Anyone make a Space Station?

By heychadwick, in X-Wing

Hi All,

I'm OK with modelling. Oh, not great. Definitely not great. Anyone out there make a simple, yet OK looking space station? At this point, I just thinking 2 plastic plates with a few other things added on. Probably a yogurt container on the top. I have limited plasticard and not looking to sculpt the heck out of something from scratch. Just something I can put a little effort into and have look OK.

Any ideas or previous examples?

I saw his blog making it. It looks nice, but I'm not looking to spend money on the idea. I don't think I'll use it enough to really justify it.

I do hope to make an ultra cheap one one day out of household items.

Thanks, though.

I recommend getting a hot glue gun and some cardboard plenty of video's on youtube like the dm's craft he does stuff for role-playing games but the concepts would work fine for x-wing space stations.

If you want to spend more money you can get into the plasticard model making, just get used to filing and gap filling.

card and some old bits from the spares box, simple straight lines and geometric shapes, you don't need to go crazy with the paint job, simple, cheap ;)

Xwingstation6_zps291800bf.jpg

Looks good! Thanks for the links. I'll have to hash something together. I'd love it if Dagobah Dave did something.

Dagobah Dave asked for ideas of what types of space stations he could make. I gave the above, but would love more. I think we can all make a middle part out of a plastic plate or yogurt container. I think it's the wings or arms that are the hard part.

Any other ideas?

OK....I did get around to finally making a space station. It needs a lot of detail work, but game night is this Thursday. It should do for now. I'm going to try to find someone else that might want to do the detail work.

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Nice basic shape, just waiting for the greeblies!!

;)

Yeah, and I admit that I'm just utterly not motiviated. I dunno...maybe this weekend, but I doubt it. I'm really hoping someone else at the gaming group wants to volunteer to do it.

What you mean my Parmesan cheese tower isn't cheesy enough? Of course it hits for 4 dice, doesn't it look like it?

It's actually 2 plastic plates w/ a bowl from a Wendy's salad. On top of that is a yogurt container. The tippy top is the top of some female beauty product (hair spray, facial cream, etc). The very bottom is a convient store cup.

I want to add all sorts of panels and such with plasticard or at least cardboard. I can then paint on windows and such. Oh, throw in some antanea on top. I just.....don't have as much time at home and little motivation.

The rules I'm going for are to break it into 4 quarters and have the space station rotate each turn. Each quarter has a hard point and torpedo tube. The tower can't be hit, but the whole thing will be destroyed if 3 quarters are done. The tower has a 360 turret that fires R3-5 for 4 red dice. All the Team and Crew cards go there. Each quarter has 4 hull and 4 shield, which doesn't seem like much, but remember it rotates each turn. So, it will be hard to concentrate fire. Also, it gets all the Epic commands, including regenerating shields. It auto generates 4 Energy each turn, minus one for each quarter destroyed.

Command%20Tower_zpsikyrac28.jpg

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So its 104 points, plus upgrades? Seems a little steep since it can't maneuver...

Well, I was going to have it at 0 points for the sections, but I had to put SOMETHING in the points for the sections.

I agree that it's a bit much, but I figure that it does rotate. That will make it hard to concentrate fire and allow it to use energy to regen those shields.

I did give my balanced list a few more points as I wanted the Imperials to have just a little bit more, so should probably knock it down to 80 points?

Honestly, I don't know if I'm qualified to say how much it SHOULD cost. I'm just basing it on the CR90 and the upcoming Imperial Raider (which clocks in at a cool 100 points + upgrades). The Raider has two sections, which combine for 16 hull, 10 shields, generate 6 energy, and have a primary weapon attack of 4 @ range 2-4, plus hardpoints. Spending 2 energy allows it to fire the primary weapon a second time each round (!). And, of course, it maneuvers with the Epic Ship template, and may generate additional energy based on its maneuver.

So... maybe you're not that far off. You'll probably wish that you were generating more energy, though.

One other point to consider is that if you're playing under margin-of-victory (MOV) auspices, your station is all-or-nothing. I might set the quarters and main body at 20 points each.

Thanks for responding. It's been tough to get anyone to comment much on something that is so far outside the normal rules.

I wrote up a whole scenario with specific lists here:

https://community.fantasyflightgames.com/topic/179998-attack-on-actaeon-station-epic-mission-feedback-welcome/

Can't use the URL button due to weird work browser.

I'm using primarily generic pilots in a 400 vs 400 pt battle. Rebels are attacking the station with CR-90 and attack wings. Imperials trying to defend. Stuck the station on one side of a 6'x4' table for room for snub nosed fighters to duke it out.

The station is based on existing Epic for points and abilities. I'm not sure how to cost it with not moving, but really wanted to add some sort of rotation mechanism to it just because it sounded cool in my head. I based the Tower main weapon on the CR-90 R3-5 gun. I probably should've included text about using 2 Energy for re-rolls. I was thinking it could.

Energy should only be a real problem once it starts repairing shields. All Energy and Hardpoints should be fully operational at the start of the game, so all those Turbo Lasers will have full power. If you are just firing one of those and main weapon each turn, it should be fine for power. Only when you start to repair shields will it really be a problem. Then again, once you get really stuck into it, every Epic ship is hurting for energy at that point, right?

Overall, I do think having it cost 80 points overall is probably a good deal. It can't move and the various upgrades it needs to make it viable bump it up a little more than the other ships. I pretty much HAVE to upgrade each quarter as it rotates and you don't want to be defensless for that turn.

I like the idea of the Station being able to fire Torpedoes at the enemy, especialy Proton Torpedoes as they have the crit for other Epic ships. I almost want to give it Extra Munitiosn or store the Torpedoes in the middle to be fired out any side. It seems weird to limit the number of Torpedoes on a large Space Station. I'm open to any thoughts on that.

Once again....thanks for your feedback. You may not be qualified, but neither am I!

I like the idea of the Station being able to fire Torpedoes at the enemy, especialy Proton Torpedoes as they have the crit for other Epic ships. I almost want to give it Extra Munitiosn or store the Torpedoes in the middle to be fired out any side. It seems weird to limit the number of Torpedoes on a large Space Station. I'm open to any thoughts on that.

Once again....thanks for your feedback. You may not be qualified, but neither am I!

Well, an obvious fix would be to just have more than one torpedo slot and give it either the Extra Munitions card (forthcoming in Wave 7, but stats are available online) or Munitions Failsafe. Alternatively, you could say that spending X amount of energy (2 maybe?) allows you to fire without discarding the card. That way you can shoot torpedoes a-plenty in the early game when you have energy to spare, then spend the card as normal when energy is scarce or the section is about to be destroyed.

One question: do you envision the station blocking fire to sections that are on the "back side" from a firing ship? Or to put it another way, will the station's center axis work like the line between an Epic ship's fore & aft sections for determining what attackers can target? If the answer is "no," then there's not really any reason for it to rotate.

As an interesting wrinkle, you might assign an energy cost to the rotation, just to allow a little strategic positioning for the person running the station.

One question: do you envision the station blocking fire to sections that are on the "back side" from a firing ship? Or to put it another way, will the station's center axis work like the line between an Epic ship's fore & aft sections for determining what attackers can target? If the answer is "no," then there's not really any reason for it to rotate.

Correct. I have the base split up into quarters. It's a square with yellow lines from corner to corner. I'm following the Epic rules to state that you draw your line of fire to the closest section of the ship and you fire at that section.

As an interesting wrinkle, you might assign an energy cost to the rotation, just to allow a little strategic positioning for the person running the station.

Well......two things.

1) I like the idea that the rotation is there to generate artificial gravity. Yeah, maybe they beat that tech long ago, but I like it. Maybe it's some other function that it's good for. It rotates and there isn't anything you can do about it. Just fits in with my idea that a space station should rotate. :)

2) I want the rotation to be a double edged sword. I want it to rotate for good or ill. There will be times when someone wants it to rotate. There will be times when someone doesn't want it to rotate. I like that concept of something that just DOES and everyone deals with it. It seems kind of "gamey" to allow the person to rotate or not.

Does that make sense?

1) I like the idea that the rotation is there to generate artificial gravity. Yeah, maybe they beat that tech long ago, but I like it. Maybe it's some other function that it's good for. It rotates and there isn't anything you can do about it. Just fits in with my idea that a space station should rotate. :)

2) I want the rotation to be a double edged sword. I want it to rotate for good or ill. There will be times when someone wants it to rotate. There will be times when someone doesn't want it to rotate. I like that concept of something that just DOES and everyone deals with it. It seems kind of "gamey" to allow the person to rotate or not.

Does that make sense?

Yup, I get it. I just thought that giving the controlling player the option would make it more tactical and less inevitable. If the player has to spend energy to "move" the station (i.e. rotate it), then it adds a layer of planning consideration without adding too much complexity. I guess my worry is that if the rebels do well vs. the Imperial defense fleet, then the automatic rotation becomes like the mechanism in an old-fashioned shooting gallery.

No worries, though. I understand where you're coming from, I'm just trying to explain my thought process. I'm happy to help out anyone who's interested in scenarios outside the standard 100-point dogfight.

Nice! Aside from being the objective, how did things go with the station? Any issues with it, or anything you want to change?

Besides needing to paint it? :) Man, no one took the bait to want to paint it. I was hoping someone with an airbrush would want to do it. Maybe this weekend I can try to glue some panels and such on.

Well, the Rebels were too cautious and they never got too close to the Station. Only Garven made it close and he whacked it for 3 shield on one turn. If all 3 Y-wings got close and were able to fire in the same turn, that would be one blown up section! Then again, that's what makes the defensive fighters important. If you can concentrate fire, you can blast it, but you have to get to it. The Y-wings muddled up in the middle. The Rebels were able to concentrate fire at first and blast a lot of our ships, but eventually the tide started to turn on them.

One of my regulars is pretty deft with numerous game systems and he showed up late. He took over at the end of the match. It was his work that saw our ships dying to the CR-90. I asked him to research Epic as he has a CR-90, but never used it! We will talk strategy and ask him to spread things out a bit more. I almost want a bigger board. 4 ft seemed too narrow at times, but I don't really want to make it shallower, either. Hmmm...

Love that command tower station on the card mate, do you have any better pictures, I reckon I may well put together another accessory pack for our space station, something else on the list!

Hiya,

I really just googled "star wars space station", but after looking again, I was able to find it is called "Korriban's orbital security station".

I also found another picture here:

http://pre12.deviantart.net/a7d3/th/pre/i/2014/068/c/d/imperial_space_station_by_cyrannian-d79lnb6.png

I'm thinking if I made those 4 tower things that I could probably have made this thing a bit easier on me.

Still haven't found someone local to paint my space station. I might be able to leave it with a friend after game night and nudge him to do it, though. :)