So I'm aware that a "good list" and a "fun list" are not always the same thing, nor the same as an "effective list". That being said, I have a definite tendency towards non standard lists, and I am only vaguely aware of the meta. Therefore I was curious about a couple ideas I've had.
The first I call Crouching Lando, Hidden Darklighter.
Lando, Nien Numb, Jan, Tactical Jammer
Biggs, R2-F2, Stealth Device
Rookie Pilot
Clearly just another Biggs build, but I thought that the combo of Lando/Jan plus stealth device and R2-F2 was pretty clever. Rookie moves up, Biggs moves up using Droid to increase his agility to 4, then Lando moves up, lets Biggs take an Evade token, and blocks him with the falcon putting Biggs hopefully at a 5 agility, 6 if lucky enough for long range. Defensively it sounds pretty good to me, but I'm worried about it offensively. Can Biggs take and shake enough shots to let my 9 attack dice come into play? As long as Biggs is in formation (obviously easier said than done) he can soak quite a bit with 5 evade. I'm already aware that arc dodgers and flankers could of course move around the falcon to get him down to 4 dice, but I can still hope right? My theory is that by the time they finally take down Biggs, Lando and random rookie could have done enough damage to make it count but I'm not convinced.
The second is Eating a Bat
Etahn A' baht, R7, Fire Control system
Bandit squadron, cluster missiles x4
Ok this is probably just silly but I keep looking at Etahn and wondering how to maximize on his ability. I came up with this because it throws the most dice downfield in the shortest amount of time. In the event that I can get all of the bandits to fire their missiles, that's a total of 27 dice. 9 of those get free upgrades to criticals thanks to Etahn. Is this enough to make it count and how long do my ships last after that, and how many of those attacks get through... but I really like the idea.
Thirdly I have Stress Test.
Eaden Vrill, Tactician, Engine Upgrade
Dutch, R5-K8, Flechette torps x2, Munitions failsafe
Horton, Btl-a4, Ion Cannon, R3-A2
Looking around I guess this is a Panic attack list? Designed to lock down enemy ships with stress, Eaden zooms to range one as quickly as possible, going for 4 dice, the Y-wings keep the stress on and Horton can hopefully also keep them zooming the way I want with a few ion shots. I would possibly take them down to just gold squadron ships and save 12 points but I think the named Y's have pretty decent abilities that will help me keep the pressure on.
Is there any hope for me or should I just stick to approved lists that seem to work for everyone else?