I finished another game last night, and each time I play I find something new where I think the game design is truly excellent.
The command dials really force a lot of thinking, and when you reveal that concentrate fire command right at the exact time you need it, it feels really good. But, since you can (usually) take a token instead, if you guess wrong, it won't cost you the game. The struggle to stay in a superior position to your opponent is INTENSE. I get anxious over whether I can take Repair, or if I'll need to Navigate to avoid being shot down. Fighters, too, feel really fast and dynamic compared to the relative clunkiness of the larger ships.
And I think that's what's really great about the game, and that FFG does a great job of capturing: the game feels like a big starship battle. Maybe with the release of Wave 1, fleet building will be a lot more interesting, and a deep metagame will develop, but for right now, I'm having a blast just throwing ships and fighters around a star field while they trade fire.
