That, according to Alex Davy, the HWK would have been okay with two attack dice comes up a lot. And it got me thinking, the HWK wouldn't have just been okay. It would have been great.
The thing about HWKs is that their strength lies in their support abilities, and that gives them two problems. If they equip a turret they start expensive for a X-wing durability shuttle maneuverability support craft, if they don't their firepower might as well be zero. Autoblaster Turret's been added as a cheap option, but the HWK's not really equipped to take advantage of Range 1 the way Unhinged Y-wings can.
And I figured, the only time the HWK's weak attack really matters that much is when it doesn't have a turret: that pointless Range 3 shot nonwithstanding you'll always use the turret. So I figured, how useful would a HWK only turret upgrade that increased the primary weapon value by 1 at 0 points be? Certainly not autoinclude, but gives the HWK that cheap option it probably should have had from the start.