[Humor]Hi I'm a Jason Bourne fanboy, this is probably my 6th thread on the FFG boards about that
Everyone: Hi[/Humor] (for those not getting the attempt at humor, it's meant to mimic a recovering addicts program like AA)
I'm the GM but if I ever got to play as a player I would want to play a character "named" Jacen Baurne, who was severely injured on a job protecting a hutt, caught in an explosion, lost both arms at the forearms, shrapnel to the face/brain, woke up in a bacta tank not knowing who he was, after brief interaction with the Hutt whose life he saved the Hutt realizes he can keep the character working for him at cut rate pay by claiming he has to work off the bill for his medical care and using the secret of his real identity as leverage. The character got his face repaired via plastic surgery but doesn't recognize it (not the original) and his repli-limb prosthetic forearms/hands don't have finger prints, and if his DNA was in any data base, the Hutt's slicer's must have removed it. I'd provide some parameters about the character's backstory and have the GM fill in the details that I'd discover through roleplaying the character.
Unfortunately, Jason Baurne is pretty much impossible to build via just one or two or 3 official specs so I made up two of my own custom specs: "soldier:spec ops"
http://www.mediafire.com/view/0npk54fi2lupnq1/SoldierSpecOps5.pdf
and "spy:agent" http://www.mediafire.com/view/vd69ka576bl2rq9/SpyAgent8WithTalentTree.pdf
and I'm making them available to my players to take, so far noone's taken them (one of my players would likely be the GM if I were to play as a player) which would suggest they weren't too badly overpowered/unbalanced. But what do you think?
The build history would be soldier:spec ops/Agent/demolitionist http://www.mediafire.com/view/sorvujj7oxt3r63/Demolitionist.pdfb(if the character ever got to a third clash. He'd start with 3's in Brawn, Agility, Cunning, and Will power. I've tried to make them not to powerful. So what's your take?