Official Pegasus expansion rules questions

By player1500752, in Battlestar Galactica

Here's my questions from recent games:

*Can Helo be Executed before he arrives on Galactica? (By the Airlock, or by Crisises?)

*How does the Damage Galactica loyalty card interact with Pegasus? We played that the current player (usually the Cylon) picks a combination of five tokens from the two ships, then flips them, then picks two of those locations to damage.

I don't think Helo can be executed by airlocking him (he's not on Galactica yet) but he can be by Crisis cards, as the position of the player doesn't matter.

About your second question, the active player (which in this case is the just revealed Cylon) decides, so he can draw two chits from Galactica, two chits from Pegasus, or one from both battlestars.

I remembered my last question:

*A Cylon infiltrator should be able to be targetted by Quorum cards that target other players (Assign Mission Specialist, etc)- after all, that's practically what On Probation is for. But should they be a valid target for Assign Vice President?

Because of the infiltrating Cylon not able to be the president I would say no.

But if it is possible to call her "Vice President Sharon 'Boomer' Valeri the infiltrating Cylon" and the current president looses his title I would say, the highest human player in the line of succession of the president title becomes president.

But I would really reccommend not to do so :)

Just had my first game of Pegasus last night and a very important question came up. If you have an unrevealed Cylon on the brig on Galactica before the New Caprica phase, and then the phase begins, does he go to Resistance HQ or Detention? We assumed he went free and went to Resistance HQ because he is still technically a human. Although we think its a bit unbalanced, because he immediately revealed, sending one of the humans to detention.

I'm pretty sure you did it right. It might be unbalanced if you couldn't execute him.

If you lose the Detector Sabatoge challenge, do you still reveal loyalty cards after an execution?

i imagine so.

Corey told me

If President pardons a prisoner on NC, they can go to Galactica if it is available. Also,the President can pardon a prisoner on NC when he is on Galactica.

Willow said:

I remembered my last question:

*A Cylon infiltrator should be able to be targetted by Quorum cards that target other players (Assign Mission Specialist, etc)- after all, that's practically what On Probation is for. But should they be a valid target for Assign Vice President?

Quoth Corey, if you're not a legal target for the Presidency, you're not a legal target for Assign Vice President.

The Man told me

Zarek's negative on NC kicks in, no matter what type of character, any other player, human, toaster or deluxe toaster

From the Man

Since Helo's ability and Calculations are played at the same time (after a die is rolled), the current player would decide which action is resolved first. After resolving this, the other player can choose to use their ability or not. Example: Helo wants to reroll a die, and Boomer wants to use Calculations. The current player is Helo, so he chooses to use calculations first (giving the roll +1). He then decides to reroll the die (which also will have +1).


As per the FAQ, Strategic planning will affect the reroll as well.

From the Man

Cylon players always skip their Activate ships step, incl. NC

If Cain blind jumps in the red, is it -3 population? And if not , why? Could a -3 population rule "in the red", be a solution to Cain's seemingly too powerful OPG ability?

seeing as how "red" is to the left of "-3", why should jumping in the red be "better" or safer, than a -3 jump which comes later and which is more prepared?

Dan said:

If Cain blind jumps in the red, is it -3 population? And if not , why? Could a -3 population rule "in the red", be a solution to Cain's seemingly too powerful OPG ability?

seeing as how "red" is to the left of "-3", why should jumping in the red be "better" or safer, than a -3 jump which comes later and which is more prepared?

You don't loose 3 population. You lose 2 civilian ships.. AND you only get to draw one destination, not choose from two.

As for why.. it's not in the rules.

I agree her OPG seems too powerful, but I've found it isn't AS powerful as it seems. She is still a better character all around that anyone else in the Military (which sucks), but that's mostly because her skill draw is great, her downside isn't very bad at all, AND her OPG is above average. If I were to balance her I think I'd give her a worse downside.

Locutus Zero said:

Dan said:

If Cain blind jumps in the red, is it -3 population? And if not , why? Could a -3 population rule "in the red", be a solution to Cain's seemingly too powerful OPG ability?

seeing as how "red" is to the left of "-3", why should jumping in the red be "better" or safer, than a -3 jump which comes later and which is more prepared?

You don't loose 3 population. You lose 2 civilian ships.. AND you only get to draw one destination, not choose from two.

As for why.. it's not in the rules.

I agree her OPG seems too powerful, but I've found it isn't AS powerful as it seems. She is still a better character all around that anyone else in the Military (which sucks), but that's mostly because her skill draw is great, her downside isn't very bad at all, AND her OPG is above average. If I were to balance her I think I'd give her a worse downside.

"While you are admiral, the "FTL Control" and "Engine Room" locations may not be used"...?

Just so there is no misunderstanding

I am wondering why something to the LEFT of the -3 space would better, no risk, than a jump prepared better and later "in the blue'"

I am suggesting that we could say "-3" and everything to the left of" -3" be treated as -3, still a chance of making it on a 7-8, for example. I don't understand thematically why a jump which is to the left of -3 has no risk.

It would be an easy correction, and reduce Cain, if she is a problem

Opinions? Answers? please?

I think both the -3 pop and the destruction of 2 civilians reflect the same concept; a few civilians don't come along for the jump if you are hasty about it.

No to belabour a point, but when I suggest that everything to left of "-3" in the red be treated as "-3", with a die roll of 7-8 it is in addition to losing ships. What do you think of that for Cain?

And can anyone explain why anything to the left of "-3" on the jump track, meaning the red squares, should be "safer" than "-3"? Thematically, mechanically, what is going on?

Opinions?

I think it's a bad idea.

The whole point of my last post was to explain it thematically.

From the Man

. Cain's blind jump ability does not require the player to roll with the chance of losing 3 population. The numbers on this track are only for FTL control.

So it's always just a question of drawing ships, no other risk. Food for thought in the discussion about weakening Cain's OPG.

A variant I thought of for Cain's OPG: Before she draws, the destination deck is reshuffled. This way, no way to "launch scout" before "blind jumping", which makes more sense and is thematically accurate.

A little exchange between the Man and me concerning Helo's once per game ability. How do people understand "player", as written in the Pegasus rules?

ME:

In the Pegasus rules it says that references to a "player" is either human or Cylon. Since Helo's once per game ability says "player", I thought he might be able to change a Cylon decision. I have also seen the series, and know he has a special relationship concerning the Cylon. I will post your answer, and maybe this could make the FAQ, or an entry put in the Pegasus ruleboook online? Thanks for all your work.

The Man:

Helo cannot use his ability to change a decision made by a Cylon player. Keep in mind that Cylon Leaders who are infiltrating are NOT considered Cylons.

I hope this answers your question!
-Corey Konieczka
Lead Game Designer
Fantasy Flight Games

Me:Can Helo use his change a decision ability on a Cylon, in Pegasus?

If a Cylon player reveals before the sleeper phase, what happens to his other loyalty card or cards when the sleeper phase comes. Does he get one, or are they not dealt to him? In a game with two Cylons, Is it a risk for a Cylon to reveal then before the sleeper phase, if it means the other Cylon card might not be dealt to a human player?

They're passed off when they're drawn.

What happens when a Cylon with both "You are a Cylon" cards reveals and hands one of his cards off to an infilitrating Cylon Leader?

We assumed it made the Leader a full blown cylon and the agenda card no longer applied but we couldn't find any definitive ruling.

The rules say the cards are handed off to one human player. Similarly, the rules state and infiltrating cylon is a human player.

Anyone have the correct way to play?

Thanks.