it occured to me that depending on WHEN you draw the face up damage card could make a huge difference. In this case, had I drawn the card before the damage was applied, the deflect would have moved one less damage away and the right side would have one less...meaning I could inflict four damage and destroy the CR-90?
In fact, that is the way it was supposed to work.
In Effect use and Timing, page 5: Crit effects are resolved at the start of the the "resolve damage" step of an attack. So, my case, the crit would have reduced shields BEFORE we starting applying damage.
It's better explained in the Quick reference back page. The attacker can resolve one critical effect. THEN, the defender suffers damage equal to the number of "hit" icons. If both the attack and defender are ships, the number of "crit" icons is added to the damage total.
The More you Know...