Star Wars Rebels - The Ghost

By darthjeff81, in X-Wing

Just started watching Star Wars Rebels with my kids this weekend, and couldn't stop thinking that the Ghost and Phantom should be in X-wing. I did some quick research on Wookieepedia and found that it should be possible.

http://starwars.wikia.com/wiki/Ghost

http://starwars.wikia.com/wiki/Phantom

The Ghost is 43 meters, which is 5 meters longer than the decimator (38) and 9 meters longer than the falcon (34). This would have to be a large ship as it is only slightly bigger than the other large ships but 20 meters shorter than the gozanti (presumed imperial huge ship) at 63 meters and half the size of the current smallest huge ship, the rebel transport at 90 meters.

http://starwars.wikia.com/wiki/Gozanti-class_cruiser

Not only would it introduce a new ship, but it would have a bunch of new crew upgrades.

The phantom is a no-brainer, but could have some interesting interactions with the ghost, releasing mid-battle, or adding additional attacks while attached.

What would the Ghost be beyond another Falcon?

What would the Ghost be beyond another Falcon?

Yeah it's another fat turret ship we don't need more of those, unless it really does something unique i don't see the point, you can always get one printed at shapeways and use falcon rules.

Does it have a full turret? I thought it was more front arc and auxiliary?

What would the Ghost be beyond another Falcon?

I get the concern but as the OP suggests the Phantom can dock or undock either providing a rear arc attack or becoming a separate ship. Whether this is too fiddly for the game is up for debate but it certainly is different than the falcon. I would argue the ship should have a primary weapon and turret upgrade like the HWK or Y-wing. When docked, the phantom would provide a rear auxiliary attack arc.

Does it have a full turret? I thought it was more front arc and auxiliary?

To guns up front, a 360 turret on top and the fighter gives it a rear arc.

Does it have a full turret? I thought it was more front arc and auxiliary?

Two turrets just like the Falcon. I believe the Phantom can even fire it's guns while attached to the Ghost. Sources: Rebels Season 1, Ghost Lego set.

EDIT

Looks like the bottom "turret" actually only goes about 180 degrees, so not quite a full turret in front but definitely a turret on top and guns in the back from the Phantom.

The only real difference in firepower it might have compared to the Falcon is maybe to split it into a front 180 arc, a back arc and the option to use the turret but with less dice on the attack. Even then, you've got a tanky ship that can shoot in all directions. Not much of a difference.

Edited by GroggyGolem

If memory serves, The Ghost does have a dorsal cannon turret, but it's only used in extreme cases.
In regards to X-wing, referring to the ship's bases, I would treat her as a Firespray Class ship with an auxiliary (rear) firing arc and a turret secondary.

From watching the show, the dorsal cannon turret only fires in the rear. If this is the case, then it's not a repeat of a YT-1300.

What would be cool is to give it a cargo upgrade, like the Epic ships.

Well it already has a second ship attatched to it, so it DOES have something unique.

It could give the Rebels a ship with an auxillary firing arc, which would be cool. It also would allow for for the multitude of characters from Rebels to show up - which is VERY cool. It would ALSO allow them to market the game to more people, since Rebels is extremely popular right now.

Additionally, it has been suggested that the ghost could possibly have enough upgrades and slots to warrant having a single ship build, which would ALSO be unique.

Curious how it would work to have a launch/dock action for the phantom. Can always drop the phantom using bomb rules and require phantom to be within range one and inside rear arc to dock. Seems unlikely to me but they could do it.

I also don't like The Phantom and the Tie Phantom but I guess we have two interceptors now so whatever.

You could have the Ghost be a pretty standard large ship, with a 180* forward arc, cannon/crew/cargo(?) upgrades, and have the Phantom be represented as a Ghost-only Modification card that adds the auxiliary arc to the rear. A second mini for the Phantom would (I think) be too fiddly for this game.

Hera (PS 8)

Atk: 3 (180* forward); 2 (rear, only if Phantom equipped)

Agil: 1

Hull: 5

Shields: 3

YT-2400 dial

Cannon, Crew, Crew, Cargo (only large ship to take cargo upgrade?), EPT, Sensor

Edited by HungryWulf

The game doesn't need another knock-off Falcon, especially on the side of the Alliance. We've already got the YT-2400 and the Deci in the game. Why not add the Ebon Hawk in there too?

I think it deviates a bit from the YT lines in that I'm not sure the front and dorsal turrets are 360 degree. The front turret is certainly front-facing only. It could have two arcs, perhaps wider-than-standard arcs. You could also have a second attack if you come with the phantom docked.

It probably wouldn't have secondary weapons upgrades, and I like the idea of a cargo upgrade.

The game doesn't need another knock-off Falcon, especially on the side of the Alliance. We've already got the YT-2400 and the Deci in the game. Why not add the Ebon Hawk in there too?

I don't think anyone's saying it needs it, just that -- if done well -- there could be room for it. If Ghost were a title that allowed for a rear-arc addition (as has been mentioned), for instance, it would feel very different than any other "knock-off," don't you think? People in this thread are hardly unanimously cheering for just another flying pancake, are they?

And, as for the Ebon Hawk, surely you can appreciate that there's a story difference between a ship from the early Rebellion era, and a ship from generations and generations earlier, can't you?

The game doesn't need another knock-off Falcon, especially on the side of the Alliance. We've already got the YT-2400 and the Deci in the game. Why not add the Ebon Hawk in there too?

I don't think anyone's saying it needs it, just that -- if done well -- there could be room for it. If Ghost were a title that allowed for a rear-arc addition (as has been mentioned), for instance, it would feel very different than any other "knock-off," don't you think? People in this thread are hardly unanimously cheering for just another flying pancake, are they?

And, as for the Ebon Hawk, surely you can appreciate that there's a story difference between a ship from the early Rebellion era, and a ship from generations and generations earlier, can't you?

They serve the same purpose... anyone doing writing for Star Wars IP will almost automatically include a Millenium Falcon-equivalent ship, a Boba Fett-clone (sometimes literally), not-Han, etc... hence the KotR reference.

I really want to fly a game with Han Solo and have Kyle Katarn and Dash Rendar for crew. Original Han, Jedi Han, and Han-Lite.

Think it would be cool, I imagine the rebels stuff will all release at the same time as a wave maybe for the start of season 2 or they will just miss it in place of episode 7. Gozanti was an easy imperial ship tbh and they didn't pick it so that makes me think option 1

Think it would be cool, I imagine the rebels stuff will all release at the same time as a wave maybe for the start of season 2 or they will just miss it in place of episode 7. Gozanti was an easy imperial ship tbh and they didn't pick it so that makes me think option 1

Naw. The designers haven't watched Rebels yet, and have already basically finished Waves 7 and 8. So the earliest we'd see it is Wave 9, about 18 months from now. What's cool about this game, is they look at "what do [the designers] think is cool? What does the game need? What will Disney let [the designers] get away with?" So Disney isn't tell them what they _must_ do, only what they _cannot_ do.

I doubt episode 7 isn't a big consideration tbh and would be surprised if FFG didn't have some exclusive access for a coordinated release of 7 maximises profits

Rebels goes the same but a tiny release.

Edited by Lilikin

I would love to see the Ghost as a large based epic ship. Give it energy mechanics and a hardpoint or two.

And yeah: I love the idea of the Ghost with an Auxiliary arc. Maybe something like: you can use either arc as the primary, or both arcs if you have a crewmember assigned. That wouldn't be the _exact_ mechanic, of course, but that's a general idea I think would be cool.

This was my take on it:
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That's super cool, Mel. I really like that!

You could have the Ghost be a pretty standard large ship, with a 180* forward arc, cannon/crew/cargo(?) upgrades, and have the Phantom be represented as a Ghost-only Modification card that adds the auxiliary arc to the rear. A second mini for the Phantom would (I think) be too fiddly for this game.

Hera (PS 8)

Atk: 3 (180* forward); 2 (rear, only if Phantom equipped)

Agil: 1

Hull: 5

Shields: 3

YT-2400 dial

Cannon, Crew, Crew, Cargo (only large ship to take cargo upgrade?), EPT, Sensor

Edited by zathras23