As Background: I played many rpg games the last two decades, but one of the longest running was the WEG Star Wars RPG. We had a blast back in the days, although I found the rules system a bit lacking. Tried a bit d20 later, but didn´t like it very much, the system didn´t support the feel of the Star Wars universe enough in my opinion.
Recently, I stumbled over the FFG system and fell in love. Could be the Star Wars RPG I always wanted, time will tell. Fortunately, my group was very interested right on the spot, so I created a campaign.
First, I did what I always do, wrote down what I wanted for my campaign. This is what I came up with:
I want Star Wars, not Edge of the Empire: Okay, FFG, I was weak, I fell for it, you got me. The Firefly style is interesting, but the Firefly RPG is also a good thing, if I want to play low-life struggles, I would stick with this universe, which is in my opinion better suited for this kind of campaign. So I fell for the outrageous strategy of FFG (which I really despised) and bought all three books...
I want old Star Wars: In my Star Wars RPG years and through numerous games, books and shows, I have enough of “making Star Wars different”. In a RPG, I have no audience, so I can steal without regret and angered fan mail. I even not only want the feel of “old” Star Wars, I want everything: An evil Empire, Storm Troopers, TIE Fighters, only a handful Jedi, the Death Star and so on.
**** the EU: The movies are canon. Everything else is considered on a case-by-case basis. Didn´t like much of it anyway.
Power down Jedis: Okay, I must confess I liked the cool over-the-top Jedis. But my campaign is in the 80s. And my Jedis and Sith come from the 80s. Adventure Sword Fights, not Tiger & Dragon Samurais.
The characters are the center of the Universe – and underdogs: Yeah, the Universe is big – but Star Wars isn´t. I told many stories about Star Wars characters somewhere else living their own story next to the canon. And I find these stories somewhat lacking. To be one of many players in a bigger story, there are Universes which better support this, i.e. Westeros. Now, when I play Star Wars, I play a Space Opera. The characters doing no less than saving the Universe
Heroes Journey and myths: Many people say, Star Wars is a fairy tale, but I must insist they are wrong. Star Wars is clearly a myth. And I want to emulate mythic imagery. In the movies, you´ll find numerous mythic themes like Luke´s Campbell like Heroes Journey, Excalibur, old Jedis as mythical greek half-god heroes, Anakins descension to hell (to Mustafa) and so on. I´ll try to use them without stressing them too much. Being a myth and not a fairy tale gives me also the possibility to tell a tragedy. So, if it ends good or bad, depends on the players.
Give them the Millenium Falcon!: Yeah, the real one!
I took these criteria and wrote a synopsis for half a dozen settings. Made three infinities (one for each classic movie) and some in the future after VI. Than I sat down with my players and discussing, what they like best. We chose the infinity from episode V. Here it is:
Luke went to Bespin without being prepared, he neglected the warnings of his master, even after he failed in the cave. He should have known better.
He did not escape Vader, got frozen in carbonite and is brought to the Emperor. He was no full Jedi yet, so he fell to the Dark Side. But the bond between father and son was too strong for Palpatine, so they both overthrew him and “rule the Galaxy as father and son”.
Meanwhile, Leia liberated Han Solo, and then they went to Dagobah to get Leia trained, the Galaxy´s last hope. But Yoda died before he could finish her training.
Without Luke and Leia, the Rebellion is doomed to failure. After it was crushed, Han & Leia went underground, living a live as Smugglers. They got a child, a girl, and it was hidden like Leia: the girl will grow up as the daughter of a Duke on Corellia, without knowing, who her real parents are.
Leia & Han travel the Galaxy, and Leia suppresses her fate: The final confrontation of her brother. After many years of ruling and training, Luke finally confronts Vader, kills him and take the crown as Emperor for his own.
More than 20 years have passed, Leia´s daughter is 18 know and dreams of being an Ambassador at Coruscant, which her father, a gifted diplomat himself, denies her. Her (step)mother is a famous fighter pilot. What Leia´s daughter also not know: Her trusted Protocol Droid is in fact a assassin droid, programmed to protect her. And then, fate comes knocking.
I played the following as kind of an introductory scenario named BETRAYAL IN THE CLOUDS to test the rules: Han & Leia return to Bespin to steal a gem, which is fabled to contain the hidden knowledge of a Jedi Knight of old. With it, she could finish her training and become a Jedi Knight. With them, a hired team of friends and specialists go. Lev Arris, a spy and scoundrel, a female Ryn Bounty Hunter, a female Mirialian pilot named Dodger and a Nautolan slicer. But IT IS A TRAP!
The gem´s fake, the Bounty Hunter betrays them all, Luke Skywalker, the Emperor arrives and fights Leia, while the Ryn shoots the Nautolan off cloud city and Han Solo in the back. Dying, Solo gives his friend Lev a cube with a message for his hidden daughter. Leia is captured. Lev and Dodger take the falcon and fly to Corellia, to deliver the message, the Empire on their trail...
That´s it for now. When I´m in the mood, I´ll tell you about my first adventure ESCAPE FROM CORELLIA and the overall future I´ve planned: About Space and Blaster Battles, (hopefully) much humor, adventure and excitement, about a sleeping prince, three ghosts (the regretting one, the kind one and the bitter one) and a nightmarish descend into the Underworld.
Questions and comments are invited.
Keep on gaming,
Dennis