Perhaps, the designers are making other thematic valuations that are not picked up in simple josting values- such as they want to see certain ship in play MORE than other ships B. I think by DESIGN some ships are simply made to not be as efficient by the point cost. I think that is a totally appropriate decision in my eyes.
I don't think the developers would have been aware of the concept of jousting values until I presented it with analysis in early 2014. The design of the CR-90 had almost certainly been locked in by that point anyway. I'm not sure when the earliest was that they could have started using the jousting values for, but given that wave 5 was available for early release only a few months later, it would have to be wave 6 at the earliest. Wave 6 was spoiled summer 2014, only a few months after I published the work, which implies the wave 6 design was also probably locked in by this point, meaning wave 7 may actually be the first wave that they could use the "jousting math". This also assumes that they know how to turn the crank on the math without messing up the calculations somewhere. Since they didn't invent the formula, and it is obviously different than the previous ones that they used, who knows what their approach is now.
Edited by MajorJuggler