I really like Kavil's ability, it is neat and fun and strong and with VI, Kavil can be a good PS 9 tool. I've played him a few times kitted out with Blaster Turret + R4 Aggromech, and I have some lists where I think he excels, but the only problem I have with him is not much mobility play, which is fun and allows for much more out playing in game.
Therefore, I've decided to give Kavil + ABT + Engine + VI some time.And so far, I am quite impressed. The adventure is, however, finding him the right support.
Has anyone else tried out this Kavil? And how did it go?
At 31 pts, we get 69 pts to work with. I started off building him in a jousting squad, Kavil as the flanker/end game ship:
3 x Thug + Ion Turret + BTL-A4
69 pts
2 x Thug + Ion Turret + BTL-A4
Cartel + Title + Mangler + Hull
These were nice options, but boy, those rounds where my support was getting pummeled and Kavil had no ABT shot, it wasn't very fun. Also, the BTL-A4 Thugs are just way more fun with an R4 Aggromech. Therefore, I think Kavil with an Engine could be put in a better list. With an Engine, I guess a fast/more arc dodging list makes more sense. An Engine Firespray makes sense here, with the rear arc opening up the playing field. Also, Kavil already acts as my Interceptor deterrent, so I can take Predator/PTL for added damage, and if running Predator, don't really need Boba's rerolls.
So a good place to start is:
Kath + Predator + Engine + Tactician
47 pts
Tactician is a staple for Firesprays, imo, unless I can get Gunner.
This leaves 22 pts. I'm partial to the Syck+Mangler, but I also want an Astromech for Kavil, and an Init bid will help fight Soontir. I'm not also sure what is better for 22 pts anyways. The Syck will also work pretty well as a flanker/bait. He is obviously the easiest to predict and kill.
So end with this:
Kavil + VI + Autoblaster + Engine + Unhinged
Kath + Predator + Engine + Tactician
Cartel + Title + Mangler
This list certainly feels more appropriate and manageable. I think cases can be made for Boba + VI too.
First few experiences:
1. The list is great vs small ship lists. BBBBZ is actually manageable with Kath providing heavy shots and Kavil zipping through the slow B Wings who are incapable of getting away from the ABT. The Syck isn't horrid in the list, might help vs 2 dice gun swarms more than anything. Just gotta avoid the traps and engine ships can carry those games vs swarms and small ships. And as I expected, Kavil is a pain for Soontir if Soontir is stuck with Init. It is obviously different if I have Init. Also, the Tactician on Kath helps corral people so Kavil can stick to them.
2. This list can have it rough vs Large Ship turret lists. Kavil pretty much stinks in that matchup, relegated as a support killer since the ABT won't be a match for Range 1 shots from the opposing turret, and Kavil won't be able to follow up with shots very well. Kath is okay here, but the Syck gets eaten up pretty quick when they start looking at him.
Anyone else have some in depth analysis of that Kavil setup?