Crits and Bracing

By SynnerG, in Star Wars: Armada

I just wanted to get clarification on this situation...


Say I roll a hit and a critical on a ship that has 0 shields on that hull zone. The ship spends a Brace defense token.


Crit: If the defender is dealt at least one damage card by this attack, deal the first damage card faceup.


Brace: When damage is totaled during the “Resolve Damage” step, the total is reduced to half, rounded up.


This would result in only 1 damage. Is the defender able to get around the critical result and take one face down damage, or even though he is lowering the total damage dealt, there is still a critical in the attack pool, so he would take a single face-up damage?

He still gets the crit, and here's why. The Crit result adds one damage to the damage total, and this is separate from the result itself. The damage total is what is cut in half, not actual dice, so the Crit is still spent. Evades DO get rid of crits by removing dice, but Brace does not actually remove any dice, it only changes the final result.

It's super important to understand the difference between dice and damage, and there is a very important line between them that comes into account quite frequently.

Edited by PlayerNine

No, you still deal a face up damage card even after using brace. Brace just halves the damage, doesn't take away critical effects.

Sweet. Yeah, it seems we'll have to get used to the idea that the crit result is more of a "damage plus an effect" instead of a "type of damage." Thanks!

Sweet. Yeah, it seems we'll have to get used to the idea that the crit result is more of a "damage plus an effect" instead of a "type of damage." Thanks!

Aye, X-Wing players tend to get caught out by this.

You must unlearn what you have learnt ;)

The important thing to remember is that in Armada, any critical hit results on any die means you can apply *one* critical effect on that attack (and it each counts as one damage). Every ship has the ability to deal the first damage card face up as a critical effect (three crits does not mean 3 faceup cards -- only one effect can be used). Some upgrades allow you to CHANGE your critical effect to something else -- like the Overload Pulse that allows a blue critical to exhaust all defense tokens on the defender.

Remember squadrons completely ignore critical hit icons unless otherwise overridden by a special rule. (When attacking or defending)