Having looked at the forums over the past few days, I'm beginning to become concerned over just how many people actually play UFS nowadays. The forums aren't as active as they used to be, although I wonder whether thats due to people just not going onto the forums or whether, like some of the threads posted recently, people have just stopped enjoying playing. Now, bearing in mind that me and a few others will be trying to come to America from the UK in order to play in Worlds, I'm sure people can understand my concern.
If I'm honest, since Set 8, I stopped playing UFS because I enjoyed playing UFS, I continued to play it because I enjoyed playing the person on the other side of the table. I've met countless people through playing it that I would call my friends even though they live on the other side of the country, or even the world. People were right in saying that Set 8 and 9 turned UFS into something quite different and ugly from what it was originally, and we as players had been let down quite a few times. I didn't like playing UFS very much at all, until now, that is.
I really do think that UFS is starting to take a positive turn. The bannings of June/July not only changed the game itself for the better, but it also changed people's attitudes toward the game for the better as well. Or at least it has here. People have started becoming interested in watching people play games of UFS where they didn't before, and people are more interested to learn what is going on than they were before. Our player base took a dive after the single set announcement, which is understandable, but it is on the mend again, so it seems. The Fight Night kits were a brilliant idea, and it is reaping it's rewards in new players. I bought two of them myself so that I can recruit them myself, and I have gotten interest for them.
I think the biggest problem that our playerbase has with UFS, is that the existing playerbase is very competetive, so it probably is very difficult for people to get into it from our standpoint. Perhaps this is the case with other playerbases as well. One thing I will merit Yugioh for, is it's accessibility. People might play extremely competetively, but there is something in Yugioh that just makes it fun even if you don't win. UFS isn't quite the same, although I believe that that is solely down to the people who play it rather than the game itself.
Our playerbase has 8 or 9 regular UFS players and another 5 or 6 who play less frequently. With the Fight Night kits, we're hoping to get at least another 4 or 5 into the game, if more turn out, then even better. How does everyone elses playerbases look right now? Are they on the increase because of the bans and the more attack-friendly meta? Or is it shrinking because of the single set announcement and the foiling being taken out or even the bans?