What books would you like to see for Dark Heresy next?

By Lightbringer, in Dark Heresy

We've all seen the list of forthcoming books for Dark Heresy in the upcoming release schedule, and I for one am pretty excited about it. There's some great stuff there.

But beyond that, and putting aside the immensly exciting Rogue Trader stuff too, what books would you like to see FFG produce next, when they've got through all of the books on their list?

Here's my wish list:-

1. A Calixis Sector Sourcebook. I'd love to see this based upon a re-opened fan project, like BI did, but even if FFG decide not to go down this route, it would be great to see a 40k equivalent of the "Sigmar's Heirs" or "Knights of the Grail" books written for WFRP. This could actually be stretched out into a series of subsector sourcebooks, and then later perhaps collated into one massive tome...

2. A highly detailed Inquisition sourcebook. I know that the Ascension book is likely to cover a lot of this ground, but it would be really good to have an NPC-filled book that details the major factions in the Inquisition, the big movers and shakers, some Inquisitorial fortresses, (with nice maps & art) some nice conspiracies, Inquisitorial stormtroopers, methods, secret agents, internal hierarchy, a typical Inquisitor with all his assets and agents spelled out in detail....

3. A GM-only book with updated vehicle rules, hundreds of one off adventures (like the old sprawl sites book for shadowrun) standard template maps for dozens of Imperial and alien structures, ships etc, some nice one off adversaries, rules for "blue-booking" characters between adventures, guidance on tone, themes etc etc.

Any thoughts? What would YOU like to see next for DH?

Calixis Sector Sourcebook would be warmly welcomed (I say that there“s never enough planets, story plots, and unique Origins:)), but I also want to see three separate books for Inquisition, Imperial Cults (not just Ecclesiarchy) and Adeptus Terra.

i concur with u on all books listed.

i would add

1) a bigger, thicker Creatures Anathema..i understand that a thing cannot be all things but there was something that seemed anemic about CA with too few rules about the more common xenos and daemons from the tabletop game. i'd like to see an expansion of mutations.

2)the Adeptus Mechanicus....will someone please blow the lid off this organization and give us all some dirt. they have been the most enigmatic group in 40K

3)the Psykers Arcana...or something like that...an expansion of psyker powers and sorcery and better detailing of the rules. included can be psyker relics, psyker races, important personalities both human and otherwise, organizations, weapons and equipment.

4)specialized Inquisitor Ordos books. Hereticus, Malleus and Ordos

5)a big ole book touching on the various Segmentums and sectors away from Calixis..for those that wish to base their games elsewhere within the Imperium of Man

as an aside from big books, i would be most happy to see some more support for DH via new rules and updates made from FFG placed on the website. regular features dealing with new rules, races, organizations, psyker powers etc maybe once or twice a month. gives us all something to look forward to. like christmas every month...

Yeah, a Calixis Sector source book would be very useful. However it doen't necessarily have to be released as a book. Perhaps FFG could do some kind of weekly distribution of pdf-files? Like every week a pdf (maybe 5-6 pages long) describing a particular world in the Calixis Sector in-depth. So for example, this week a pdf explaining in-depth info about Fenksworld is released. Next week we get one about Kulth, and so on.

That way, the fans won't have to wait for several months for an entire book to be written, printed and published and FFG will not have to spend too much time or money in getting the book out (writing and uploading a pdf-ile is relatively cheap in comparison).

It's not that I want FFG to stop releasing books altogether, I just feel that background-info like that can better be released in the form of online distribution rather than printing a book about it.

Second, I'd like to see more big campaigns for Dark Heresy. I think its quite sad when an RPG gets produced, a few books and one off adventures are released and then the production line ends altogether. Think of some of the really great RPGs like Call of Cthulhu for instance, that have had several releases of REEEEALLY big campaigns over the years ever since back in the eighties.

Sure, sourcebooks are all fun and games but there is really only so much you can cover with sourcebooks alone. A good RPG needs a solid foundation of scenarios and campaigns that really set the mood of the game in question. So when the time comes where we have enough sourcebooks I'd really like to see some more focus on campaigns.

A campaign in particular that I'd like to see is a really large and political one, where the PC's will have to engage with several of the different factions in the Ordo Calixis and have to conduct investigations on several different worlds (rather than a single world like usual). And where the PC's desicions and investigation might change the Calixis sector forever. In other worlds a really epic and political campaign. Preferably one intended for PC's on the very last ranks in their careers (with beefed up resistance, both in combat and in other aspects as well).

Varnias Tybalt said:

Yeah, a Calixis Sector source book would be very useful. However it doen't necessarily have to be released as a book. Perhaps FFG could do some kind of weekly distribution of pdf-files? Like every week a pdf (maybe 5-6 pages long) describing a particular world in the Calixis Sector in-depth. So for example, this week a pdf explaining in-depth info about Fenksworld is released. Next week we get one about Kulth, and so on.

That way, the fans won't have to wait for several months for an entire book to be written, printed and published and FFG will not have to spend too much time or money in getting the book out (writing and uploading a pdf-ile is relatively cheap in comparison).

It's not that I want FFG to stop releasing books altogether, I just feel that background-info like that can better be released in the form of online distribution rather than printing a book about it.

Second, I'd like to see more big campaigns for Dark Heresy. I think its quite sad when an RPG gets produced, a few books and one off adventures are released and then the production line ends altogether. Think of some of the really great RPGs like Call of Cthulhu for instance, that have had several releases of REEEEALLY big campaigns over the years ever since back in the eighties.

Sure, sourcebooks are all fun and games but there is really only so much you can cover with sourcebooks alone. A good RPG needs a solid foundation of scenarios and campaigns that really set the mood of the game in question. So when the time comes where we have enough sourcebooks I'd really like to see some more focus on campaigns.

A campaign in particular that I'd like to see is a really large and political one, where the PC's will have to engage with several of the different factions in the Ordo Calixis and have to conduct investigations on several different worlds (rather than a single world like usual). And where the PC's desicions and investigation might change the Calixis sector forever. In other worlds a really epic and political campaign. Preferably one intended for PC's on the very last ranks in their careers (with beefed up resistance, both in combat and in other aspects as well).

i concur with u Varnias Tybalt

i'd mentioned this in an earlier post in this thread. feels like I'm starving at times (gross exagerration but u get the idea)..always combing websites to see new ideas...new materials. there seems to be a definite lack of support. but i will admit to being spoiled in a sense. wizards 4E DND provides a ridiculous amount of continuity material with an online Dungeon mag and Dragon magazine. Games Workshop provided lots of support for a number of their specialist games, on and offline. and their Apocalypse 40K lineup saw quite a few datacards posted to feed the hunger.

i want the books also but they are far and fleeting few in between.

if anything there should be a submission process to allow fan created content to reside in one area as downloads in a PDF format.

and i'd add a WARGEAR book

I'd be all over a Calixis Sector source book. I'd love to see more information on Dusk, Malfi, Sinohpia, The Lathes, Bront and many, many more worlds that have been touched upon in books so far.

A calixian Sourcebook.....OM NOM NOM NOM.

Ahem, sorry 'bout that :P Also, a wargear book would be nice, but I'd like it if it had new stuff in it, as well as collating all the current stuff and possibly stuff from books soon to be released.

Definitely vehicles, player vehicles, enemy vehicles, and creatures capable of defeating vehicle armor and weaponry.

I was disappointed that characters can take all those skills: Drive (walker), Drive (ground vehicle), Driver (hover), Pilot (military), Pilot (civilian), Pilot (space), plus the navigate and heavy weapon skills. But they are completely useless unless.

Invasion and Incursion source books would be cool too, Necrons, Orks, Eldar, Dark Eldar, Chaos, Space Marines, etc. Flesh out those factions and provide some plot seeds and adventure hooks.

Oh but come on now guys and gals, do we REALLY need another "wargear"-book? Seriously what is it that you find lacking from Inquisitors Handbook? We don't need more guns and gadgets, it's quite enough as it is. Sure the stuff about vehicles can be extrapolated upon a bit, but so far I have never found the Apocrypha: Vehicles be lacking.

Please, more fluff, more plot hooks, more in depth information about the Calixis Sector and individual worlds within it and most of all more scenarios and campaigns. We have enough guns, power swords, armour and gadgets already, no need to add any more unless there are any plans to reveal any more alien races (who will probably use weapons of some kind and will need relevant rules for them).

well, i look at my bookshelf with my Shadowrun3.1 collection, and immediately thought of a vehicle book.

A section for various civilian vehicles (bikes, trucks, 'cars', ...), military (IG, AS, and so forth), and fliers.

Another one for the weapons on those, together with the rules for them (we still don't know what twin-linked weapons do, do we?)

and last a chapter for vehicle construction, so that we can threw in unique ones for our favorite acolytes/villains.

I'd also like to put in my desire to see a Calixis Sector sourcebook. It would be neat to see them do it in an encyclopedic format with plot hooks strewn throughout. FFG already has basic info on the Calixis worlds and I think it would require not too much effort to expand on them. It's a no brainer!

Mithras said:

I'd also like to put in my desire to see a Calixis Sector sourcebook. It would be neat to see them do it in an encyclopedic format with plot hooks strewn throughout. FFG already has basic info on the Calixis worlds and I think it would require not too much effort to expand on them. It's a no brainer!

"Basic" is the magic word here. Sure they have so far extrapolated on certain worlds (like Scintilla, Iocanthos, Sepheris Secundus, Woe, Spectoris along with a few others). But other worlds only have the most basic descriptions like "hive world" or "agri world" and very little additional info.

An encylopedia would be really neat, since there is a lot of background info about several worlds but the main problem is that it is hellishly difficult to piece together all information because it is strewn about somewhat randomly between all the sourcebooks released so far. Would be great to have a book where you can look under "k" for "Klybo" or "Kulth" and then find all relevant information you want.

Or I could settle for the weekly-pdf approach that i've mentioned before...

A Calixis sector sourcebook (or, better, subsector sourcebooks - a book for the whole sector I suspect wouldn't give enough detail) would be a must-buy if it came out, but I can't say I'm chomping at the bit for it. With all the titbits out there in various other sourcebooks I've got enough to keep me going for a good while yet and I like not having too much set in stone for some of these places.

I'd second some of the Liegekiller's suggestions:

A Mechanicus sourcebook would be my top vote. It would fill a hole I'm really feeling in the background at the moment.

And a psykers sourcebook that expanded Psychic powers would be cool.

I'm against an encyclopedia. Leave the blanks for GMs and fansites to fill in. I hate spending money on books that contradict info I've already filled in!

Dangersaurus said:

I'm against an encyclopedia. Leave the blanks for GMs and fansites to fill in. I hate spending money on books that contradict info I've already filled in!

Which is why I suggested the weekly pdf approach. If it only deals with one world at a time then it's easy for any GM to disregard from published info about a particular world if he or she has already invented their own story for the world in question. That way FFG can help those GM's who can't come up with anything they like with an "official" sort of information, while at the same time letting individual GM's disregard from the "official" stuff without the whole campaign world collapsing like a house of cards.

Of course that will entail some tricky writing, mostly by stressing the importance of not having one worlds fluff being to dependant on the fluff of other worlds (but being somewhat independent). But I don't think it would be too hard to produce, as long as you keep to a general description of the world in question (but a little more in-depth than "World XXXXX; hive world"), and just add a few tidbits of very in-depth aspects of that world, then there will be plenty of room for inventive GM's to come up with whatever they like.

the liegekiller said:

2)the Adeptus Mechanicus....will someone please blow the lid off this organization and give us all some dirt. they have been the most enigmatic group in 40K

3)the Psykers Arcana...or something like that...an expansion of psyker powers and sorcery and better detailing of the rules. included can be psyker relics, psyker races, important personalities both human and otherwise, organizations, weapons and equipment.

4)specialized Inquisitor Ordos books. Hereticus, Malleus and Ordos

2) Seconded without hesitation. The Ad Mech are cool in a creepy Borg-like sort of way.

3) Not particularly wild about the idea but I can see the value, especially for a Chaos-heavy game.

4) Ah yes, the mysterious Ordos Ordos. gran_risa.gif Sorry, couldn't help myself. Anyway, a book on the different branches of the big =][= would be interesting especially in regards to the Ordos Xenos who I'm still a little hazy on

A Hive Sourcebook.

A sourcebook on an entire sector will be a little of everything, but I find I have most trouble wrapping my head around life in a Hive. Dimensions, numbers, the feel of it. How do you get around? What's it look like? Where's the light come from?

I find Reasons thread on Sibellus most enlightening (and hope he goes back to writing on it), and some threads on these forums (and others) with "inspirational photos" are great, but there is so much about Hives I still do not 'get'.

I'd like to see a book with detailed rules on teamwork, such as advantage packages which cannot be given to a single PC but to a whole cell of acolytes.

I imagine things like this:

FEAR US!

When being together, the cell appears a scary opponent to most of their enemies. If enough group members are present, one of them may test his/her Fellowship. If he/she succeeds, the group counts as having Fear Rating 1 for the rest of the encounter.

White I hate to admit it, I'd buy a reprint of the Core and IH with the errata included, and an index in IH.

I was thinking of Planet/Imperium books detailing types (Feudal Worlds, Hive Worlds, etc.) and the Feudal Order of the Imperium. The important planets, gear and such of say, the Adeptus Arbites or the Administratum. Complete with Careers and plot hooks.

That would give an invaluable insight to the workings of the Imperium and have a set up like an expanded I.H. with its wargear and a few planet descriptions for each type of world.