mysterious stance

By KiiT2, in UFS Rules Q & A

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for the enhance ability, can you use foundations to help pass the check?

"against a difficulty of" means that you can.

mastermajora said:

"against a difficulty of" means that you can.

Not to doubt your statement, but why? Can you relate this sentiment or support it with part of the rules? (I haven't looked, so I post from a position of ignorance here, I am just assuming you wouldn't respond so decisively without a reason for it).

I was under the impression that when instructed to 'make a control check' that is what you do and what you check is either sucessful or unsucessful relative to the difficulty required. Sure you can modify the check with +/-, but where does the ability to commit foundations come into play?

In my mind everything has a difficulty, this being what needs to be checked to pass a card or ability being played. Where the ability to commit out to address the difficulty escapes me, again I have not bothered to apply myself so please enlighten me.

Thank you for your time if my question leads to your analysis of the detailed rules as they are.

- dut

as soon as the term "difficulty" is added, you should be able to commit foundations.

look at the wording on Miser's response, you cannot use foundations to change the value (other then CChack)

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you can use foundations to pass the airbase difficulty of 6

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now lets compare the wording that matters, it is circled in red for all 3. there are more that could have been added like starter haohmaru (SNK base set) but these are the more common ones.

difficultyVScheck.png?t=1247478265

dutpotd said:

I was under the impression that when instructed to 'make a control check' that is what you do and what you check is either sucessful or unsucessful relative to the difficulty required. Sure you can modify the check with +/-, but where does the ability to commit foundations come into play?

In my mind everything has a difficulty, this being what needs to be checked to pass a card or ability being played. Where the ability to commit out to address the difficulty escapes me, again I have not bothered to apply myself so please enlighten me.

Not every control check is against a difficulty. It takes a while to get used to how that works but that's how it is. Cards that don't check against a difficulty would be Challenge the Master, Grappling for Glory, No Mercy, and Driven by Ambition.

When making the check for those cards you can't commit foundations to modify the check normally becuase there's nothing for you to pass or fail. That's the difference between making a check and making a check "against a difficulty".

dutpotd said:

Not to doubt your statement, but why? Can you relate this sentiment or support it with part of the rules?

Because 8.1.3.4 says so.

Stamps all around.

Antigoth said:

dutpotd said:

Not to doubt your statement, but why? Can you relate this sentiment or support it with part of the rules?

Because 8.1.3.4 says so.

Stamps all around.

Thank you Antigoth et. al. for your good explanations (thanks for the examples Kiit - they help huge) and reference to ruling.

Must now run mysterioust stance lol, becuase I thought I'd never pass a check higher than 6 (and speed greater than 6 is common). Shows me for quickly reading and misunderstanding a card.

- dut

dutpotd said:

Antigoth said:

dutpotd said:

Not to doubt your statement, but why? Can you relate this sentiment or support it with part of the rules?

Because 8.1.3.4 says so.

Stamps all around.

Thank you Antigoth et. al. for your good explanations (thanks for the examples Kiit - they help huge) and reference to ruling.

Must now run mysterioust stance lol, becuase I thought I'd never pass a check higher than 6 (and speed greater than 6 is common). Shows me for quickly reading and misunderstanding a card.

- dut

The 2nd ability is kind of good too