It seems to me that fighters are basically suicide runners. I think interceptors should be able to harass enemy fighters and then bug out to go where they are needed. Bombers should be able to attempt to flee. I was thinking of house ruling a way to disengage, as follows:
- A squadron that will disengage cannot attack this turn at all (if it has already counter attacked, it may not disengage, even if an effect would allow that squadron to move and attack.
- The squadron must end its movement at least range 2 away from the nearest enemy ship or squadron. If this is not possible because the squadron is too slow, then it must move as far as possible. If this is not possible because the squadron is surrounded, then it may not disengage.
- When a squadron disengages, any squadrons it was engaged with may make an attack against the squadron. This counts as the activation of that squadron. If it has already activated this turn, then the attack cannot be completed.
What do you all think? Any better ideas? Does this seem like to much?